Idea is solid and the renders are very nice, as people have pointed out however there are quite a few bugs and most seem to be with the UI.
Speaking of UI, it's bad but could be workable if it wasn't for the need to move the scene around to find things(exits, items and so forth).
As for exits/getting around, just leave areas that function as navigation points highlighted. I'm guessing based on how it's structured that it's supposed to be a bit of a puzzle game which is cool but that should never really include how to move around a normal everyday house. (in a jungle, dungeon or maze, making it a puzzle to figure out how to get around is perfectly fine though)
If the scene took up the whole screen instead of having to move it around and then maybe make use of a zoom function of sorts to represent having to look closer in areas to find items and such, that would basically keep the game as it is while at the same time lowering the frustration of players and it might work quite well with current UI.
These are my personal ideas and opinions and should in no way be taken as demands but merely as suggestions that might be worth keeping in mind in the future. Or maybe not, it is of course entirely up to the Dev how to do things with their project.