bbnn

Member
Mar 22, 2018
352
107
Please note that you can miss out on ALOT of content if you max out the relationship.
In order not to go over the points and miss the events, I suggest you see the wiki, although it is quite late, it shows you a progression of the points to activate certain events, obviously once more than 1000 in love and truth, there are many events that do not will be visible
That's why i said grinding, not cheating. But it's way too slow
 

The_fallen_dragon

Well-Known Member
Jun 15, 2017
1,917
1,902
So I have a bug, I've gotten once in the last build, and just now in this new build 3 times in a row the even to buy Misaki Aoki , yet Misaki Aoki never showed up to the mansion.
 

vector12

Newbie
Aug 8, 2017
47
334
I HIGHLY recommend using TwineHacker plugin with this game. You get access to most of the Sugarcube variables. Note that you need to use Firefox Dev Edition, Chrome with Dev Mode turned on, or Chromium Edge with Dev mode turned on. Here's the (with basic instructions) - HOW TO INSTALL ON CHROME/CHR EDGE - F95 page
 
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charjkl

New Member
Apr 12, 2019
8
16
DarkWolf2055
You pasted the wrong part of the post as the changelog. Actual changelog for this update:

A57

* Wrote and added a new crime related scene to Vanni's warehouse late in the evening. 4.4k words of content sponsored by .

* Wrote and added a new scene for Anna that triggers between 4:30 and 5:10 in the morning in the kitchen and ends in the master bedroom. Requires that your relationship is middling or higher and that Anna shares a bed with you. This scene can play out more than a dozen different ways depending on if you have children, the age of the children, or how many children you have. Child variants should start appearing between the ages of 2 and 8. 4.1k words of content.

* Wrote and added a new scene for Olivia in the mansion. Plays out in hallway locations with variants for all relationship ranges. 1.4k words of content.

* Wrote and added a scene to commission the construction of the Nursery in the mansion for Roberta. .6k words of content.

* Wrote and added the ability to read stories to the children in the mansion. At present we only have two stories. Two intro pieces .2k words of content between them. Note that only one story is available in the Nursery while two are available in the Children's area.

* Wrote nine small scenes for the Children's area. Anna, Eve, and Misaki all have content depending on age, quantity, and parentage of children present. .8k words of content.

* Wrote and added a new apples scene for Gaia that plays in the mid/high to high relationship range. .2k words of content.

* Wrote and added the Nursery to the mansion. This is much more involved than most locations as it has two construction phases. Primary construction phase has two room descriptions and four scenes. The final construction phase has two room descriptions and four scenes. And the completed location has two room descriptions, three generic scenes, three small Anna scenes, and three small Eve scenes. 3.4k words of content.

* Added the ability to play with your small children (Peek-a-boo, playing with blocks, etc) in the nursery. This includes three intro scenes, seven core scenes, and three ending scenes. 2.7k words of content co-written with TheArmoredFish.

* Added a new children's story to the game "The Butterfly and the Cat." .4k words of content submitted by TheArmoredFish.

* Added a new children's story to the game "Stories Penipei Forgot." .9k words of content submitted by Deadly_Knight.

* Added a new Mitsuko scene. She removes the chastity device in this one. 2.2k words of content submitted by Irish Major Tom.

* Added a version of Mitsuko's birthing where she actually gets to name the twins instead of the MC being able to override. Replaced old version with single child event for future births. Grows her birthing content by about 1k words. Submitted by Irish Major Tom.

* Added a revision to Yami Ambient 3 that adds about .2k words of content to the scene.

* Added Pendleton Outskirts to Pendleton. Includes location description and five small ambient scenes. .6k words of content.

* Added Hospital Lobby to Outskirts in Pendleton. Includes location description and five small ambient scenes. .4k words of content.

* Added Maternity Ward to the Hospital in Pendleton. Includes location description and four small ambient scenes. .4k words of content.

* Added Room C14 to the Maternity Ward in the Hospital in Pendleton. Includes location description and four small ambient scenes. .4k words of content.

* Added one image to the Livingroom for when you watch the Television. Appears in several scenes.

* Added children to the NPC menu in the mansion.

* Updated Attic to use NPC movement system.

* Updated Ballroom to use NPC movement system. (This is the moment I realized just how big this project was going to be. :p )

* Updated Rebekkah's pantry content to make use of the NPC movement system.

* Fixed an issue that was preventing you from giving Mitsuko the Shamisen from the Youkai Emporium.

* Fixed an error that was breaking Elodie's force conception cheat in the cheat menu.

* Generic birthing scenes now use first name rather than nickname.

* Refined the cheat menu by removing redundant code, moving characters around, and making toggles for characters in a grey area category. (Olivia's name will now move from Town NPCs to Mansion Residents when she starts living with you.)

* Several portraits received revisions for the sake of consistency (Some had white backgrounds, some did not. They now all have white backgrounds.)

* Fixed an issue that broke the blackjack game when drawing a card.

* Fixed an issue preventing the stripping content from properly triggering at Vanni's.

* Fixed issue that allowed you to setup computers before you bought any.

* Removed placeholder for some of the unwritten Pet Play content. Should no longer receive "Not yet written" messages when playing that content.

* Adjusted travel times inside of town so not everything takes the same amount of time to travel it.

* Fixed an issue that was causing you to not be charged when purchasing the Shamisen from the Yokai Emporium.

* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.

* Updated the Special Thanks area 08/04/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
 
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Discontented

Member
Mar 19, 2018
225
380
Based on the synopsis, the blonde seems to be loosely based on that blonde maid from Overlord that Sebas found outside a brothel.
 

