ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,106
803
Yeah, I started a new game. Used cheat menu to create a ALL S+ slave and sold her.
This one is next, only D-, 0 moral, S+ style, A+ mystery
View attachment 1494352
Auction day I get 7580 sparks selling her.
F95 is giving me connection errors when I try to download the file. Can you upload it somewhere else, for example

On my side, with 2.2.1, after selling an S+ slave and auction and then selling an F- slave (with full spa treatment) at auction, the F- slave sells for 15 sparks. A D- slave sold for 25 sparks.

Edit: download worked now.
 
Last edited:

sarinee

Member
Apr 12, 2021
290
145
F95 is giving me connection errors when I try to download the file. Can you upload it somewhere else, for example

On my side, with 2.2.1, after selling an S+ slave and auction and then selling an F- slave (with full spa treatment) at auction, the F- slave sells for 15 sparks. A D- slave sold for 25 sparks.

I can't figure out the matter from codes, but during auction, as long as two buyer have unreasonable budget, the two of them will bid repeatedly.
So what caused this unreasonable, maybe it has something to do with some parameters' initialization?

!拍卖烙印奴隶
!TODO: pre-seed random rolls at decade start
gs '$slave_price', 'slave'
auction_count = 10
killvar '$auction_flow'
u = 2

!Determination of the bidders
killvar '$auction_participant'
killvar 'random_demand'
n = arrsize('$auction_buyer')
i = 0
e = 0
:auction_participation_loop
i += 1
if npc_participation_chance[$auction_buyer[i]] > 0:
e += 1
$auction_participant[e] = $auction_buyer[i]
!To make the NPCs not quite so static… maybe they are hard up this decade, or have been saving up
!This is an auction after all, anything goes. Watch a few seasons of Storage Wars - Frobozz
a = ((day * e - i) mod 9) &! deterministic pseudo-random numbers instead of rand(0,8)
if a > 0 and a < 10: random_demand[e] = demand_rating[$auction_participant[e]] + (a - 4)
!0 is just no interest today, 10 is sky is the limit… dig into savings to get something great.
if random_demand[e] < 0 or a = 0: random_demand[e] = 0
if random_demand[e] > 8 or a = 8: random_demand[e] = 8
end
if i < n-1: jump 'auction_participation_loop'

n = arrsize ('$auction_participant')
n -= 1
i = 0
:interest_loop
i += 1
if slave_specialisation[$interesting_specialisation[$auction_participant[i]]] = 1:
a = ((day * n + i) mod 18) &! deterministic pseudo-random numbers instead of rand(0,17)
a += demand_rating[$auction_participant[i]]
participant_interest[$auction_participant[i]] = charm + slave['prestige'] - a
!If the product meets or exceeds the participants standards, much higher chance theyll want it and the only issue is that of money.
if demand_rating[$auction_participant[i]] <= rating:
rises = participant_interest[$auction_participant[i]]
!Lets make this scale like the routine below. Levels above expectation should scale accordingly. - Frobozz
r = rating - demand_rating[$auction_participant[i]]
rises += r
!Now, some high-rollers wont feel like spending a lot today, and likewise some smaller players may have a nest egg saved up for a good product.
b = auction_increment[random_demand[i]] * rises
cap_summ[$auction_participant[i]] = discount_price[rating] + b/2
end
!If the product is below the participants standards, the participant probably wont want it, but there is a possibility.
if demand_rating[$auction_participant[i]] > rating and participant_interest[$auction_participant[i]] > 0:
rises = participant_interest[$auction_participant[i]]
r = demand_rating[$auction_participant[i]] - rating
if r = 1: rises += 8
if r = 2: rises += 4
if r = 3: rises += 2
if r > 3: rises += 1
b = auction_increment[rating] * rises
cap_summ[$auction_participant[i]] = auction_price[rating] + b/2
end
end
if i < n: jump 'interest_loop'

