CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Riujin

Member
Jul 29, 2018
363
259
I'm really serious ^^ I remembered reading that too from Isabella and seeing a dissonance with her words and the gameplay.
In the description it's said that she is: 1.png
And then some more that show her personality: Cunning and tough bitch that wants a better life
2.png
3.png

Then the meat grinder part that get in contrast with the first post... And another "too old to get a good price" which is bullshit cause milf are a thing and she doesn't seams a granny to me.
4.png

Then her trying to sell herself as an assistant:
5.png
6.png

And finally the part about her becoming a slave, which MIGHT means: I'm fine with training your bitches and doing sex... Just don't throw me in gangbangs or weird shit like xeno, zoophilia or weird fetishes. (I don't see like a woman like her would put a fight for just some sex)
aa = too lazy to write a name
7.png
8.png

Now here is the thing: or is there some incoherence into the text, especially that attractive part.... Or maybe she is a good and poor implemented idea.
-She might refuse to do some specific sexual training...
-Or maybe even escaping/threatening-killing the player if he tries to sell her
Etc.

There are many possibilities for a mysterious and cunning assistant like her with some more love (New pictures, quests and story) instead of a simply "Here is an assistant for you to begin the game with, enjoy"
 
  • Like
Reactions: qwertyu12359

Riujin

Member
Jul 29, 2018
363
259
I'm finally starting to get some attention into 2+ version ^^ I grabbed the last version from git and I'll probably do very deep comparison between this and 1.7.5... For my own interest of course and because long time ago I was already going to do my image pack so I'll compare the new pics with the old ones... Picture x Picture...


I would love to share my opinions when I see things that catch my interest ^^ For example this... Is it a bug or is it intended? 1.png
For what I'm seeing the color for every stat has changed:
Poor color was cut out totally and replaced with bad, same for good color and replaced with a light blue while normal with a dark blue. Bad was replaced with the lighter red.

Yet the Color explanation was left behind on the color scheme? Is it a bug or changing the colors was actually intend?
I actually kinda like it, but I would love more contrast between Awful and the new "bad", at least for me those 2 are a bit hard to distinguish.


Another thing I noticed that skill names have changed between 1.7.5 and this version.. No idea if it was made by you guys or the old version that I skipped, yet the screenshot that I posted early are outdated. Except for whip, torture and rope binding skills that are still the same.
I'll compare them more in deep tomorrow.


Also, how I said I'll literally slowly compare pic x pic and I noticed this image:
hospital.png
And this that was in 1.7.5:
hospital.jpg

Now, I LOVE 100% your chosen image and I would blindly pick that... Yet the difference between the first and the second are huge:
The first is a decadent and very OLD place... The second is super technological one.... While we are a in place that says "Technosphere"
2.png

Even then description says "High-tech" which is unfitting with the image. The 1.7.5 wasn't that high quality but yet the old hospital doesn't seem fitting to me (which is a REAL pity).



Also I have some question: what this mean in the change log?
- Make the game read only 560 slaves, in order to drastically improve saving times, and removing bad art. In the process, recolor some hair to avoid mismatches.

Also, if I want to replace a pic.. Does it need to be of the same file? .png? Or can I use even a .jpg or a .gif?

EDIT: Also if the color scheme is changed, this is outdated too 3.png
 
Last edited:

Lokplart

- I can code, I guess :D
Game Developer
Jul 28, 2018
566
500
If the idea is to add the thing, I suggest to keep it as simple as it can get while striking the objective.
For what reason you do neoplasty?
1 - You want to sell your slave at a better price, get her good enough for a quest.
2 - You found a good slave with high other stat (for example endurance that is actually NOT possible to increase by surgery, which add more value at idea) and low beauty.
3 - You totally don't care about money and you just want to improve to the best rank your slave, cause you are end game and stuff.

The ideas: high prices, chances of scars and critical failures.
I personally don't like the idea to make it a gamble thing with that critical failure thing... People will just save scum OR if you really plan to waste 10/20/30/40k of money on a girl you will probably simply don't care about money and it will be just a boring wait between operations... wishing for the RNG god to bless you.