Darth Sidious

The Senate & Emperor of the First Galactic Empire
Donor
Sep 24, 2017
1,576
2,238
Glad to see Aftermath's still hard at work! Let us know when you're working on something dark, twisted and Lovecraftian again. I'll throw in my support.
 
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QQP_Purple

Well-Known Member
Dec 11, 2020
1,256
1,476
Can anyone report on the state of grindyness in the game atm? The 2nd-most-recent reviewer roasted this game for the grind.
People who say this game has grinding just don't understand that it's not grinding but actually the core gameplay loop.

Put simply, this game is about living in a mansion with these girls. And going through the same things day after day, a you would. And than having something unique trigger occasionally to spice things up.

What people call "grinding" is the gameplay. That's the fun part. Although we could use more content in that department just so that we don't see the same scenes over and over again.

But either way if you are going into this like you would another game with the intent of "finishing" it or going through the story from start to finish quickly you are skipping the actual game.

This said, these triggers are badly defined at the moment. And the game could use work in that department.
 

dusty stu

Well-Known Member
Jan 24, 2018
1,639
1,469
People who say this game has grinding just don't understand that it's not grinding but actually the core gameplay loop.

Put simply, this game is about living in a mansion with these girls. And going through the same things day after day, a you would. And than having something unique trigger occasionally to spice things up.

What people call "grinding" is the gameplay. That's the fun part. Although we could use more content in that department just so that we don't see the same scenes over and over again.

But either way if you are going into this like you would another game with the intent of "finishing" it or going through the story from start to finish quickly you are skipping the actual game.

This said, these triggers are badly defined at the moment. And the game could use work in that department.
Having never played it, I can't actually contradict here; however, that sounds like some serious mental gymnastics to justify the gameplay.
 

jxd

Active Member
Jun 8, 2020
532
189
People who say this game has grinding just don't understand that it's not grinding but actually the core gameplay loop.

Put simply, this game is about living in a mansion with these girls. And going through the same things day after day, a you would. And than having something unique trigger occasionally to spice things up.

What people call "grinding" is the gameplay. That's the fun part. Although we could use more content in that department just so that we don't see the same scenes over and over again.

But either way if you are going into this like you would another game with the intent of "finishing" it or going through the story from start to finish quickly you are skipping the actual game.

This said, these triggers are badly defined at the moment. And the game could use work in that department.
I love the game, but I think there are two problems in my opinion: First it has to do with the aforementioned about the time to click again and again, and that the points rise too slowly, for example I personally would change that the points obtained are x1.5 or x2 this would greatly reduce the amount of clicks and not it would affect the gameplay a lot. Second: a system of clues for when you are stuck in certain annual events, for example about Christmas and Valentine's gifts, due to bugs problems I could not see them even following the indications that they gave me in this forum, which I would not have even known about that exist if I hadn't read very old changelogs, which I personally wouldn't have done if the game hadn't caught me the way I am now. Third: This is already an extra but a way to see what interactions you have pending or events that you did not see after spending a year in the mansion, I mean the wiki guides a bit but it is not even close to being an organic way to be playing With a guide next to it, but with them telling you that when you reached a certain level of affection / truth, I indicated somewhere that you have an event, it would help you focus on that character before you miss the opportunity to see that event.
 

Radical_Dreamer

Member
Donor
Aug 26, 2018
100
159
Can anyone report on the state of grindyness in the game atm? The 2nd-most-recent reviewer roasted this game for the grind.
It’s meant to be long-term. Actual relationship building as opposed to anything super quick.

If you’re looking for a fast game, this is not for you. If you’re looking for something long term that builds and builds over time with some solid and believable realism, you’ve found the right game.
 

QQP_Purple

Well-Known Member
Dec 11, 2020
1,256
1,476
I love the game, but I think there are two problems in my opinion: First it has to do with the aforementioned about the time to click again and again, and that the points rise too slowly, for example I personally would change that the points obtained are x1.5 or x2 this would greatly reduce the amount of clicks and not it would affect the gameplay a lot. Second: a system of clues for when you are stuck in certain annual events, for example about Christmas and Valentine's gifts, due to bugs problems I could not see them even following the indications that they gave me in this forum, which I would not have even known about that exist if I hadn't read very old changelogs, which I personally wouldn't have done if the game hadn't caught me the way I am now. Third: This is already an extra but a way to see what interactions you have pending or events that you did not see after spending a year in the mansion, I mean the wiki guides a bit but it is not even close to being an organic way to be playing With a guide next to it, but with them telling you that when you reached a certain level of affection / truth, I indicated somewhere that you have an event, it would help you focus on that character before you miss the opportunity to see that event.
I won't deny anything you say because it's mostly true. I said pretty much the same thing earlier. The way events trigger needs work. Honestly, if it were me I'd have designed the triggering system BEFORE adding any content into the game...

My greatest fear for this game is that they might well be stuck now, unable to change too much of the underlying system because it would break all the old content and unable to make what they have actually work well.

Either way though ultimately once the issues of game triggers is fixed this game is still going to have a very distinct slow feel. And that slow is not the same as grindy. You aren't supposed to be rushing for a goal and than get frustrated when the game won't let you rush. You are instead supposed to take your time and inch forward enjoying the journey instead of the destination.
 

Forgotted

Well-Known Member
Sep 1, 2020
1,921
1,572
So far they seem fine for me, ver a57 on pc

Maybe try to download again from a different server??

Cheers
Good Luck
 

raingirth

Member
Jul 5, 2018
218
171
Hmm. About hiring Misaki. I already sign in Claire's contract but after several days she's not coming to the mansion. Is this a bug or not ?
 
3.30 star(s) 19 Votes