- Sep 12, 2020
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qwertyu12359 do you want to address this? Personally, the mix of styles doesn't bother me, but if it's an issue for others we could put drawn images in a supplemental pack.Yes, exactly that, if you want people not to find the art style so awful, you need to decide which ones to use. Immersion matters.
You're looking at one stat (pride) and ignoring the rest. The mental model used by the game is more complex. The game splits the slave's mental attributes into multiple categories: nature, temperament, pride, intellect, etc. All of these contribute to the slave's resistance.The issue here is the pride stat not correlating with the feedback I'm getting. D stat in pride is mediocre pride, she should be pliant once subjected to certain amount of pressure, you don't expect someone who is not very proud to resist after being subjected to all sorts of abuse. Hell even men often buckle under mere words, just look at 70's military training doctrine.
"A certain amount of pressure" is what I want you to quantify. What exactly are we talking about here? Three spankings? Two punches? What was her guilt level when you applied those punishments? Did she fight back and you defeated her using the combat system?
You also haven't answered my question about the difficulty setting. Are you playing on easy, normal or hard? I said earlier that on normal difficulty, an average slaver can get a slave to do basic housework in a day or two. Are you not seeing that, or is a day or two not fast enough?
Do you have the items from the Necropolis shop? Gag for silence rule, etc. If you don't have the right items, you're not able to enforce those rules.I mean openly defying rules I set for her even when enforcing them.
The game penalizes obedience when slaves are breaking the rules. This is probably the main cause of your frustration.
Also, if a slave is forced to obey rules, it increases their despair. Using rules on a resistant slave needs to be managed carefully.
Explaining her situation is verbal persuasion and threats. The text displayed when you do it tells you if you got through or not. If not, you might have better luck if you wait until she's had some training. It's too late when she's already obedient, but if she's extremely resistant she'll just ignore it.Alright, let's see, the slave had subpar mental stats, C or lower in everything rxcept for intelligence. I had B or C stats mostly in everything, my torture was F though. Things I tried
Explaining her situation
Asking about her past
Light verbal punishment
Strong verbal punishment
Binding her (Had B in binding skill)
Mental torture (walking her naked, parading her naked on a stage)
Beating her with a belt
Beating her lightly
Beating her strongly
Beating the shit out of her
In all cases she remained defiant until she fell unconscious.
Yes I fed her properly
Yes I tried good cop and bad cop approach
Yes I kept myself washed and the place cleaned up
Yes I tried different approaches reloading the saved game at least a dozen times.
This game's mechanics are absolutely unrealistic and just plain stupid.
Asking about her past currently requires fairly high obedience. The slave background texts are not written from the perspective of a slave who hates you, and there are a lot of them, so we went with the idea that a resistant slave refuses to tell you about herself.
Punishments are expected to be matched to the slave's guilt level. If you hover over the small caret (^) in the lower left corner of the menu icon, the tooltip shows the level of the punishment. Mostly they go 1-5 but there are some exceptions. If you under-punish, the game interprets that as leniency. If you over-punish, the game interprets that as disproportionate. Leniency doesn't increase obedience (can in fact decrease it) but improves mood. Can be useful if the slave is depressed. Over-punishment is effective but also increases despair, which lowers mood and can lead to mindbreak.
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