Nah, this is a shitty trend in the indie dev community and shouldnt be encouraged to happen. Patreon as a funding platform for gaming without any compensation for people who do not follow through on what they are advertising is a failure of the system.
I dont give people money to spend on their golf game, I dont fund peoples movie watching habits, and I see no reason at all to fund random people dabbling in game development.
I have no problem spending 20-30 bucks on a finished game for these devs, but just will not fund someone to play with a hobby.
Patreon, as the name suggests, is not about selling a product or service, but rather about the practice of patronage. The concept of patronage dates back to the Middle Ages, when patrons played a crucial role in providing financial and moral support to artists so they could complete their works.
Patrons, often members of the nobility or the church, did not expect to receive anything tangible in return for their support. Instead, their goal was to promote culture and art, allowing artists to dedicate time and resources to creating their works without worrying about financial survival. This altruistic support enabled the flourishing of countless masterpieces that defined cultural eras.
In the modern context, Patreon revives this tradition, allowing anyone to become a patron. When an artist offers rewards to their supporters, these should not be seen as commercial transactions, but rather as exclusive privileges for those who appreciate and want to encourage the artist's continued work. The rewards are a form of gratitude and a means to strengthen the connection between the artist and their supporters, offering a more intimate and valued experience of the work.
Therefore, being a patron on Patreon is more than just a donation; it is an act of cultural support and an investment in the future of art and creativity.