Now, let's say that: 1 is a early player, 2 is a mid game player and 3 is an end game player.
Improving more than 1 level in beauty is already broken in my opinion, so it might be ok to consider: 1 level for early players, 2 for mid game players, 3+ late game players.

I love the idea of possibly leaving a scar on the girl (that can be healed later with another normal operation) but I would throw away the idea of critical failures... For one simple reason: if you get behind upgrade 2... you already have in consideration to spend and huge sum of money on that girl cause you are late game.

Let's kept it simple:
First upgrade: Standard procedure - 250 sparks
Second upgrade: Advanced procedure - 500/600 sparks
Third and so on upgrades: TOP class procedure, 2000/4000/5000 sparks for upgrade
This means that if I have an ugly slave I'll need around 12.750/16.750/20.750 coins for the whole process (or more, depends on how high is the cost of the third procedure).
You'll make every 3 players happy without too much RNG blessings, also it might work with the setting and the story.
The standard procedure is our common tier of "tecnology"
The high level procedure is a very intense procedure, that will improve further the girl beauty without making her look artificial.
Top class tier, same as above plus let's add that the changes are so deep that the procedure might kill the girl.. So to avoid that you need a very top tier equipment. (Of course it's all flavor text to contextualize)

Last but not least, every procedure have a fixed chance to leave a scar on the girl... Which is a nice touch in my opinion.
I like the prices... but I don't understand the "keep it simple part"...
Also, if the procedures get harder.. why would the risk chances stay the same?

In my head, this is how I imagine the interaction.

You take your slave to the doctor to increase her beauty skill. The guy takes a look, makes himself a plan on what he needs to do improve and appearance and gives you a price.

So, if she's never been there, the road is clear. There are visible imperfections that he can work on. - No chance of failure here.
Second time you go, what he needs to do is still clear, although a bit more complicated.. things like idk... permanently diluting her pupils so that they are bigger all the time.. puff up her lips.. nosejob.. etc... - Slight chance of a scar here.
Third time forward, the work that needs to be done goes into more deep stuff like things from raising her cheekbones all the way to adjusting the overall shape of her face. - Here, aside from the chance for scaring, I think there should be a chance for a complete failure. Not much... 20-30% or we can look at actual failure chances on the more complicated facial surgery procedures and base it on that.

At the core, it's still just money and time that you need to spend regardless of how many times you want to go through with the procedure, but we add a bit of "oomph" into the how and why.
It's not capping anything.. Since you can choose with your money what you want to do.
We can convey the risk chances through text.
If we use these prices: 250/500/2000/2000/4000. The price for the artificial face would be 1000 and the price for the complete facial reconstruction could be 4000. Facial reconstruction could actually make the procedure act like a success and still level up her beauty.

As it is right now, you might as well go to someone in the Necropolis for this procedure, cause it's way closer to magic then actual surgery.. On the fame route, there's chances for heavy scaring and actual death, and on this side, it's a click of a button with no real consequences.
 

Riujin

Member
Jul 29, 2018
363
259
Alright, time for a DEEP analysis :cool:

Starting from Skill:
You don't have permission to view the spoiler content. Log in or register now.

GOD that was a lot of writing ahaha I'll take a break and maybe continue later or another day for the pictures. I found some inconsistencies and improvements
 
Last edited:

Riujin

Member
Jul 29, 2018
363
259
I like the prices... but I don't understand the "keep it simple part"...
Also, if the procedures get harder.. why would the risk chances stay the same?

In my head, this is how I imagine the interaction.

You take your slave to the doctor to increase her beauty skill. The guy takes a look, makes himself a plan on what he needs to do improve and appearance and gives you a price.

So, if she's never been there, the road is clear. There are visible imperfections that he can work on. - No chance of failure here.
Second time you go, what he needs to do is still clear, although a bit more complicated.. things like idk... permanently diluting her pupils so that they are bigger all the time.. puff up her lips.. nosejob.. etc... - Slight chance of a scar here.
Third time forward, the work that needs to be done goes into more deep stuff like things from raising her cheekbones all the way to adjusting the overall shape of her face. - Here, aside from the chance for scaring, I think there should be a chance for a complete failure. Not much... 20-30% or we can look at actual failure chances on the more complicated facial surgery procedures and base it on that.

