The first day is finally finished. I don't like working on the same scene for such a long time but then again, cutting parts of the script to make it shorter, I like even less. As always, I had to create some in-between-scenes renders to reunite all the routes. Those are also difficult to make since they are non-scripted and I never know if I have enough renders to have it make sense for all routes (I should've never made solo routes or only solo routes and changed the story's name to NotSoIntertwined or finally start cutting some girls.). But once I start coding, I see if all routes come together or not.
Started working on day 2 (Wednesday) a few days ago. That day will have 5 scenes. 3 shorter ones (Which won't be Layla or Erynn. That way there's a little more for people who don't play those routes.) and 2, again, pretty long ones. (One is Layla, the other is multiple girls).
The first one is pretty straightforward without many choice-related paths. So it's mostly just following the script and creating the renders.
The second one on the other hand... There are different ways to get that scene, to start with. Then depending on choices with different LIs, they might show up or not,... A new game where you can win or lose (Same as the track competition). And more... So, there's lots going on. Still trying to figure out what's the best way to tackle this without confusing myself.