I don't like at all. Usually, i don't say but you asked so i hope it's OK.
This woman is a rectangle with a triangular head and 2 wooden post for legs. Her torso is so big that it clips with her arms and the shoulders look really bad. I don't know if it's realistic but it obvisouly doesn't work with the model. The fun part is that i started to make cards because i was fed up with the flat-assed rectangular girls.
Some advices for any character :
- Torso bonemods to 90%
- don't use the nyaacho lin textures, they are too bright and it makes cards unmergeable.
- you put too much differences in your set of sliders, most of the times you want to keep the x, y ,z close, same for width and thickness. You only put some big differences for a good reason.
- To avoid the butt of a grandma, you shouldn't move the butt angle below 50 and for the ass scale sliders 85/115/85/115 is a safe start. Don't move the hips bonemods more than 5%.
- for the legs :75/0/50/25 is a safe start. You can adjust with +-5% into the scale sliders or the other bonemods.
- for the face : Put the mouth depth to 50, this slider shouldn't change without a good reason.
Jaw depth => around 70 // neck droop => around 90 // chin size and height => around 35 // chin depth => around 50
Of course, you can customize later, depending on what you want.
For your character the jaw offset was a good idea, the other bonemods are mostly useless. The negative jaw width seems like a really bad idea.
- For the neck, the best way to scale it is to move the 'head scale' and the 'head scale + neck' in two opposite directions.
I usually use 120/80. Then you set up the head lower width slider, then the width slider then you zoom out and you fix the head size with the body overall head slider if needed.
You shouldn't change the other body and head bonemods more than +-3% .
my attempt on your card : (sorry, did my best but the realistic cards aren't my cup of tea)
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