At the core, it's still just money and time that you need to spend regardless of how many times you want to go through with the procedure, but we add a bit of "oomph" into the how and why.
It's not capping anything.. Since you can choose with your money what you want to do.
We can convey the risk chances through text.
If we use these prices: 250/500/2000/2000/4000. The price for the artificial face would be 1000 and the price for the complete facial reconstruction could be 4000. Facial reconstruction could actually make the procedure act like a success and still level up her beauty.

As it is right now, you might as well go to someone in the Necropolis for this procedure, cause it's way closer to magic then actual surgery.. On the fame route, there's chances for heavy scaring and actual death, and on this side, it's a click of a button with no real consequences.
Cause while upgrade 1 and 2 might be a thing gameplay wise, like the scars that adds a bit of spiciness to the formula, after upgrade 3 we are adding probably nothing.

Most of the time, when you are spending 2750 sparks just for getting 3 beauty level... I don't see it worth it for someone that want to sell the slave.

It's not like "Hey, I'm poor and I got this slave which is nice but bad looking... Let's try a gamble and let's see if I can improve her" but I think it will be perceived more like a grind without actual mechanics "Hey, I'm an end game player with money that comes out of my ears.... Do you want me to spend big money on this upgrade? Cool... Here 10k and now please let me get my slave instead of boringly try one time, then wait 30 days... Then failing and boringly repeat the skipping of 30 days... and raise and repeat until I get what I want or I'm too bored and I'll probably save scum or cheat to get my "waifu" to Exquisite"

Again I never had that kinds of problem or needs, but if we are flagging upgrade 3+ as an end game thing... It will probably end in this kind of cases. Or maybe I'm wrong. If you think that someone might be interested in selling a slave after spending 2750 sparks or more, then I can see the point of the gamble
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
For example the color... Is it a bug or is it intended?
I put in the roadmap that the color overhaul wasn't complete; it didn't show when starting Sandbox mode, and I'm dissatisfied with the current contrast.

View attachment 700433

Even then description says "High-tech" which is unfitting with the image. The 1.7.5 wasn't that high quality but yet the old hospital doesn't seem fitting to me (which is a REAL pity).
You're right. But I'm a bit short on alternatives. I'd really need something that looks both byzantine and modern. And less "this is not even a hospital but a space ship" like in 1.7 (and remember when the technological center was a subway? lol).

Also I have some question: what this mean in the change log?
- Make the game read only 560 slaves, in order to drastically improve saving times, and removing bad art. In the process, recolor some hair to avoid mismatches.
When 2.0beta was out, there was 2500 slaves. But it created awful save times of 50seconds even at the beginning of the game. And the art was unequal, sometimes even burlesque. Lots of non-matching hair-colors... I reduced the number and made a selection.

Also, if I want to replace a pic.. Does it need to be of the same file? .png? Or can I use even a .jpg or a .gif?
The extension should be .png, but you can throw a .jpg and rename it. I advise against .gif given the poor quality.

Skills format
Makes sense.

Charisma - "Wimp - Submissive - Driven - Bewitching - Ambitious - Leader"
2.1 is not perfect, but I don't agree with your proposal either. A wimp will say nothing and obey, a submissive person will say "yes master". Being submissive is really worse for your charisma, I'd say. As for "Bewitching", it sounds a lot more intense than "Ambitious" actually.

Sexual Desire
- Depraved/Debauched
"Depraved" why not (debauched implies actually making sex, while depraved is more about the fantasy). Both convey more or less the same.

Teaching - Never taught - Unskilled teacher

nope nope nope ^^ I don't agree. I made some research on the etymology and what I came up with is thought out to convey a hierarchy. Trainer is like someone that teaches tricks to a dog. A tutor is personally assigned to make someone improve. A mentor is someone a pupil looks up to. A Pedagogue has acquired known method to teach effectively. A Teacher is recognize amongst his peers. A Lecturer will be looked up to even by specialists.
Maybe Tutor and Mentor can be switched, and maybe now that I think about it, it doesn't reflect the terminology. But don't forget that the color is enough to associate a word with a level (as longs as it rings to be in the semantic field of "education"). I wouldn't like to get rid of it all in favor of just putting adjectives next to teacher.

