Ok gonna try to give an useful feedback:
-First of all let's talk about the character stats, what I actually recommend is that each character has their own stat page, meaning that if you click on your stat menu you would go to a page with all the information that you have about the character.
I would recommend change arousal for corruption because arousal isn't a good stat itself, if you think about it arousal changes a lot depending on the situation of the character, you don't truly need to follow a stat like that and even if you wanted it, I would recommend to have it as an invisible stat that would only influence how x character acts during y situation. But it's not truly necessary. On the other hand a stat like corruption could be used in many ways, to make a character more slutty (even a whore), or just that she accepts "fetish actions".
-Second in this game we have male characters, however one thing you truly have to think is what are their uses?. This depends heavily on what genre you are gonna have this game be, but it's important that if you add them then they should have an use.
Would they make it easier for you to get x girl? or perhaps they are compiting against you so that they can get y girl?. In fact, can the girls have sex with anyone other than you?.
-Third is about the scenes, it's okay to have repeatable scenes but of course the frequency should be reduced and it should be influenced by stats.
Let's talk about the scene where the landlord is telling you to wake up, to be fair that attitude would make more sense if she was at least 30 dominance.
Having 0 dominance is quite neutral so the scene should be more on the lines of "hey, you should wake up or you are gonna be late!".
Another one is when you say sorry to the landlord, she is so open about sexual issues that I would expect quite a bit of corruption on the character for that scene.
And opening a tar... I think it was a bit too strange that it adds dominance.
-Next we talk about the character, rebel and law-abiding could be just grouped in one stat, you could call it simply "law" and make it positive or negative. It wouldn't make sense to be a rebel and at the same time law abiding, that's why I think it would be optimal to just have one stat.
Personally I think that the MC optimal stats would be:
*Dominance (with positive and negative): This should unlock or lock options in events, if the character is submissive he will be pushed around a lot and if he is dominant then he will tend to exercise his dominance, you could even add activities like fighting to increase or decrease it.
*Virginity: This could be useful to decide how much the characters enjoy the sex act, a virgin character won't give too much pleasure while having sex with him, even more when his partner is experienced!.
*Law: The respect the character has for authorities, having negative law perhaps the character would be more open to open a brothel or do certain dark activities...
-It's important that the character can do other activities, it would be great that you add money in the game and that we can have a job. It may seem unnecessary in an adult game like this but you could add secondary objectives, like pay a rent each week, perhaps ending with your own house... feeling that the character is developing it always gives a sense of satisfaction.
-Lastly it's important to add more personality to the characters so that they feel a bit more alive and it should make sense.