4.70 star(s) 56 Votes

Misfielder

Newbie
Jun 28, 2024
15
8
13
When I first began writing I Was a Teenage Vampire, the story was always structured around a tight 7-day arc, like a relatable week that changes your life forever. I believe stories should say something. They should have a clear beginning, middle, and end and not drag on endlessly without direction like so many games these days.

Originally, I wasn’t sure how much support the project would get or if I’d even be able to finish those seven days. But thanks to the growing response, I can now confidently say that not only will the full arc be completed, but the second half is already mapped out and will be just as substantial as the first. Where the first portion focuses more on a snapshot of life, part 2 goes more into history and mythology of the world.

Publishing in two parts isn’t just practical but is intentional. It lets me refine each portion to the highest standard. Think of it like a season of television or the first movie in a franchise: Part One stands fully on its own, with a complete ending but the story doesn’t stop there. Part Two is a direct continuation. It picks up right where we left off.

A lot of developers are content to endlessly milk a premise without resolution. That’s not what I’m doing here. I already know how both parts end and I’m building toward something powerful and final. That said, I’m definitely open to a smaller epilogue or even a new story set in the same universe with different characters someday.

So don’t worry about it being “two parts.” It’s one continuous, deliberate story just told in two acts. You’ll feel the momentum, the payoff, and the purpose every step of the way.
You and Mr Chris Nolan think alike

Love the contained story angle with room to expand in the future instead of endless milking
 

Fatalmasterpiece

SinScript Studios
Game Developer
Apr 18, 2021
444
1,618
194
Oh no I was very happy about that choice as the relationship with one of them was totally forced on you, and I'd been trying to take every possible option to ditch her since the start of the game because I just liked the friend... so I was happy to be finally free of her.
We shared the same feeling then! Was not a difficult choice to make at all.

You and Mr Chris Nolan think alike
Nolan fan here. His work has definitely been a big influence on my own work.
 
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YogSothoth1982

Devoted Member
Jun 26, 2018
9,437
14,330
883
If you're talking about Acting Lessons then yes, you have to choose who lives and who dies.
Major kick in the gut.
The truth is, I played it a long time ago, and the only thing I remember about the game is that this choice existed (I don't even remember the names of the LIs, or what they looked like, or anything except that this aberration existed and the name of the game). And I did exactly what I said before.

No such choice in IWATV. And I really hope it stays that way.
Good to know.
 

YogSothoth1982

Devoted Member
Jun 26, 2018
9,437
14,330
883
In acting lessons

But. this scene is piece of cake .... the worst comes later
Best plot twist ever
The truth is, after what you (and others) have said, I seem to remember the scene takes place in a fire. I hadn't recognized it. The truth is, when I got to that point in the game, I closed it and deleted it. I don't know what happens next, and I'm honestly not interested.
 
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jadepaladin

Engaged Member
Mar 9, 2020
3,499
7,281
646
When I got to the prompt to define Clarissa's relationship to the MC, I came to the thread to get a feel for what was "meant."

I saw the debate about how sister was intended, and then cousin, then someone mentioning childhood friend made the most sense.

You don't have permission to view the spoiler content. Log in or register now.

There's only a few ways that question makes sense with the "shock" it's supposed to convey and childhood friend isn't it.
 

Drobex

New Member
Jul 31, 2017
3
8
55
Am I going crazy or something? Everybody is talking about how good the art style for this game is. It might have actually been "refreshing", as all these suspiciously similar reviews are saying, if it wasn't poor quality AI slop with a filter on it. The author clearly reworked the faces of the characters (in some stills, at least) to polish them and make them actually look good, but the backgrounds and most renders in general are just the stuff of nightmares. Which is what you should expect when you completely rely on AI rendering softwares, and cheap ones at that. The first impact of the selection of stills on the download page was good enough to convince me to try it, but oh god once I started the game I just couldn't go on.
 

adrienbarnes

Newbie
Dec 15, 2017
60
130
161
Am I going crazy or something? Everybody is talking about how good the art style for this game is. It might have actually been "refreshing", as all these suspiciously similar reviews are saying, if it wasn't poor quality AI slop with a filter on it. The author clearly reworked the faces of the characters (in some stills, at least) to polish them and make them actually look good, but the backgrounds and most renders in general are just the stuff of nightmares. Which is what you should expect when you completely rely on AI rendering softwares, and cheap ones at that. The first impact of the selection of stills on the download page was good enough to convince me to try it, but oh god once I started the game I just couldn't go on.
It's obviously DAZ models with a heavy filter applied, there are several models that are easy to recognize from other games. Maybe the filter itself is AI generated, but the base is very clearly not AI
 

RGMedia

New Member
Dec 30, 2021
12
68
23
Am I going crazy or something?
You may have missed the several messages where the dev showed examples of their workflow utilizing building all the backgrounds and characters in 3D and processing them through filters. Or the many posts where other users acknowledge recognizeable 3D assets from DAZ studio which the game was entirely designed in much like other popular visual novel games. Or maybe the art style simply wasn't to your liking so your jumped to conclusions and called it "AI slop" rather than reading where that had been debunked several times. Or maybe you're just going crazy or something.
 