And for F+, "never taught" is something of a good idea but it sounds a bit weird, maybe because it doesn't really have the same grammatical function as the rest. If we go with something like that, we find something to convey the absence of skill of teaching without describing the past actions or non-actions of the slaver.

Stewardship - Messy - Negligent housekeeper - Organized housekeeper - Meticulous housekeeper - Steward - Masterful Steward
Good. We just have to be careful that there's enough space for as many letters.

- Dull - Vulgar - Refined - Artist - Polymath artist - Prodigious talent
Nah. ^^ "Dull" doesn't convey art. One can be dull for anything. Dilettante and Virtuoso are more than fine (it's not like all English words ought to be Germanic. Look at "Alien" from latin or "homo" from Greek.)

And don't forget S++ levels! Maestro comes after Virtuoso. You can see them in qgen if you ctrl+f.

Medic - Daily survivor - First-aider - Nurse/Paramedic - Doctor - Physician - Surgeon
Homeopath may seem like an out of place joke but it's the spirit of the original game... Daily Survivor doesn't convey "medic" skill immediately (it could be someone that just has no money). I don't know why you want to replace quack with "first-aider" (which my dictionary doesn't even detect as a word). Quack seems to be the best synonymous of "a person that poses as a doctor but has no skill". Then I thought about putting it as "F+" but, but "quack" as a first thing might make one thinks of a duck ^^

Martial skill - Non-combatant - Swordsman apprentice - Swordsman - Glorious swordsman - Weapon master - Master of war
Again, don't forget about S++.

I agree that 2.1 does not have perfect titles for martial skill and wouldn't mind changing them. But your proposition has "swordsman" and "master" too many times. It'd need less repetition and more contrast.


Magic and Alchemy
Don't underestimate shamans ^^ Annotation 2020-06-21 164557.png

Nothing needs to be changed from 2.1 in my opinion for magic.


Dominance - Passive - Meek - Resolute - Authoritative - Dominant - Imperious
Passive as average like in 2.1 sounds average. Like the guy that rather sits there and do nothing. Resolute sounds more than average, don't you think?
And meekness as a meliorative tone to it; it's a Buddhist virtue.

- In 2.1 there is a typo
Unskilled "w/" the rope...
The "w/" necessarily means "without"? Then you're right.

Skills Colors - contrast and fading
I want to bring back purple too! And I agree, it needs contrast, a lot more than now (especially between B and A).

Problem: there's S++ too. Putting it "olive" in 1.7 was a mistake in my opinion, as olive is dull.
Problem 2: we need a color code with 10 colors too, for hygiene and sexual arousing. And for it to be cohesive with the "6 colors" scheme.
Problem 3: We have to check that all colors are readable on the backgrounds. That mean the slum BG too (as the blue color is used for "go to the slave market".

Ps: Unfortunately, I won't always be able to answer that thoroghly, as I need to focus my efforts into my tasks that are in the roadmap. :coffee:
 
  • Like
Reactions: Riujin

Lokplart

- I can code, I guess :D
Game Developer
Jul 28, 2018
566
500
Most of the time, when you are spending 2750 sparks just for getting 3 beauty level... I don't see it worth it for someone that want to sell the slave.
That was my bad, I made a typo. I meant 250/500/1000/2000/4000 - so it goes *2 every time.

