He isnt, i check diary regulary , I think it is bugged and assistant fix 700kcal which i use for bath slave ,bath master ,maid ,cooking doesnt seems make it to balance so it is keep getting fatterYou can check the master's mood diary to see if he's complaining about the food. If he is, you need higher quality meals (at home or from pub / restaurant reward / gentlemen's club).
Shortly after I pointed out the inconsistency. If her obedience is borderline then arousal is probably the deciding factor.So when was it changed so Isabella can't get trained to milk the fiend?
You can look at the engine source code - it’s in the same gitgud project. JONT relies on some hardcoded features in the engine that are specific to the game’s media layout and key locations, for example counting image sets and handling keyboard shortcuts.Hi, im new here, i started to look if i can make the game play mp4 videos but noticed fastqsp doesnt allow videos. I saw that Qqsp allows them, but when i try to open the game with another engine it doesnt work at all, is there any guide or anything to guide me on how to port the game to other engine?
Food quality below strength now drains strength. When living in the Slums, you can get food from Serpentine pub or Outcasts restaurant (slave reward). Or you can compensate for it by doing things that increase strength. Click the master’s strength attribute for some hints.Playing as johny is very hard now, dunno why but my strength kept goin down very fast. at the start it went C to D just by skipping a day
Sounds like you did not update to the dev version yet. But if you did and it’s still setting the assistant to 700 cal or draining strength inexplicably then please upload your saved game so I can investigate.He isnt, i check diary regulary , I think it is bugged and assistant fix 700kcal which i use for bath slave ,bath master ,maid ,cooking doesnt seems make it to balance so it is keep getting fatter
Yeah i figured that out, but its almost impossible to balance between keeping the master fit, fed, bathed just to maintain the strength and training slaves while saving money and stamina.Food quality below strength now drains strength. When living in the Slums, you can get food from Serpentine pub or Outcasts restaurant (slave reward). Or you can compensate for it by doing things that increase strength. Click the master’s strength attribute for some hints.
Bathing is optional and training can be outsourced. Kamra (2$/day) for extra energy can help if your strength drops too far. Brothel can help you raise strength also if you eschew cannibalism.Yeah i figured that out, but its almost impossible to balance between keeping the master fit, fed, bathed just to maintain the strength and training slaves while saving money and stamina.
I wroted that allready downloading from github awarage speed of 15kb which would take 2 days and after few hours it get stoped it self and unable to continiue ... if you provide another update mirrors that would make it do-ableSounds like you did not update to the dev version yet. But if you did and it’s still setting the assistant to 700 cal or draining strength inexplicably then please upload your saved game so I can investigate.
You only need to replace the "code" package for the dev version, not the media. Around 40 MB.I wroted that allready downloading from github awarage speed of 15kb which would take 2 days and after few hours it get stoped it self and unable to continiue ... if you provide another update mirrors that would make it do-able
Thanks for the answer, i cant even move to the main menu using the other QSP, ill keep trying, but it looks really difficultYou can look at the engine source code - it’s in the same gitgud project. JONT relies on some hardcoded features in the engine that are specific to the game’s media layout and key locations, for example counting image sets and handling keyboard shortcuts.
My typical routine early on was a trip to the arena to train myself and possibly even my slave if she needed a mood boost from the recent victory, then to the HIP for a meal, then back home to train more based on remaining energy for the girl. I never bathed personally except for the opportunities to take her on a date to the beach. I tried to prioritize it as it was both cheaper than bathing each of us and a good quality reward.Yeah i figured that out, but its almost impossible to balance between keeping the master fit, fed, bathed just to maintain the strength and training slaves while saving money and stamina.
Done. I didnt face same issues with 2.2.3. if i encounter another issue i will report glady...You only need to replace the "code" package for the dev version, not the media. Around 40 MB.
Elixirs:So do you guys have any strategies with the drugs? A lab with the new price is way outside of my budget atm so will have to rely on the basic ones for now.