bank_size = max(15, auction_increment[rating]) &! minimum value of a slave is 15 sparks (same as what 法里德 pays for F- rating) - ImperatorAugustus
$auction_flow[1] = ' 中间商的起拍价是 <<bank_size>> 金币.如果没有更高的出价, <<$slave_name>> 会以该价格卖给他.'
$auc_winner = 'Middleman'
y = 0
i = 0
a = 0
u = 1
x = 1
:torg_loop
i += 1
if bank_size < cap_summ[$auction_participant[i]] and i ! y:
bet_multipler = 1 + ((day * u + i) mod 2) &! deterministic pseudo-random numbers instead of rand(1,3)
bet_size = auction_increment[rating] * bet_multipler
if demand_rating[$auction_participant[i]] > rating:
bet_size += auction_random[rating]
else
bet_size += auction_random[demand_rating[$auction_participant[i]]]
end
bet_size -= ((day * rating + u * x) mod i) * 5
if bet_size > 0:
bank_size += bet_size
$auction_flow[u] = ' <<$npc_name[$auction_participant[i]]>> 下注 <<bet_size>> 更多 或将赌注提高到 <<bank_size>>.'
$auc_winner = $npc_name[$auction_participant[i]]
y = i
x = 1
u += 1
i = 0
jump 'torg_loop'
end
end
if i < n: jump 'torg_loop'

$auction_hammer[1] = ' [拍卖师]<br>- <<bank_size>> 金币,一次!'
$auction_hammer[2] = ' [拍卖师]<br>- <<bank_size>> 金币,二次! 难道这是最终价格?'
$auction_hammer[3] = ' [拍卖师]<br>- <<bank_size>> 金币,三次! 成交!!! 最终价格: <<bank_size>>. 买家: <<$auc_winner>>.'
$auction_flow[u] = $auction_hammer[x]
i = 0
u += 1

if x < 3:
x += 1
jump 'torg_loop'
end
sparks_get = bank_size
master_moodlet['pos_deal'] = 3
guild_reputation_rate += rating/3
interaction_city = 931
gt 'interaction_city'
 

sarinee

Member
Apr 12, 2021
290
145
The lactation surgery changes her womb to ingest cum and use it to produce more milk. Overflow is clearly wasteful, but how much capacity is there and what keeps it in when she's standing?
I don't considered the waste of cum by overflowing, the cumflow imgs is merely used to indicate she just recieved several common ejaculation or some huge loads of semen in one day, for enriching details of slave like img changing with wearing nipple chain.
About semen's losing, cum_loads decrease by [4,8] daily in next_day. Except this, I added some codes to $dyn_slave_bathed, taking bath will decrease cum_loads by 80%, cows and slave wearing v_balls with no rule-broken excluded. You can explain this as taking a bath without cleaning the inside of vagina.


If we could check if the music is still playing, we could cycle through them. Without that, how do you know when to change?
Close command can turn off it.
But Close is not necessary, when you Play another music, music changes.
But if you want to cycle in a music list, I don't know, I learn qsp codes from your codes. You only used single cycle for bgm, what I can do is to change music to another, then single cycle.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,106
803
About semen's losing, cum_loads decrease by [4,8] daily in next_day. Except this, I added some codes to $dyn_slave_bathed, taking bath will decrease cum_loads by 80%, cows and slave wearing v_balls with no rule-broken excluded. You can explain this as taking a bath without cleaning the inside of vagina.
 
  • Like
Reactions: qwertyu12359

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,106
803
I can't figure out the matter from codes, but during auction, as long as two buyer have unreasonable budget, the two of them will bid repeatedly.
So what caused this unreasonable, maybe it has something to do with some parameters' initialization?
Looks like adding killvar 'cap_summ' to the top of $guild_action fixes it. For good measure, add killvar 'participant_interest' too.

Fix has been committed on master-ia(-patch). Thanks for letting me know about it.
 

sarinee

Member
Apr 12, 2021
290
145
Transferring codes over finished.
Rosa:
I can restore your slave's hymen, and use magic to grant her vagina the ability to regenerate hymen.
The renewed hymen is still fragile, broken at the moment when penetrated, followed by pain again. But new hymen will regenerate in [3,5] days.
It's a severe torture on both flesh and mental to whom afraid of pain. but a priceless reward bestowed to a masochism with both flesh and mental pleasure.
(I also designed moodlets related to multiple deflorations in both good and bad forms, values of which mostly determined by slave's moral、sensitive and masochism feature)
To cast a spell on such a fine body part isn't easy, I need $1500 for remuneration. Rehabilitaion lasts for 20 days.
ScreenShot00001.png
New potion related to your ejaculating and semen
ScreenShot00003.png
Rosa:
$500 for this potion, it can increase the amount of cum you ejaculate in next 15 days.
Don't you want to fill your slave's womb up? don't you want to give her a cumflation like being pregnant?
Was her tears because of aggrievement and humiliation? fear for pregnancy? or unparalleled hapiness?
Meanwhile, my magic power within the potion will gather at your balls then warms up your whole body.Don't want to spread the warmth from her vagina to her heart?
Hum↗hum↘, Your heart is touched, right? Why not come and embrace this power?
ScreenShot00004.png
Main codes for this part, I wonder how you design values of moodlets, between what interval means a soft moodlet? and a common one? a severe one?
Moodlet values is decreased by 1 daily, and decreased by an opposite new moodlet. Moodlets whose value is below 10, seem to be easy to be gotten rid of. Do they really make any sense to normal game playing?
ScreenShot00005.png
I adjusted volumn of these three bgms, the noble is a symphonic ver of the slum. Music changes after you take Rosa from slum to manor.
I also adjusted tremendio, cut it into 3 seconds and decreased it's volumn. It's a bit noisy, I think.
ScreenShot00006.png
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,567
1,697
I also adjusted tremendio, cut it into 3 seconds and decreased it's volumn. It's a bit noisy, I think.
View attachment 1496038
I'm barging in the conversation to say that if you are to add music to this game, there's a standardization process to follow before it gets added officially.

