armyofrobots

Active Member
Game Developer
May 26, 2018
532
1,193
i have a suggestion:
passive suspicion decay:
every day some suspicion dissapears

More images:
explains it self

Cheats:
being able to add recources using cheats

But overall its a good game!
Yeah, we're working on something for suspicion, because you're right, it does accumulate.

More images in general?

Cheats, see the other response; setting your name to "cheater" gives you the full cheat menu (really it's the dev menu we use to help get through the game to test faster).
 

yilkin

dl.rpdl.net
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Feb 23, 2023
9,200
5,031
InvasiveSpecies2TheHive-0.2.6.1
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Shadow135

Member
Feb 12, 2018
162
124
Okay, i'll be honest. Those sort of games (alien impreg and shit) aren't my cup of tea..
But this one? Is charming as fuck. Real porn, "alien" porn isn't that grotesque stuff and you won't really notice it at all. Management elements, a good storytelling... and more aliens to fight against! why not?

I'll say the same as the others: A journal or something to know how to keep going. Probably some sort of telepathy hints coming from the "Master"? because i'm sure our character won't waste time writing. lol.
mmmh, removing locations without any use right now would work for not feeling overwhelmed.
A better separation between upgrades tabs could work wonders... and i'm not sure what else could be improved.


and a little question, what are the ways right now to get money? i saw the drugs thing, but i'm not half sure rn how to get use on it.
(pretty funny how the principal corrupted characters are japanese. ;) )

EDIT: ended the story arc and... awww, i wanted more. i hope we can fight the guardian and beat his ass! lmao. so fucking impressive how the story is going
 
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armyofrobots

Active Member
Game Developer
May 26, 2018
532
1,193
Okay, i'll be honest. Those sort of games (alien impreg and shit) aren't my cup of tea..
But this one? Is charming as fuck. Real porn, "alien" porn isn't that grotesque stuff and you won't really notice it at all. Management elements, a good storytelling... and more aliens to fight against! why not?
Thanks, I'll pass that along to the rest of the team!

I'll say the same as the others: A journal or something to know how to keep going. Probably some sort of telepathy hints coming from the "Master"? because i'm sure our character won't waste time writing. lol.
mmmh, removing locations without any use right now would work for not feeling overwhelmed.
A better separation between upgrades tabs could work wonders... and i'm not sure what else could be improved.
Absolutely; we've been asked for a better way to track the plot and tasks (and early on the story was so simple and linear it wasn't work it, but it has grown and it seems like time). We put in a revamp of the NPC character object a few updates back to make exactly this easier, so hopefully we'll have this in the near future. It keeps getting put on the back burner, but at some time the menu UI pages need to be resorted and organized into something easier to read and use, but they work, so that has put them lower priority to some of the bits that are genuinely broken, unfortunately. Rest assured, we will get it in there at some point.

and a little question, what are the ways right now to get money? i saw the drugs thing, but i'm not half sure rn how to get use on it.
(pretty funny how the principal corrupted characters are japanese. ;) )
Selling drugs is one way, once implemented. You'll be able to sell drugs at various locations, at the risk of drawing attention and suspicion on any given transaction; so risk/reward. Eventually all of the girls will have a "Working" option, at the cost of them not being around the lair. There will also be something for your minions to bring back money just as they steal other resources (with the same RNG chance issue that they can fail, die, and/or raise suspicion for you). You also get money on certain captures and with the one-off encounter girls.

EDIT: ended the story arc and... awww, i wanted more. i hope we can fight the guardian and beat his ass! lmao. so fucking impressive how the story is going
Thanks again; hopefully this next update we have the story arc with the tunnels finished. We were hoping to have it done for this release, but we couldn't get the combat vs the Guardian working correctly, so we shelved it for next update to get this one out the door. Hopefully the kind of combat we're setting up will be a thing for boss fights and some random encounters to give you an extra challenge moving about town. (Hopefully this will coincide with us fixing the energy and health bars so you can see them going down when you use/take damage).
 