Type master_tutor_rate into the console (the button to the left of the options menu button). It will display how many times you've personally taught a lesson. The threshold for D- is 50.Edit: Also are we positive the slaver stat teaching skill is working correctly?
All very good info so thanks again! Especially that last part. I'll confess it was driving me crazy, primarily the not knowing so I couldn't see any signs or hope of progress. lol. Though it begs the question. Do some training attempts not count? I feel like that has to be the case because I've certainly done more than is being shown, and just did another right now and the number didn't change. It must only count successful trainings, which when combined with my poor teaching is the reason this feels soooooo damn painful. lolElixirs:
A lab allows you to brew healing balm (6$ plus however you value fiend mucus), which can make medical treatment after fog fights less expensive. Once you can win battles at the border of the Fogs regularly, the cost of the lab can be offset by the sparks you get from disposing of the "rescued" slaves in various ways (including dropping them off with Farid, putting them in your barn as a pig, or keeping them to train [short-term or long-term] and then sell).
This income route is assisted by a dungeon, if you are not using your dungeon as an overnight punishment for a guilty slave. A disobedient slave can be kept in your dungeon to passively build fear (and despair), shortening the disobedient phase. (You can also use a slave in the dungeon as an example of punishment for your current slave, up to and including executing the prisoner to impress upon your slave how easily the same could happen to them, which can increase obedience.)
A lab allows you to brew Philtre elixirs (6$ plus however you value fiend mucus and requiring an S+ skilled alchemist), which apply a one-time increase to a slave's devotion. This can be combined with the high-level mage spell Domini Dictum to force a disobedient slave to drink it, even on day 1, to shorten the disobedient phase. Once the slave reaches D- (or higher), they can be sold to the guild subpurchaser, who only cares about rating, or to other buyers if you put in the effort to make them marketable. Alternatively you can use a Philtre to raise devotion faster between C+ and B-, B- and B+, A- and A+, or S- to S+.
Other elixirs can make combat easier and accelerate training in various ways. Overall, the lab pays for itself through cost and time savings if you use it effectively. You can optimize the expense by cancelling the lab rental after stocking up on enough elixirs to keep you supplied for a while.
Raw drugs:
Datura can slowly drain intellect if taken regularly. Kamra reduces energy and mood in addicts, so it stops providing a benefit and becomes a dependency that must be met to avoid a penalty. Oblivion, alcohol and pollen improve mood, mood and energy respectively, but can drain endurance for a long time after the slave stops taking the drug. Repeating a dose of oblivion, alcohol or pollen on the same day has adverse effects. The effect of repeated alcohol is less adverse and can occasionally be useful.
Recovery begins immediately after the slave stops taking the drug, but the rate of recovery is on average slower than the rate of addiction. If you want to minimize long term effects, don't give the same drug too often. How often is often depends on the random number generator. If you see a slave craving a drug when you ask how they feel, they've developed an addiction and you should stop for a while if you intend to keep the slave long-term.
Type master_tutor_rate into the console (the button to the left of the options menu button). It will display how many times you've personally taught a lesson. The threshold for D- is 50.
Well what difficulty are you playing on? On easy or normal difficulty, low level rent is quite affordable and you get access to an assistant which makes your job much much easier. Like, seriously, you really want Isabella as your assistant and she's free as long as you have a place outside the slums.In my oppinion this game is too difficult to be funny. To much to learn to master it and too less profit with money making.
Teaching rate only increases if your slave pays attention. somewhere around "only does it because she is forced" or below doesnt increase your stats. I had this problem when I was training mind broken slaves a lot early game. I wasnt getting teaching exp, because mind broken slaves always train poorly. I am now up to A+ teaching (from F rank) so it does work.Ok, even with successful trainings, my master_tutor_rate count is staying stuck at 39. I've done multiple since then, some of them enough to increase the skill level, but my count has not changed.