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[ILLUSION] AI Girl and Honey Select 2 - Card Sharing Thread

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Milet_Bourbon

New Member
May 15, 2022
4
1
Work in Progress: Alita from Gunmu.
Combined and tweaked some Cards and played around with a few Skin Overlays, but I'm not really satisfied.

Any tips on how to get a more metallic look for "metal" parts of the overlay are welcome ^^
Alita.png
 

Mr-Fox

Well-Known Member
Jan 24, 2020
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In my response about black skin issues I shared cubemaps I just thought that some of you might not know what they are for.
Toggle Graphic mod settings with F5, in the lighting tab you can find "environment skybox". This is the cubemaps.
You can use them as environment (3d) by selecting "solid" in the maker background settings or as skybox lighting
with a 2d background. You can then adjust intensity and relative rotation in Graphic mod settings etc and also rotate and tilt the light source as usual in the maker main light settings. There are much more but this is a start.

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This post can be moved to maker and studio help thread, I only posted here because many would miss it otherwise.
 

Mr-Fox

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Jan 24, 2020
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Anyone out there with HS2 cards featuring the largest breasts possible without extreme clipping or them looking malformed? I'm talking Holstein Girls big
When ever you go to extreme proportions and ratios, klipping is always an issue. Amongst the clothes you can find some that had been adjusted to compensate for this. They usually has the word "big" in the name.
 

turbofox

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Sep 3, 2020
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Tcf2

Member
Jul 17, 2017
127
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Tried to make a card of felicia from Taimanin, but i'm not a modder or someone who can do this kind of thing very well so I used 55b55's yukikaze and tweaked a few things. If someone could make a really good one of her or point me in the direction of one that would be great, thanks
 
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Mr-Fox

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Jan 24, 2020
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Of course man - heard about this!
Is it possible to bring DAZ creations into HS2?
Yes. Takes a lot of work though. I believe that many of the new clothes and hair etc comes from DS though I can't prove it.
I'm actually working on learning to port stuff myself.

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georia1120

Newbie
Mar 10, 2022
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I don't like at all. Usually, i don't say but you asked so i hope it's OK.
This woman is a rectangle with a triangular head and 2 wooden post for legs. Her torso is so big that it clips with her arms and the shoulders look really bad. I don't know if it's realistic but it obvisouly doesn't work with the model. The fun part is that i started to make cards because i was fed up with the flat-assed rectangular girls.

Some advices for any character :
- Torso bonemods to 90%
- don't use the nyaacho lin textures, they are too bright and it makes cards unmergeable.
- you put too much differences in your set of sliders, most of the times you want to keep the x, y ,z close, same for width and thickness. You only put some big differences for a good reason.
- To avoid the butt of a grandma, you shouldn't move the butt angle below 50 and for the ass scale sliders 85/115/85/115 is a safe start. Don't move the hips bonemods more than 5%.
- for the legs :75/0/50/25 is a safe start. You can adjust with +-5% into the scale sliders or the other bonemods.
- for the face : Put the mouth depth to 50, this slider shouldn't change without a good reason.
Jaw depth => around 70 // neck droop => around 90 // chin size and height => around 35 // chin depth => around 50
Of course, you can customize later, depending on what you want.
For your character the jaw offset was a good idea, the other bonemods are mostly useless. The negative jaw width seems like a really bad idea.
- For the neck, the best way to scale it is to move the 'head scale' and the 'head scale + neck' in two opposite directions.
I usually use 120/80. Then you set up the head lower width slider, then the width slider then you zoom out and you fix the head size with the body overall head slider if needed.
You shouldn't change the other body and head bonemods more than +-3% .


my attempt on your card : (sorry, did my best but the realistic cards aren't my cup of tea)
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remarkable comment! I think that we may have some mutural pointview on how to make a character look natrual.
how do you see my work?does it look natrual to you?
here is my work
 
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5.00 star(s) 6 Votes