It's not like "Hey, I'm poor and I got this slave which is nice but bad looking... Let's try a gamble and let's see if I can improve her" but I think it will be perceived more like a grind without actual mechanics "Hey, I'm an end game player with money that comes out of my ears.... Do you want me to spend big money on this upgrade? Cool... Here 10k and now please let me get my slave instead of boringly try one time, then wait 30 days... Then failing and boringly repeat the skipping of 30 days... and raise and repeat until I get what I want or I'm too bored and I'll probably save scum or cheat to get my "waifu" to Exquisite"
Ok. I get your point. Lets rename "failures" to "complications". They won't stagnate the beauty growth.
So you can have 3 outcomes now.
  • Beauty + 1
  • Beauty + 1, Scars
  • The really bad mess up, which lets you choose between:
    • Beauty stuck at B+ (The cheap option).
    • Beauty + 1 (The expensive option).
If the slave has B+, the bad mess up has no chance of happening
If the slave has C-, the bad mess up has like 5-10% chance of happening when you try to make her S+. I don't see it as gambling when you have 90-95% chances of winning.
I would take those percentages up a bit still...

I mean what's the point... we're moving the player's attention from the beauty stat to the pride stat. Is that the desired result?
I like looking and waiting for slaves.. I like min-maxing.. making the best out of useless slaves while I'm searching for one that I can cash out big on. But right now, there's really no incentive to min-max at all.. why would I put effort into a good slave when I can achieve the same result from any meat-sack I can find in the fogs and still make a profit on her.. it's 2250 to take a slave from F- to S+ it just feels wrong to me and I find myself getting bored knowing that in the end it doesn't matter if I wait for a good slave or not.

Edit: On the fame route, you can take steps to diminish the chances for the bad outcome (scaring or even death) by buying equipment and training her. Maybe we can make the sum of the slave's endurance and fat act like her "health condition" which would increase/decrease the chances for the bad mess up depending on how bad/good her health condition is. So you as the player can do something to increase your odds instead of it being just RNG.
 
Last edited:
  • Like
Reactions: drebin

Riujin

Member
Jul 29, 2018
363
259
You're right. But I'm a bit short on alternatives. I'd really need something that looks both byzantine and modern. And less "this is not even a hospital but a space ship" like in 1.7 (and remember when the technological center was a subway? lol).
Yeah I agree! I did a soft research but nothing too fancy came in my sight... I'll just throw this one for a reference. It might be a bit better than a space ship yet not "byzantine".
You don't have permission to view the spoiler content. Log in or register now.
When 2.0beta was out, there was 2500 slaves. But it created awful save times of 50seconds even at the beginning of the game. And the art was unequal, sometimes even burlesque. Lots of non-matching hair-colors... I reduced the number and made a selection.
Are the other slaves still around? I'm just curios to see them ^^ Especially after all of that work I might like some of them.

The extension should be .png, but you can throw a .jpg and rename it. I advise against .gif given the poor quality.
So can't I use animated gif? Especially for porn images?

2.1 is not perfect, but I don't agree with your proposal either. A wimp will say nothing and obey, a submissive person will say "yes master". Being submissive is really worse for your charisma, I'd say. As for "Bewitching", it sounds a lot more intense than "Ambitious" actually.
My english is not perfect, so I'm 100% sure that while reading the definitions... some word have a different meaning and usage in common language. (this applies to everything)

I did add "bewitching" for a reason though, the old format was 3 bad sounding definition: Wimp - Coward - Loser; and 3 good: Driven - Ambitious - Leader.
With the new format, there are 2 bad, 1 ok, 2 good, 1 great.
Change or sort them as you see fitting ^^

nope nope nope ^^ I don't agree. I made some research on the etymology and what I came up with is thought out to convey a hierarchy. Trainer is like someone that teaches tricks to a dog. A tutor is personally assigned to make someone improve. A mentor is someone a pupil looks up to. A Pedagogue has acquired known method to teach effectively. A Teacher is recognize amongst his peers. A Lecturer will be looked up to even by specialists.
Maybe Tutor and Mentor can be switched, and maybe now that I think about it, it doesn't reflect the terminology. But don't forget that the color is enough to associate a word with a level (as longs as it rings to be in the semantic field of "education"). I wouldn't like to get rid of it all in favor of just putting adjectives next to teacher.

