What for a great and hot Update and the cliffhanger at the end oh man niche work Domiek
Here my
In a Scent[1.02b] german translation update.
(Please put the link on the first page thx)
Thank you for translating. I only have access to my mobile atm but will update the thread with your link once I put together my new PC in Germany.
What’s the main menu music? It’s awesome
There's a music license text file in the game directory that lists all music used. I agree it's awesome and I jammed to it nonstop the first few days.
A) does your choices matter? Hate to miss out on scenes
B) If they do, is there a basic walkthrough?
Big fan of the dev so eager to dive in
There's a lot of small flavor variations on the interactions that may result in some different individual renders, but nothing that should warrant a replay or a feeling of missing out.
The bigger scene variations which do lead to different short term outcomes, including different renders and animations, should be covered once I add a Memories Gallery similar to Personal Trainer. You will be able to explore the other scene options retroactively without affecting your game save. I've just had no time to implement it yet. I'm boarding a plane in 24 hours to move to the other side of the world so life has been pretty hectic, much like most of my 2022.
The overall story arch doesn't include significant long term multi-branching as I'm trying to do more of a classic movie/romcom script. There is a clear beginning, middle and end. There are and will continue to be shorter term branching paths along the way but only one ending. I wrote the ending first and worked my way backwards for the rest of the story.
I learned my lesson from PT to not try to cast too wide a net. I wanted to attempt a tighter script with more substance and focus on character development, rather than trying to do a little bit of everything. That's part of the reason why the cast is small this time around. It's super silly at the moment but as more info is revealed with each episode it will hopefully all make sense and have a great payoff for the player.
It feels almost silly to say this as the story so far is comically silly and pretty absurd, but I probably spend almost as much time writing and editing the script as I do on the rest of the game development.