There folks should be happy, In a Scent production has began again.
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I think I'm finally done with everything related to Personal Trainer, and it feels like a huge weight off of my shoulders. I've wrapped up implementing and testing achievements for Steam, and am just waiting on Steam to approve the final build. I'm a bit annoyed because Steam had already requested an earlier version of my game to verify the adult content inside, now it's asking to do so again. Hopefully they approve it quickly because the launch day is May 27th, so if they find something for me that needs to be adjusted, I will likely miss my launch day and not sure what happens after. Super annoying!
I've also started porting the skin shaders for In a Scent to the new blender principled shader. The skin shader had some issues that I was always going to have to adjust, but I had decided to wait until the new principled shader is released in order to not have to rebuild it multiple times. The differences should be minor but under certain lighting conditions it will be a big improvement.
And finally, I can now take some days to tackle the piles of mail and German bureaucracy I had stacking up while I was focusing on getting the Steam release out. On top of that, I need to figure out how to file my US taxes and what impact my living and earning in Germany has on it...
ahhhhhhhhhhhhhhhhhh!
Other than that, everything's going well!
Dom