And for F+, "never taught" is something of a good idea but it sounds a bit weird, maybe because it doesn't really have the same grammatical function as the rest. If we go with something like that, we find something to convey the absence of skill of teaching without describing the past actions or non-actions of the slaver.
Yeah you convinced me. As I said english is not my first language, and some of those words have a bit of a different usage in mine. Mentor for example, I see it like a very wise person and a figure of high trust and regard.
With high contrast and making them almost hitting the player "Hey I'm the teaching skill" (and I think they already do it) I'm more than ok with it

"Dull" doesn't convey art. And don't forget S++ levels! Maestro comes after Virtuoso.
I wasn't satisfied myself with dull! And I literally didn't know they existed ahah I'll give them a look and see if I'll have some new ideas about it.

Homeopath may seem like an out of place joke but it's the spirit of the original game... Daily Survivor doesn't convey "medic" skill immediately (it could be someone that just has no money). I don't know why you want to replace quack with "first-aider" (which my dictionary doesn't even detect as a word). Quack seems to be the best synonymous of "a person that poses as a doctor but has no skill". Then I thought about putting it as "F+" but, but "quack" as a first thing might make one thinks of a duck ^^
I have no opinion on homeopathy as I'm not a medic, but I know of many people that have an high regard for Homeopathy so, while I do understand the joke, it felt a bit weird to me (it's probably personal though).
First-aider: I searched it on google and it's supposed to be a person specialized in fist-aid and that was the reason why I put it there. I have no idea if it's sounds weird though.
Quack make sense but it does seems a bit weird ahah

Again, don't forget about S++. It'd need less repetition and more contrast.
I agree

Passive as average like in 2.1 sounds average. Like the guy that rather sits there and do nothing. Resolute sounds more than average, don't you think?
And meekness as a meliorative tone to it; it's a Buddhist virtue.
I understand this part, and while I do think that meek might be out of place and that passive might earn the second position, I even think that we are not talking about an "Average - Normal person"
A slaver is a person that need to break a slave and probably the most important's skill for a slaver is "Dominance" to tame and break a slave and "Teaching" to effectively train her. A slaver in Rome can't totally afford to be "an average person"... If you are a passive slaver as "average" slaves will not respect you. Having this category a bit more over the tune might be ok in my opinion.
XXXX - Passive - Resolute - Authoritative - Dominant - Imperious
Where XXX is the new first level that I still have no idea for.
What do you think?

Unskilled "w/" the rope... The "w/" necessarily means "without"? Then you're right.
I mean this, and if it's an hidden message I didn't understand it.
Immagine.png

Problem: there's S++ too. Putting it "olive" in 1.7 was a mistake in my opinion, as olive is dull.
Problem 2: we need a color code with 10 colors too, for hygiene and sexual arousing. And for it to be cohesive with the "6 colors" scheme.
Problem 3: We have to check that all colors are readable on the backgrounds. That mean the slum BG too (as the blue color is used for "go to the slave market".
1 - 2: I don't mind doing some tweaking and adjustments myself ^^
3: I don't mind throwing them into the game and making some screens

Ps: Unfortunately, I won't always be able to answer that thoroghly, as I need to focus my efforts into my tasks that are in the roadmap. :coffee:
Don't worry! I'll probably slow down myself to don't burn ^^ I'm just literally having a blast on trying to add some value to the game and to you guys. Also when I'll do the next part on the pics, I think it will be WAY more straightforward... The wall of text should end here
 

Riujin

Member
Jul 29, 2018
363
259
That was my bad, I made a typo. I meant 250/500/1000/2000/4000 - so it goes *2 every time.


Ok. I get your point. Lets rename "failures" to "complications". They won't stagnate the beauty growth.
So you can have 3 outcomes now.
  • Beauty + 1
  • Beauty + 1, Scars
  • The really bad mess up, which lets you choose between:
    • Beauty stuck at B+ (The cheap option).
    • Beauty + 1 (The expensive option).
If the slave has B+, the bad mess up has no chance of happening
If the slave has C-, the bad mess up has like 5-10% chance of happening when you try to make her S+. I don't see it as gambling when you have 90-95% chances of winning.
I would take those percentages up a bit still...
I love the idea. Just a curiosity, if they "really bad mess up" can you alter her beauty in that instant? Using the expensive option, or do you need to wait the classical "rehabilitation" time?