First, the source of the music must be lossless. If you downloaded the music in .flac format from a torrent website, that's good. If you downloaded it in mp3 first, or did a Youtube rip, that's a loss of audio quality.

Also, the volume of each .wav file has its loudness normalized to -24LUFS. It guarantees an even perceived loudness all across the game. After that, it's possible to adjust the db manually by helping oursleves with our ears (I did it for fight_fog that became too quiet).

If it's not understandable, tell me what part of the process I should explain better and I will provide some screenshots of instructions.

Of course all is optional if you are just creating your own branch but still recommended. (y)
 

sarinee

Member
Apr 12, 2021
290
145
I'm barging in the conversation to say that if you are to add music to this game, there's a standardization process to follow before it gets added officially.

First, the source of the music must be lossless. If you downloaded the music in .flac format from a torrent website, that's good. If you downloaded it in mp3 first, or did a Youtube rip, that's a loss of audio quality.

Also, the volume of each .wav file has its loudness normalized to -24LUFS. It guarantees an even perceived loudness all across the game. After that, it's possible to adjust the db manually by helping oursleves with our ears (I did it for fight_fog that became too quiet).

If it's not understandable, tell me what part of the process I should explain better and I will provide some screenshots of instructions.

Of course all is optional if you are just creating your own branch but still recommended. (y)
I know a little about different degrees of audio quality loss during format conversion from .wav to .ape、.flac、.tta ... , compared to .mp3、.ogg、.wma or .m4a etc., and it is irreversible, yet just a little bit.
I understand it's better to use lossless music as official music which guarantees a better listening experience. but wonder why it has to be .wav, what's the advantage of .wav compared to other lossless format.
And wether to use a lossless music or not usually depends on if i can find and download a lossless one. It's not about wether to buy a music, but in many cases I can't even find the original or official release website of it. Where do you usually search for and download musics, especially game music.
Attachments are two musics I selected for my branch, of course, they are in .mp3 format, from game ost of Maplestory, downloaded in a radio channel shared by others, I didn't find their lossless versions.
Cygnus Garden has many variation versions,
Music downloaded from this website with IDM is still in .mp3 format.
Attachments:
 

sandsea_urchin

Active Member
May 7, 2019
800
900
Sorry to disturb the serious mood, I'll just report my first Adverto Servili miscast... Hilarious easter egg! (y)
Poor newbie girl got two despair tentacles out of the experience, though :cautious: oh well...
 

sandsea_urchin

Active Member
May 7, 2019
800
900
Are you sure she didn't have the despair before?
Possibly one, two I think not (not 100% sure). Poor thing was F-, 1 day old. She lost her virginity(ies) in the process.
That would be consistent with Domini Dictum's effects, so it didn't shock me.
...and for the record, her name was 'Sweetest ass', ugly and corpulent. I just had to train her :ROFLMAO:
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,106
803
Possibly one, two I think not (not 100% sure). Poor thing was F-, 1 day old. She lost her virginity(ies) in the process.
That would be consistent with Domini Dictum's effects, so it didn't shock me.
...and for the record, her name was 'Sweetest ass', ugly and corpulent. I just had to train her :ROFLMAO:
Code-wise, it doesn't affect virginity and it doesn't add despair.
 
