Please be specific. Which “noninvasive tasks” should be more easily accepted? Cooking should be easier than what I’ve shown, even taking into account the factors I outlined above? House cleaning? Would you have them be accepted after a single punishment? No punishment at all?
As for suicidal creatures masquerading as human slaves, I guess you’re saying that your slaves (try to?) commit suicide more often than you think they should. Specific examples would help here too. Maybe you also think that slaves shouldn’t become depressed as easily or as quickly; that depends in part on their empathy stat. High empathy slaves are quicker to despair. (Originally the Empathy stat was labeled Sensitivity, which is a more accurate label for how it is treated in gameplay terms.)
I did read the entire post Im just trying to not bulk page after page with my responses.
Fair enough on the cooking = food point, I likely read this text years ago and never read it again forgetting what fresh food actually meant or never actually reading it before half the game was translated from Russian and misremembered. That said yes I still think that the cooking chore, not training, would likely be a noninvasive task as its simply a demand to cook anything and not a side-by-side training lesson with a domineering trainer potentially criticizing your every move. House cleaning though should be something that they see direct benefit from though as they complain about the state of the house if its bad enough yet still refuse to clean at their own benefit of no longer stepping on legos on the floor anymore. I can see that lowering these things could lead to abuse as these simpler actions could be spammed and rewarded for quicker obedience and all that though as people used to do this with gymnastics for easy rewards as well as physical training. And I too think its fair for that particular slave to take 2 days, but the problem I find is that its every slave that does that if you dont choose encourage or threaten as you go down the predispositioned fear or guilt routes that you now seem locked to in every new slaves early training.
As far as the other options for lesser trainers go I actually have a question on that. In my previous posts I mentioned that in my training tests with a max trainer the slave would refuse to do training but would willingly complete school and tutor sessions with positive results. As the wikis out of date and likely doesnt say anything on this anyway do you know if theres differing levels or stats used for determining personal, school, and tutor training acceptance? I just thought it was weird that my max level trainer couldnt make a slave do anything but theyd complete a school lesson normally. For context it would be on day 1 after explaining their position and immediately trying to see if a max slaver could do anything on either the most hostile or docile slaves without having done anything else (not including mind broken of course).
And for the last part with the unseen slave suicide pack yeah I do think its far too strong. I hate to go into another essay on it but since you asked for specific examples Ill try to do so. As I listed my usual day 1 prep before that was apparently "reasonable" to yourself and I also tended to play as a trainer that is the opposite of what the usual citizen the slaves had likely experienced to that point because im a noble bright idealistic child and we're all gonna make it fam. At first just verbal reprimands, then moving up to physical or mental punishments if by day 2 that wasnt enough depending on any traits or current level of pride but almost never to 4+ even if it called for it. Rules were usually very light with almost always only choosing no masturbation or orgasms allowed then adding the house chores the moment they had enough hearts to complete them in a day without going into the red and they showed willingness to complete said basic tasks. Then going with set as alarm was the max number of rules I would ever set. Diet amount would be influenced solely on their current weight but usually went fresh the moment they agreed to do a simple chore with leftovers being after they would complete training of anything up to C level. Encourage was never used as there was never a real need to as slaves used to tend towards reluctant obedience relatively quickly and I had never used threaten as I never felt it necessary with the other punishment (also because noble bright), and more importantly I think neither may have never been used since I dont think they were even options in the version I played. I honestly dont remember using them but I used to play this game so much I still remember the usual regimen to a fault and I know for a fact I never used them. Then sleeping arrangements would be the floor on day 1 moving onto a bedroll the moment they completed a basic task then onto a bed if training results were vastly positive for a few days. Rewards would mainly be the level displayed by the success level but nearly daily Id give a hot spring visit even if the result may have been 2 or even 1 because...noble bright and everythings going to be okay. And lastly clothes as stated before would be bought strictly for the job that I had preplanned for them but could always change if traits or questioning them for their personal preference showed otherwise and give the comfy ones only as gifts so I wouldnt buy myself out of a potential future reward option.
Obviously that simply cannot be done now as they get spoiled incredibly fast. Never before using this relatively "good" or "nice" trainer approach did spoiling ever give me any real problems, sure it was noticeable speedbump when asking to do some of the more obedient heavy tasks after awhile but could be modestly punished as it took weeks for them to forget the punishments they had previously received when asked on their thoughts of the trainer. Now its simply not attainable. So instead scrap literally everything that I just wrote because attempting the above makes them disobey (implying that even a fraction ever got to that point in the first place, I seriously think it was just 1 or 2 of the slaves I tested actually got to the point of willingly doing training for more than a few days until becoming mind broken, spoiled, or suicidal due to...) forcing a fear or guilt route in their training to fix the problem and make them obey again but then we're simply back to the restriction of fear and guilt. This then leads to a willingness on my part to futilely fight the game into not doing the remedies presented to alleviate these problems (like spamming encourage) as it now seems like a tacked on solution to a problem that doesnt need to exist in the first place because people arent this rebellious to sweeping a floor in reality and dont kill themselves after the above training regiment which is, in some ways, an even easier life than those experienced in classical rome and the streets werent always filled to the ankle with slave blood to combat the oppressive Gordon Ramsay overlords that demanded them to cook food. But does happen now because a week of guilt. And yes I also did try the set them straight option that becomes available when they are becoming spoiled now but it also comes off as another slap of tape over the problem as you must do it every day when a real person wouldnt forget the things that took to get them where they were a few days before hand. Pain hurts and since I didnt come across a single masochist trait slave in my tests most people dont forget the type given here within a week.
As I am now after discovering the importance of the fear and guilt features I could make an obedient slave after
qwertyu12359 illuminated their importance to me, but I just dont enjoy the road that led to them becoming one. Because its no longer noble bright in my house in a city filled with suffering and grim dark and we do not in fact all make it anymore fam. And so we're just circling back on differences of opinion on difficulties and human nature. And thats okay, I had fun with the game in the past and hope you guys keep it alive and enjoy yourselves while doing it.