sexiwof

Newbie
Jun 6, 2017
59
18
exhibitionist
Hmm, yes, I also thought about it. But I remember that in the early builds it was just a skill. I thought that this is a new trait, so I logically tried to take it stripping the slave and holding it about 15 days - there is no result.
How exactly should I get this trait?
 

Trickstar

Well-Known Member
Jun 2, 2018
1,397
5,123
how long does it take the expert to find slaves, its been like several decades and nothing has come up and i have never even gotten a slave from him before so I don't know how it works rip.
 
  • Like
Reactions: Jamsalad

Evangelion-01

Devoted Member
Apr 12, 2018
10,453
6,994
...if I remember correctly it mainly depends on the values you choose for the slave to have, but he doesn't call you once he got a slave...check back with him every now and than
 
  • Like
Reactions: Trickstar

StJesuz

Member
Donor
Jan 17, 2018
297
744
I think that the game generates several slaves every day and if any of them fulfill the requirements that you laid out, the expert will grab them for you. Some traits are easy enough to raise, so don't select maximum requirements for those if you want to find a girl quickly.
 

Trickstar

Well-Known Member
Jun 2, 2018
1,397
5,123
I just bought one of those counterfeit slaves in teh fogs instead and after i finished training her he finds one lmao
 

MagnaSonic3000

Well-Known Member
Jan 22, 2018
1,071
1,456
I have a girl that looks an awful lot like Louise (I'm pretty convinced it is her), so it's nice to see FC isn't the only game I can have delicious fresh slaves. It's also the only slave game I've found with turning slaves into food, which makes it darker than FC. It makes my pingas happy.

I'm not sure who added all the waifu art, but I appreciate it. I rather not see all this...disgusting 3-D.
 

Daba

Member
Jan 22, 2018
272
222
is there mod for full satuts you have or how i get my status max help pls
What do you mean by full/max status? If you meant skills, you can cheat those by cheat engine or modding game yourself by tweaking "jack.qsp" with qgen program.
 

HeroOfWar

Newbie
Mar 18, 2018
15
2
How do you unlocked the extra appearances option for your assistant? After I used neoplasty on Isabel, she lost both the maid and secretary appearances and only have slave and dominatrix appearances. All except her fame is at max level and all of her common and sexual skills are s+

Edit: Just got her fame to legendary and still no other appearance option. Is it set the moment you change her with neoplasty?
 

Daba

Member
Jan 22, 2018
272
222
How do you unlocked the extra appearances option for your assistant? After I used neoplasty on Isabel, she lost both the maid and secretary appearances and only have slave and dominatrix appearances. All except her fame is at max level and all of her common and sexual skills are s+

Edit: Just got her fame to legendary and still no other appearance option. Is it set the moment you change her with neoplasty?
I don't think that you can unlock extra appearances options for assistant, but every girl either has them or not. You can check girls in "...GAME LOCATION\game\content\pic\girls\full" and there you have 3 folders (maid, mistress & secretary) that contain extra appearances fot girls that have them.
It would probably be quite easy to mod game so that for example girl "266_blond_long_brown" have extra appearances, but I didn't try, so I can't help you there.
 
Apr 23, 2018
232
65
Gotcha I just followed the directory the Ozlov pack went in. The master no name one wasn't specific since there are different folders for torture and sex and such so I just wanted to be sure. Thanks for the advice though.
 

Pianocat

Member
Oct 14, 2018
115
75
Hello :) (and sorry or my english...)
I'm trying to mod the game. I already understand some things about how the qsp file is working, but that's not easy (this game is really big...)

I want to add a new skill (by skill I mean like "dance" or "taming" or "etiquette", etc). So I success to add this skill through all the files, by totally copying another skill : I use the "vocal" one as a model, and I respected the difference between the terms (for eg. 'singing' and 'vocal' are both used, in different context to designate the same skill)...

In short, the new skill appears in the slave screen, so it's visually okay : i can teach, the good sentence appears, with a picture if I add one.
BUT, the skill level will NEVER increase, even if I repeat the lesson again and again.
And adding this new skill has broke the slave auction (and perhaps other things)...

I think I miss a very important file, perhaps a basic one, and the game don't understand what to do with this new skill. Yet, I'm certain that I perfectly copy the vocal skill, just modifying the names : so technically it should work^^'

Anyway I find this interesting : i don't know if anybody has an idea ?
 
  • Like
Reactions: Daba

Evangelion-01

Devoted Member
Apr 12, 2018
10,453
6,994
first thing that comes to mind, what player skill is used to teach the skill? if not defined that may already be the cause for your trouble... and auctions yield better results depending on skills taught (level aswell as skill combos, i.e. cokking and housework for accumulated Bonus of Servant)... adding a new skill probably fucks their calculation up
 

Daba

Member
Jan 22, 2018
272
222
Hello :) (and sorry or my english...)
I'm trying to mod the game. I already understand some things about how the qsp file is working, but that's not easy (this game is really big...)