Jun 28, 2020
188
94
Uh maybe I found something, I have a guild contract slave and a trained assistant (not Isabel, decided to refuse her) and had active sex with the assistant, when it ended I got super AIDS and the way I remember that you could get it is by having sex with a slave that also has it, and the way that a slave can also have it is by having sex with multiple people, but also by having sex with a slave while one or both are too dirty, so, I thought that the slave also had rothophilis and checked her up in the technosphere but she had nothing, thought that was weird, ff some time and happened exactly the same again, so... is that working as intended? the save is before doing the active sex thing
 

sarinee

Member
Apr 12, 2021
290
145
Maybe it's a bug, you can still stay alive when there's no any ingredient. You still have canned food to eat.

I want to know what you want to design in next version?
After passing first section from game beginning to having survived sucessfully and trained a S+ rank slave, you soon find there's no much driving force to continue.
Lack for playable content.
1, No further usage for money, everything is so cheap, no many useful consumables for you to spend money on.
That's why I start from Rosa's goods part.
$150 for 5 potions, it's clearly very expensive, compared to about $30 if you brew potions with your assistant. Agio comes from reducing redundant operations, or you happen to have sold your slave with good alchemy ability.
New potion that guarantees you ejaculate more, to make a difference to purching a minotaur, your special semen provided by this potion give your slave a special moodlet, if it's a good feeling, then increase her diligence in sex lesson too. I designed it as an consumable instead of a type-switching buff, mainly to consume spare money.
2, No further usage for some achievements.
I trained slave for quest of nobles, I received noble status, and I won the game? No no no, I just lost a trained girl for nothing.
So for the access to Rosa's manor、farmland and more magic modifications, I intend to set a condition that you MUST achieve noble status, as a driving force to train girls for nobles, before this, some Forbidden Modifications is available when Rosa is living in slum, for example, hymen regeneration, to give you some expectation to new options.
What about other city? After I finished their king's quest, what can I do, can I run a brothel in Quarter of the Bull? can I get access to some Magic Forbidden Book in Serpentine Quarter library? can I send my valiant slave to lead some soilder and start an adventure in mists, after I improve the relationship with sergant?

3, No further usage for skilled or talented slaves.
The assistant you provided with Rosa in her first quest, can decrease the time needed for replenishment of Rosa's goods, the time depends on her alchemy and enchanter ability, her nurse ability can decrease rehabilitation after a magic modification by corresponding certain days. She can also help to train your obedient slave on intellect、alchemy、enchanter、threesome(daily with Rosa) and homosexualism_xp(not exist now in game) slowly.
The farmer you sent to Rosa's farmland can plant、water、fertilize(costing your money) and harvest crops automatically, otherwise they all need you to do yourself, it's a redundant work, if you forget to water crops, they may die, fertilize-low yield, harvest-crops rotten in field. Her intellect and stamina influence crop yield, she can also help to train your obedient slave on intellect、stamina and secretary slowly.
After your salve winning arena battle for 5 times and becoming a champion, you can send her to arena as a sparring slave, winning fame for herself slowly. She can also help to train your INOBEDIENT slave on obedience、ego、temper、stamina and gladiatrix slowly.
Design more champion_absolute and an honor wall in arena, showing who the next champion_absolute is. After your slave defeat one, your slave becomes next champion_absolute, then design her attributes as enemy, just like the codes do when your slave fights you in the night, you can choose wether to leave her in arena to defend her championship and win much fame and money reward for you continiously. If you do, she will replace your sparring slave, on next arena day, you will confront a battle with a random champion_absolute, if you fail in battle, she won't die, but lose fame and money reward, then become a sparring slave only.
More professor like these above.
 

sandsea_urchin

Active Member
May 7, 2019
800
900
Code-wise, it doesn't affect virginity and it doesn't add despair.
I guess you're right:
You don't have permission to view the spoiler content. Log in or register now.
She was a younger girl rescued from goblins in the fog, so I was surprised to see her Penetration skill all at C-, but she must have had these (angst included) before the Adverto Servili reverse rape. My mistake.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,106
803
Uh maybe I found something, I have a guild contract slave and a trained assistant (not Isabel, decided to refuse her) and had active sex with the assistant, when it ended I got super AIDS and the way I remember that you could get it is by having sex with a slave that also has it, and the way that a slave can also have it is by having sex with multiple people, but also by having sex with a slave while one or both are too dirty, so, I thought that the slave also had rothophilis and checked her up in the technosphere but she had nothing, thought that was weird, ff some time and happened exactly the same again, so... is that working as intended? the save is before doing the active sex thing
It's a bug. The slave in this case has rotphilis already. The active sex code is always checking the slave, when it should be checking the assistant here.

Now fixed on master-ia(-patch).
 
Last edited:
4.00 star(s) 59 Votes