I want to add that Steam readily accepted the pre-refresh version of PT for sale. I had to submit the original game early in the process to get the Steam page approved. My intensified focus on the Steam release is driven by personal reasons – specifically, my discomfort at the thought of charging for a product that's riddled with bugs and left many feeling unsatisfied with the ending. On Patreon, supporters fund a developer's creative journey, whereas on Steam, customers purchase a product. This fundamental difference is the reason behind my temporary shift in development efforts from In a Scent to PT.
Opting for the most profit-oriented strategy would have meant spending just a month on PT, fixing critical bugs before releasing the game on Steam. That's what I originally intended but my conscious didn't allow it. Although the extra time and effort I've put in may not directly translate into increased revenue, it will at least allow me to sleep easy at night and be proud of what I've created.
I understand that it's a big disappointment to those who don't care about PT and just want more of IaS. I've been transparent with my supporters on Patreon throughout the process. The beta build of PT is almost ready for release on Patreon, which will allow me to shift more development back onto In a Scent. After Steam, it's back to full focus on IaS and spreading the love of Gary.
The problem with releasing PT in it's current state isn't with Steam itself, but with the customers.
If I bought PT off of steam as a new customer in it's current state then I'd be hard pressed to ever spend money on a game from you again, and I'd be pissed (Since I paid for a seemingly unfinished and buggy game that was labeled as complete)
Like I said, the routes feel like they either don't have an actual ending or that they're unfinished. The muscle girl for example doesn't lead to an ending, you do the rimjob scene and it ends right there (Or around there).
That's what I meant by not being able to sell an unfinished product on Steam. The platform allows it, but you have a high risk of alienating your customers and getting flooded with negative reviews.
In any case, I look forward to PT's release, have it wishlists on Steam already
EDIT:
Missed the part that differentiates patreon from Steam, that's essentially what I meant. On Patreon it's alright not to complete PT because you weren't obligated to polish and bring every route to a satisfying end, but on Steam it's expected for the product to be that way.
Not polishing it and finishing it would mean alienating the Steam user base that purchased your game.