- Jun 9, 2017
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3- So THAT'S what those squares are. Goddamn. I thought they were buff/defbuff signifiers at first. That'll make things simpler going forward. And I guess this means it's fine to go all in on a weapon type so long as you vary among your characters.1- Not sure the stats are different then from RS. They are probably typical RPG stats AGL - Dodge rate, WIL - Mag Resist, CHA - charisma might have something to do with formations or drop rates.
2- I believe it has to do with str, agi, and fist levels. I believe they determine unarmed attack. Also the enemies you are fighting might be weak to unarmed.
3-functionally? nothing however some enemies are weak to various types of attacks. you will see in this game squares below enemies. they denote weaknesses. you hit the weakness a square will fill in showing what it is weak to. for instance Garm's in the beginners cave are weak to water.
4- Hmm I am unsure on that one. Mainly because enemies were funky in RS. they would sometime "level with you" and other times be locked at specific strengths so some enemies would be harder in an area at first but if you came back later they would be childs play because you exceeded their cap. Enemies sort of level with you based on HP in RS. the more HP you get the stronger the enemies get. Additionally they got stronger the further in the game you got too based on hidden event triggers.
4- I think I can confirm that mobs "level" with you to an extent; I teleported back to the beginning of the Beginner's Cave after the camping event, and found the first mob I fought to be a new and stronger variant. Then again, there were still some starter mobs in the later areas so there's a bit of RNG in the spawn sets.
Man, how I wish this game had one of those info sections in the menu or something. Anyway, thanks a lot!