xeroph

Member
Jan 24, 2018
104
48
Are the 0.16 updates gonna have add or rework some sex animations or is it mainly implementing the new fighting system and game grumps
 

yugi2

Member
Jul 13, 2018
190
120
0.16.4 (Beta)
2/27/20

  • Added hand “hot spots” and better aligned all sex animations
  • Added all remaining voice acting for the update cycle
  • Lots of tweaks and polish to Background Chatter and audio volumes
  • Speakers now adhere to audio obstruction logic
  • Emoted no longer interrupt important chatter
  • Fixed an issue with NPCs talking to themselves or a conversation getting “stuck”
  • The Player now has 19.6969% (repeating, of course) increased hand-eye coordination, as we fixed an issue that could occasionally cause the Player to be the colliding object that forced them to drop an item they were currently holding
  • Improved lighting in gazebo area
  • Tweaks to Dancing behaviors in order to standardize Dance Badly vs. Dance animations/events, as well as prevent seemingly unexplained, long gaps between attempts to Dance
  • Characters will not attempt to Dance the moment they wake up from being passed out, and will also very briefly wait to begin dancing once they arrive at a Motion/WalkTo target
  • Improved Goodbye Kitty underwear clipping through Amy’s shirt
  • Fixed Leah and Rachael LOD1 and LOD2 skinning issue
  • Improved Frank shirt clipping and Arin having transparency issue in his neck
  • Changed Starbomb packaging and bathbomb for better story consistency
  • Added missing inventory icons
  • Improved light probes in living room
  • Fixed LOD flickering, objects disappearing and lighting artifacts on several objects
    In the Original Story: Frank will be a more considerate dood and lock the front door when he leaves the house to confront the carnies. If you didn’t understand this patch note, L2P
  • In the Original Story: fixed an issue in which the Ashley prank quest line could stall if the Player managed to get Patrick Knocked Out at a very specific time while progressing through dialogues prior to Family Time without giving Madison’s Phone back to Madison
  • In the Original Story: mitigated an issue that could cause Patrick to walk away from Ashley during their pre-Family Time dialogues
  • In the Original Story: at various points after Family Time (Ashley’s Prank content path) it will now be possible for Madison to overhear Ashley and the Player plotting against her. This will cause the Player to fail out of that content
  • In the Original Story: fixed an issue that could cause Patrick’s positioning to break if the Player was doing any content that occupied Patrick and then pursued the finale of Ashley’s “Sibling
  • Warfare” opportunity
  • In the Original Story: fixed an issue that could cause Madison’s “art show” (during “The Muse”) to break if the Player managed to KO/attack Patrick as NPCs were walking up to the master bedroom to start the show
  • In the Original Story: Mitigated an issue that could cause Rachael’s phone to knock objects out of the Player’s hand while she slapped Patrick around
  • In the Original Story: Cleaned up minor Frank and Leah behaviors related to Ashley and Madison’s fight during Ashley’s “Drunk and Disorderly” opportunity. Leah and Frank now have their priorities straight
  • In the Original Story: if the Player helps Brittney out by getting Stephanie naked without ever meeting Ashley, Ashley’s subsequent approach and dialogue to the Player will start her “Smooth Operator” opportunity
  • In the Original Story: Katherine’s “cell jammed” reaction will no longer play if the Player is being actively spoken to via main dialogue, but in turn the reaction will attempt to trigger a teensy bit faster
  • In the Original Story: Frank will no longer attempt to socialize with other NPCs while he is doing his bestest to headbutt down the bathroom door when Katherine is sick
  • In the Original Story: fixed availability of minor Stephanie and Katherine-based responses and thought bubbles towards the end of “Meltdown” based on prior Player decisions or actions
  • In the Original Story: fixed an issue that would allow the Player to indefinitely let Steph hang out in the spare room 2/art room during “Meltdown” AFTER giving her all the items she needed and being told to leave her alone. She will now eventually get high and fail the content just like all the other possible routes through the finale of “Meltdown”
  • In the Original Story: minor adjustments to existing unimportant/”casual” Background Chatter criteria
  • In the Original Story: fixed an issue that could cause Katherine to claim that the Player saw her naked for her photo shoot…when in fact the Player did no such thing
  • Fixed an issue that could cause thin/tiny items like phones to be uninteractable/unable to be grabbed if they were dropped near the front of the beer pong table
  • Tightened the collider sizing and positioning on the two downstairs couches/sofas so that it is harder (but still not impossible) for small items to be thrown, dropped, or kicked underneath them in a way that prevents them from being grabbed or interacted with
  • Fixed an issue that could cause characters to teleport into the garage when transitioning from a wall sex position to a non-wall sex position while against the rear-left side of the house (near the A/C unit)
  • Fixed various additional issues with the speaker system
  • CSC Users: Speaker2 (the speaker to the right of the fireplace) is no longer hardcoded to start playing upon game start. You may need to account for this in your stories
  • The speaker system will now remember which track the Player was playing when saving, as well as the music loop setting, and when loading that game will play the appropriate track and maintain the music loop mode
  • CSC Users: there are now “MusicTrackNum” and “LoopAllMusic” Player values you may use within stories to create NPC events/behaviors based on a song that is playing. These values are directly controlled by the speaker system
  • CSC Users: the total number of criteria for an event trigger will now be shown, similar to how it is currently shown for individual game events
  • CSC Users: fixed a couple typos in the UI
  • CSC Users: the total number of game events within an event trigger will now be shown
  • CSC Users: the total number of game events within an item’s Use With interactions will now be shown
  • CSC Users: the total number of game events performed for an Item Action will now be shown
  • CSC Users: the total number of game events for item On Accept and On Refuse interactions will now be shown
  • CSC Users: the total number of criteria for a character to accept an item will now be shown
  • CSC Users: the total number of criteria needed for an Item Action to become visible will now be shown
  • CSC Users: the total number of criteria needed to enable an item’s Use With interaction(s) will now be shown
  • CSC Users: we standardized a bunch of criteria and game event text displays. HMU if you want more copy-pasted shit
  • CSC Users: fixed an issue that could cause an ArgumentException if a Character did not a valid BGC count as high as a previously selected Character
  • Turn game events (Turn Around, Left, Right, Toward) and equivalent console commands will now be more responsive, with the exception being if another game-event driven, animation-centric event was very recently used or is already “playing out”
  • CSC Users: the InvisAudioPlayer can now also play a zipper (the player “unzip to expose”) sound
  • Fixed an issue that could allow emote sound effects to very briefly play right before the VA/voice for a dialogue that called the emote using an On Start Dialogue event
  • CSC Users: Background Chatters will still show their number/ID when fully collapsed
  • CSC Users: you can now check if two Characters are in the same zone
  • Added the ‘Cheer’ SendEventOption to the SendEvent console command
  • CSC Users: added the IsInHouse criteria, which uses the Zoning system to quickly determine if a Character is inside the house or not
  • CSC Users: added an Item Comparison to the Item criteria, “IsVisibleTo”, which will allow you to determine if a Character can see an InteractiveItem. In addition to doing a line of sight check, the InteractiveItem must be active and not hidden via any ItemFunctions
  • CSC Users: fixed an Argument Exception that could occur when a user typed in a string for a “Value” criteria check and then swapped that criteria CompareType to “State”
  • CSC Users: fixed an Argument Exception that could occur when you selected a game event event and assigned the Character as Player, Compubrah, or Phone Call, and then changed the game event type to TriggerBGC
  • CSC Users: added a warning message when changing from a game event that allowed the selection of the Player as the Character to the game event type “Event Trigger” to prevent the trigger dropdown from populating with triggers for an NPC
  • CSC Users: you can now either add a new Game Event to the beginning (Order 0) of a set of Game Events, or at the very end, which should help somewhat when adding to large sets of Game Events
  • CSC Users: when adding a new Game Event via the two “Add Game Event” buttons, they will now automatically be expanded, instead of being defaulted to a collapsed state
  • CSC Users: you can now either add a new Criteria to the beginning (Order 0) of a set of Criteria, or at the very end, which should help somewhat when adding to large Criteria sets
  • CSC Users: when adding a new Criteria via the two “Add Criteria” buttons, they will now automatically be expanded, instead of being defaulted to a collapsed state
  • CSC Users: standardized certain commonly adjacent button sizes across the UI
 