I want to add a new skill (by skill I mean like "dance" or "taming" or "etiquette", etc). So I success to add this skill through all the files, by totally copying another skill : I use the "vocal" one as a model, and I respected the difference between the terms (for eg. 'singing' and 'vocal' are both used, in different context to designate the same skill)...

In short, the new skill appears in the slave screen, so it's visually okay : i can teach, the good sentence appears, with a picture if I add one.
BUT, the skill level will NEVER increase, even if I repeat the lesson again and again.
And adding this new skill has broke the slave auction (and perhaps other things)...

I think I miss a very important file, perhaps a basic one, and the game don't understand what to do with this new skill. Yet, I'm certain that I perfectly copy the vocal skill, just modifying the names : so technically it should work^^'

Anyway I find this interesting : i don't know if anybody has an idea ?
First, my thanks for trying to keep game alive.
I can't be sure, but you probably missed some line that increase or define requirements for skill. Sorry, game is quite big and I never quite got into logic of the game. If you can share what you done so far, I can try to find a problem (no promise of success, my programing skills are quite limited).
 

Pianocat

Member
Oct 14, 2018
115
75
In fact i'm trying to add a "cow" skill, to finally improve a little (depending of what is possible to do) the barn thing (which could make the game easier haha)... It would be a logical addition, but it's not as easy as just copying the pet or ponyplay lines...

first thing that comes to mind, what player skill is used to teach the skill? if not defined that may already be the cause for your trouble...
Domination, here is the "personnal lesson" code (I used the ponyplay one, just modifying some values) :

Code:
!Personal lesson on cowbreeding
IF interaction = 1226:
 $interaction_type = 'master_teaches_slave'
 $special_bg = $cowbreeding[slave_type]
 repulse = slave["pride"] + slave["ego"] + slave["spoil"] + slave["gladiatrix"] + slave["angst"] - ((slave["temper"] + (slave["moral"]*3) + (slave["instinct"]*3) + 1)/3)
 complex_repulse = slave["pride"] + slave["ego"] + slave["spoil"] + slave["gladiatrix"] + slave["angst"] - ((slave["temper"] + (slave["moral"]*3) + (slave["instinct"]*3) + 1)/3)
 if repulse < 5: repulse = 5
 if complex_repulse < 3: complex_repulse = 3
 if slave["cow_affinity"] < 0: complex_repulse += 2
 IF slave["cow_affinity"] > 0:
  talent_bonus = 5
  if repluse > 5: repulse -= 2
  if complex_repulse > 3: complex_repulse -= 2
 END
 sin_potential = 6
 couch_skill = master_domination
 $target_skill = 'slave_rate["cow"]'
 $target_affinity = 'cow_affinity'
 slave_skill = slave["cow"]
 misc_bonus = learn_bonus["cow"]
 $text[1] = '  <<$cowbreeding_lesson_description[slave_skill]>>'
 $text[2] = '  <<$lesson_diligence[diligence]>>'
 add_master_hygiene = 4
 add_slave_hygiene = 10
 add_house_mess = 3
 $special_part = {
 if slave["cow_affinity"] ! 0 and slave["cow_affinity_revealed"] = 0: slave["cow_affinity_revealed"] = 1
  slave["calories"] -= 1
  slave_rate["pride"] -= 1
  slave_rate["temper"] -= 1
  master_domination_rate += 1
  }
  $place = 'farm'
END
and auctions yield better results depending on skills taught (level aswell as skill combos, i.e. cokking and housework for accumulated Bonus of Servant)... adding a new skill probably fucks their calculation up
That's possible, even if I added a new specialization, based, once again on ponyplay one (weirdly it's sometimes spells with "s" and sometimes with "z") :

Code:
IF slave["pet"] > 2 and slave["pet"] >= relative_rating and slave["cow"] > 2 and slave["cow"] >= relative_rating:
 slave_specialisation['cow'] = 1
 slave["specialization_count"] += 1
 else
 slave_specialisation['cow'] = 0
END
Thx to you I just check, and I realize that I forgot to add some specialization lines : I searched for "artist" (to find the specialization lines), and I added the necessary lines for the new specialization. So this part is theorically okay, now...

First, my thanks for trying to keep game alive.
I can't be sure, but you probably missed some line that increase or define requirements for skill. Sorry, game is quite big and I never quite got into logic of the game. If you can share what you done so far, I can try to find a problem (no promise of success, my programing skills are quite limited).
Thanks :) Which is certain is I can't missed any line containing the skill name : I really add a new line everywhere other skills were quoted... I will share, but I can't post link for the moment, I need 3 messages...

I'm afraid of two things : firstly that there is some lines where the skills are only named by a number, or something like that ; secondly that there is modifications to do in other files than the qsp one... (perhaps the base skills/stat are quoted in another file ?)

edit : i just thought that there is perhaps a conflict with the 'cow' attribute I created and the already existing "slave to 'cow' " mechanic...
edit 2 : nope, it's something else. And in facts the lessons are working (the new skill is increasing). The only issue now is the Auction one...
 
4.00 star(s) 58 Votes