Sep 3, 2018
129
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104
No pixels or gameboys were harmed in the making of this version.

Thank you to everyone who has supported this project.
Who did the amazing music for this game? I spent the first twenty minutes just sitting at the intro screen without clicking play, not because I didn't want to start the game but because I was enjoying the theme song too much to want it to stop.
 

Fatalmasterpiece

SinScript Studios
Game Developer
Apr 18, 2021
444
1,618
194
Who did the amazing music for this game? I spent the first twenty minutes just sitting at the intro screen without clicking play, not because I didn't want to start the game but because I was enjoying the theme song too much to want it to stop.
I made the title track, along with a few other songs. Most of the background music was made by the amazing White Bat Audio. :cool:
 
Sep 3, 2018
129
181
104
I made the title track, along with a few other songs. Most of the background music was made by the amazing White Bat Audio. :cool:
Not to suggest taking time away from developing the game, which I've very much enjoyed, but I have to say you should consider making an album if you have time at some point. That theme could be played in a mix with the likes of Lazerhawk, Perturbator, Gunship, and other synthwave greats and fit right in with no dropoff in quality noticeable between your track and those of the established names. It's that good.

The game is great as well, and as a Gen Xer who grew up on 80s culture as it was happening I've found it much like a pleasant trip back in time. I wouldn't say every detail is perfect, but it's more than close enough it feels right. One thing that stands out though, "vegan" didn't really become well known until the 90s at the earliest, it's far more likely the character would ask for a vegetarian option. Nor was avoiding gluten a thing outside those who had been diagnosed with a medical intolerance, for that matter. Hell, sushi hadn't even caught on outside of California!

It was a different time, I was born in '72, which put me in the graduating class of 1990 and not far off in age from the protagonists of this game. I can still clearly remember full service or self service gas stations being an option, and a choice between "regular" and unleaded gasoline, and yeah that stuff was mostly gone by '89, but it would still be in relatively recent memory. Nor was strict ID for cigarettes a thing yet, smoking sections still existed in restaurants and many other businesses and bars were almost never non-smoking, cigarette vending machines were common, and in much of the country the drinking age was still 18. Japanese compact cars were everywhere and many were in the sweet spot of being affordable enough for teenagers in the used market but still going strong mechanically thanks to quality Japanese build, and in particular at that time there was a HUGE boom in popularity for compact Japanese trucks with the low rider and massively overpowered sound system trends being in full swing. The Ford Mustang was the teenage jock-bro car of choice for those who weren't rich enough to drive a European import. Cassettes still dominated audio, vinyl was mostly considered obsolete and undesirable, and those who had the money were upgrading their music collection to CD. Digital was a point of pride, analog was considered the past and the budget option on its way out. BMX bicycles still retained some of its former popularity from the boom years of the late 70s early 80s but the popular style had shifted towards the "freestyle" variant and mountain bikes were the new hot thing. Arcades were still a thing but had entered a lull that lasted from the Video Game Crash of '84 to the release of Street Fighter II in 1991 which revitalized the arcade scene and was a huge cultural phenomenon. Commodore 64 was still the most popular home computer, though it was slowly losing its crown, schools still used Apple II machines, IBM Selectric typewriters were the office machine of choice alongside business computers and copy machines and fax, and what we now call the PC was still referred to as "IBM-compatible" and most were in the office and not in the home. The majority ran MS-DOS with few people having even heard of Windows prior to Windows 3.1 in 1991 and it didn't become ubiquitous until Windows '95. There was no consumer internet yet as we know it, but dial-in computer Bulletin Board Systems (BBS) were popular in the geek crowd. Wal-Mart existed but was considered largely a slightly less "cheap crap" alternative to K-Mart and the shopping mall was still dominant along with the rise of the suburban "strip mall". Sony was the king of consumer electronics, wood-cabinet floor televisions were still a thing but the trend was box televisions mounted in specialized bookshelf-like furniture called "entertainment centers" that always had a spot for a VCR and tapes and often included a spot for a stereo system. Car phones were a luxury status symbol, cordless home phones (but still connected to a landline) were popular but the touch-tone landline phone was still the standard while rotary dial phones were a relic.

I could go on and on, but I've already rambled down memory lane too much and you probably already knew most of this. Anyhow, keep up the good work and I'm looking forward to more.
 

BetoRJR

New Member
May 21, 2025
14
25
32
And on that note, since the fuck when did Gen X care about being "respectable"? Hell, at that age at the time that was the last thing anyone with any ambitions towards coolness would want to be associated with. We were damned proud to be offensively non-conformist, fuck you very much.
What he said.
 
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4.70 star(s) 56 Votes