goochklok

Member
Feb 6, 2019
108
125
so in this game, only the protagonist fuck the girl?

can other male sexual harass other girls?
Through console commands you can make them do stuff. It's been a while since i've played it so I have no idea if any of the quest lines lead to other characters having sex yet.
 

Venoma

Active Member
Nov 30, 2018
627
967
Through console commands you can make them do stuff. It's been a while since i've played it so I have no idea if any of the quest lines lead to other characters having sex yet.
There is I think 2 quest lines where the other characters end up having sex.

Feels weird seeing this thread with only 200+ pages and 17 reviews. For all it's quirks there is really nothing else out there I've seen that is on the same level gameplay wise.Been a while since they released any really interesting sexy time content, but all the fairly extensive early stuff is still some of my favs I'm come across. :love: Ashley
 

MrAnony01

Newbie
Feb 16, 2018
89
124
in this game the hot textual part is missing as well as sexual positions on several areas of the house without counting the facial expressiveness so many inflatable dolls seem at the moment especially when you go to kiss them.Monster girl island has that hot content that is missing here is a little off here the emphasis
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
6,975
10,106
i swear the day theses devs would relase an update that doesnt touch the god-damn-fucking lights of the game, its gonna be the beginning of world war 3 with africa conquering antarctica. -_-
 

Macinnes

Active Member
Feb 19, 2020
791
805
10 months and still no sex.
Plenty of sex but you have to follow the paths and work for it. I'm not thrilled with the dated Sims 3 style graphics or the fighting mechanic, but it can be a fun game. My first playthrough was with earlier versions.
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
6,975
10,106
Plenty of sex but you have to follow the paths and work for it. I'm not thrilled with the dated Sims 3 style graphics or the fighting mechanic, but it can be a fun game. My first playthrough was with earlier versions.
you can also get mods from the mods thread in official website and download mos that allow insta sex stuff with all chars and such.
 

Zeppole

Member
Oct 11, 2017
151
216
Plenty of sex but you have to follow the paths and work for it. I'm not thrilled with the dated Sims 3 style graphics or the fighting mechanic, but it can be a fun game. My first playthrough was with earlier versions.
Good job replying to a post from 2016 :D it takes a special kind of dedication to be that ...silly.
 
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