I mean what's the point... we're moving the player's attention from the beauty stat to the pride stat. Is that the desired result?
I like looking and waiting for slaves.. I like min-maxing.. making the best out of useless slaves while I'm searching for one that I can cash out big on. But right now, there's really no incentive to min-max at all.. why would I put effort into a good slave when I can achieve the same result from any meat-sack I can find in the fogs and still make a profit on her.. it's 2250 to take a slave from F- to S+ it just feels wrong to me and I find myself getting bored knowing that in the end it doesn't matter if I wait for a good slave or not.

Edit: On the fame route, you can take steps to diminish the chances for the bad outcome (scaring or even death) by buying equipment and training her. Maybe we can make the sum of the slave's endurance and fat act like her "health condition" which would increase/decrease the chances for the bad mess up depending on how bad/good her health condition is. So you as the player can do something to increase your odds instead of it being just RNG.
I totally agree with this point. In 1.7.5 it was meant to be just 1 time operation and then move on and It never felt wrong or restricting to me. I have no idea when the new medic was actually implemented

The "Restriction" point in the actual code is: operation 1 is 20 days rehab, 2 is 30, 3 is 40 and so on. The price is cheap, but the waiting time is very high... For the coder it seemed to be enough to not exploit it... But it still feels "cheap" to me.

Moving a girl from F- to S+ should be a very unique thing and not a simple wait and skip days
 

Lokplart

- I can code, I guess :D
Game Developer
Jul 28, 2018
566
500
I mean this, and if it's an hidden message I didn't understand it.
I believe "w/" is short for "with". You can find it used like that in Youtube videos with guest appearances (Or at least that's where I saw it). Some people may use "Feat" instead of "w/" but it's generally the same thing. Probably more popular term in music videos but don't quote me on this one :LOL:.

Just a curiosity, if they "really bad mess up" can you alter her beauty in that instant? Using the expensive option, or do you need to wait the classical "rehabilitation" time?
The idea, lore wise, and how I image the interaction taking place is like this:

During the procedure something goes bad and her face is ruined beyond a normal scar that can just be healed later. So the doctor (or one of his nurses/assistants) comes out, gives you the news and asks you to choose how you want them to proceed.
In our world, you would probably get the repairs done for free because it's their fault, but this is Eternal Rome, you had no insurance of success. So your options are, either pay for the cheaper, pre-made face or pay for a full facial reconstruction. After you make your choice, and pay for it of course, the doctor (or whoever came out) goes back and does what you chose.

The slave comes out, with her beauty at either B+ or one level higher, completely exhausted and with a massive rehabilitation time.

The "Restriction" point in the actual code is: operation 1 is 20 days rehab, 2 is 30, 3 is 40 and so on. The price is cheap, but the waiting time is very high... For the coder it seemed to be enough to not exploit it... But it still feels "cheap" to me.
I think these can be evened out. Like 20 for the first 2, 30 for the next 2 and 40 for the 5th. And I think that if you make a plan and do her surgery early and train her while she's recovering you can probably end with little to no wasted time.

Btw.. that's another thing that doesn't really make sense... I haven't looked in the code but I'm pretty sure there's no penalty to training the slave while she's recovering. But it would be a really bad idea to make limitations in this direction. Sitting with a slave that you can't train is a really bad idea.
 

Riujin

Member
Jul 29, 2018
363
259
I believe "w/" is short for "with". You can find it used like that in Youtube videos with guest appearances (Or at least that's where I saw it). Some people may use "Feat" instead of "w/" but it's generally the same thing. Probably more popular term in music videos but don't quote me on this one :LOL:.
I'm not that used with english slangs and abbreviations ^^

The idea, lore wise, and how I image the interaction taking place is like this:

During the procedure something goes bad and her face is ruined beyond a normal scar that can just be healed later. So the doctor (or one of his nurses/assistants) comes out, gives you the news and asks you to choose how you want them to proceed.
In our world, you would probably get the repairs done for free because it's their fault, but this is Eternal Rome, you had no insurance of success. So your options are, either pay for the cheaper, pre-made face or pay for a full facial reconstruction. After you make your choice, and pay for it of course, the doctor (or whoever came out) goes back and does what you chose.