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Teerkan

New Member
Jun 26, 2017
11
3
Not sure if it's been brought up - but you already have a button to 'milk all captives'. Is there anything in the works to 'breed all captives'? Going back and forth three or even four times can be tedious, though the appeal to see the vids and images of the new girls captured is noted.
 
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armyofrobots

Active Member
Game Developer
May 26, 2018
532
1,193
Not sure if it's been brought up - but you already have a button to 'milk all captives'. Is there anything in the works to 'breed all captives'? Going back and forth three or even four times can be tedious, though the appeal to see the vids and images of the new girls captured is noted.
We've gone back and forth on this; mostly later it gets to be such a large energy cost that there's no way to do it, so we're looking at some kind of compromise, like breeding a specific girl max times per day or something with a single button click. Eventually the number of times the captives have been bred will unlock bonuses, so grinding up one specific breeder's count will be an important part of the game (eventualy).
 
May 17, 2020
20
26
Maybe some form of threshold? So you can decide to lay low if your suspicion went over a certain limit, but once it drops back to that level, it won't go any lower. And then have a tech to make it go down faster when it's over it and/or make the threshold itself lower. It still softens the danger of it being a game over, but making it a costly tech will turn that danger into a waiting game anyway.

I just know that on some of the previous versions I abandoned a playthrough because I mathematically couldn't complete all the content with suspicion wiggle room I had left after some blundered minion trips. So I do think it needs to be an incentive to stay under the radar, rather than being a solid barrier for what and how many times you can do.
 
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armyofrobots

Active Member
Game Developer
May 26, 2018
532
1,193
Agreed; we do need to implement *something* to maintain some level of challenge, but not make it an impossible math battle. Game balance is always a challenge, especially with a management/resource aspect because there are so many factors. You want there to be a progressive pace to the game that doesn't give away everything from the get-go (even with our cheat menu), but you also don't want things to feel "grindy" or that they have to sit there hitting "next day" over and over just to do the next thing.

You'll likely see a number of different attempts at game balance over the next several releases this summer as we wrap up the "Kim" arc and expand into more territory for Tier 3 (which we've established will require you finding and traveling to another professor), and a wider view of the war between your faction and the other aliens. Right now we're working this week on expanding the random encounter list (next update may see it doubled at the rate we're going), a new character to meet and seduce, as well as wrapping up the work on combat.
 

armyofrobots

Active Member
Game Developer
May 26, 2018
532
1,193
Just an update as we're spectacularly behind schedule. In order to get the end of the current Kim arc to work, we needed to finally get our incredibly simplistic combat system working. We realized that the path we'd taken to make that work is a bit convoluted and needed some streamlining. In the course of working on that, we realized we needed to finally combine all the player-related variables into a structured class (as it probably should have been from the start), so we've basically got the engine in parts all over the garage and are re-assembling it.

TL;DR things are going much slower than planned, but work is continuing and we've solved a thing that would have caused more delays in the future if not addressed.
 
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armyofrobots

Active Member
Game Developer
May 26, 2018
532
1,193
Seems we're going to have to add a disclaimer letting people know this game is always free. One of the team found a copy on another site where someone was claiming it was their game and charging people for the password to unencrypt it.

>>>WE WILL NEVER CHARGE MONEY FOR THIS PROJECT<<<
 

armyofrobots

Active Member
Game Developer
May 26, 2018
532
1,193
Bit weird that her images are already in the game but okay.
Because the visual artist has already delivered most of her content, so it was added into the build. When part of a build falls behind, this sometimes happens. Rather than back out something that's done, we typically leave it in. There's content not yet fully accessible and linked up in other sections as well. The game remains in development.
 
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armyofrobots

Active Member
Game Developer
May 26, 2018
532
1,193
Another update; the refactor of the player object was completed and is checked in for the next build. That's the good news; the bad news is this object touches almost everything in the game, so the odds we missed a variable reference change or bug is decent despite our testing; we'll be asking players to keep an eye out for this in the upcoming release (date still to be determined). This now fixes the problem that was blocking our getting the fighting working (we think), so hopefully we're going to be moving forward on that now.
 
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