"Can we add numbers to that list? Maybe. Is it needed? I personally don't think so, but that's i107760's call to make."
We could, but I don't think it's worth the time to do so. If someone wants to do that, you can send me a message or mention me here, and I'll tell you where to change this.
Hair code is not duplicated, it's just using the same color for different levels of hair style, which is kinda meh in my opinion. So probably best to use system 1, I'll try to find the best colors to choose.
What about stars for energy? Should every amount of 'negative' (red) stars be the same color of red? In may cases it's okay to be at -1 energy, for example when slave is enduring. Green stars should stay green though, because having it at above 0 is good for your health I believe.
I'll start working on implementing this in the game. And what about makeup? Better makeup should definitely be green colored, just wondering what colors they should be. (Probably system 3, though, and we just select the desired colors).
The way I will code it is this way:
System 1(
System 2(
System 3(
I'll try to change the Custom/Sandbox selecting color for district, not sure how that system works exactly, but I'll take a look at it.
We could, but I don't think it's worth the time to do so. If someone wants to do that, you can send me a message or mention me here, and I'll tell you where to change this.
Hair code is not duplicated, it's just using the same color for different levels of hair style, which is kinda meh in my opinion. So probably best to use system 1, I'll try to find the best colors to choose.
What about stars for energy? Should every amount of 'negative' (red) stars be the same color of red? In may cases it's okay to be at -1 energy, for example when slave is enduring. Green stars should stay green though, because having it at above 0 is good for your health I believe.
I'll start working on implementing this in the game. And what about makeup? Better makeup should definitely be green colored, just wondering what colors they should be. (Probably system 3, though, and we just select the desired colors).
The way I will code it is this way:
System 1(
$vb_cycle
) = your system 3, a system that has the 'standard' black color, as well as any custom colors we want to use in the game.System 2(
$vb_cycle_stat
) = your system 2, a general system for colors of stats.System 3(
$vb_cycle_skill
) = your system 1, a general system for colors of skills.I'll try to change the Custom/Sandbox selecting color for district, not sure how that system works exactly, but I'll take a look at it.
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