The slave comes out, with her beauty at either B+ or one level higher, completely exhausted and with a massive rehabilitation time.


I think these can be evened out. Like 20 for the first 2, 30 for the next 2 and 40 for the 5th. And I think that if you make a plan and do her surgery early and train her while she's recovering you can probably end with little to no wasted time.
I like the idea and the setting. I say to implement it and the further tweaking the "money" and "time" factors after some testing.

Btw.. that's another thing that doesn't really make sense... I haven't looked in the code but I'm pretty sure there's no penalty to training the slave while she's recovering. But it would be a really bad idea to make limitations in this direction. Sitting with a slave that you can't train is a really bad idea.
I legitimately have no idea about it, never heard of it in 1.7.5 and if it's an hidden mechanic I don't know.

Also, while I can understand why it might be a thing... wouldn't it matter that much? I mean... how can it affect the training?
Rehabilitation might stand for: Pain and possible bad Mood.
It might affect the mood, if X training is doable (like a gangbang) or affected by a slow learning.... And some rehabilitation times are huge. Do you have some ideas about it? I think that this is an a delicate zone depends on how it's touched.
 

Lokplart

- I can code, I guess :D
Game Developer
Jul 28, 2018
566
500
Rehabilitation might stand for: Pain and possible bad Mood.
It might affect the mood, if X training is doable (like a gangbang) or affected by a slow learning.... And some rehabilitation times are huge. Do you have some ideas about it? I think that this is an a delicate zone depends on how it's touched.
I know absolutely nothing about what the recovery time and recommendations are for these kinds of surgeries.
It just seams kind of weird that she can't have another surgery of any type but she can be trained anything without any penalties.

Again.. for gameplay reasons, I don't think there should be any penalties anyway. At most I would make the recovery just a tiny bit slower, around like 15-20% slower. But we'll see about that when time comes to implement all of this.
 

Riujin

Member
Jul 29, 2018
363
259
I know absolutely nothing about what the recovery time and recommendations are for these kinds of surgeries.
It just seams kind of weird that she can't have another surgery of any type but she can be trained anything without any penalties.

Again.. for gameplay reasons, I don't think there should be any penalties anyway. At most I would make the recovery just a tiny bit slower, around like 15-20% slower. But we'll see about that when time comes to implement all of this.
Gameplay wise I don't see the reason for penalties myself. Especially when it might affect the "difficulty" on how to train the slave... Which if we add that there are 3 different difficulties: easy,normal, hard plus many different characters starting... it will be a mess to balance in my opinion.
Even a light touch like "-10% learning speed" might be huge in some cases and totally not effective in others. The possibilities of scars, critical failures and waiting time/moneys are more than enough like penalties for me and straightforward. The player will know how much it will affect him to spend 1000 spark or waiting 20 days... but he will not understand something shadowing like "-10% training speed and such".
 

Riujin

Member
Jul 29, 2018
363
259
While thinking about the color scheme overhaul, I got the idea of making it easy "accessible" it for the players:
Player x don't like the new color and is a nostalgic, Player y don't like the colors cause he modded the UI, Player z is color blind and don't distinguish the colors.... everyone of them can now just edit a json file and change the schemes.

Now I literally have no idea if this thing might be useful or just a waste of time, but I wanted to make a try coding it just for fun.
Fun... Because I have ZERO knowledge about python or the architecture of the game, so I thought it might be an experiment.

Warning: the quality of the code is very rough and I have no idea if it might break the game and it might be implemented in many better ways (which I have no idea of)
You don't have permission to view the spoiler content. Log in or register now.
The "f.readline()" in the middle is supposed to "waste" a reading (if that's a thing) as the json file might very roughly look like this
You don't have permission to view the spoiler content. Log in or register now.
I did it at the best of my current conditions xD If you want to show me the correct way of doing it, feel free to rewrite it. Also... Do you think that adding this feature is worth the effort?

You don't have permission to view the spoiler content. Log in or register now.
 

Lokplart

- I can code, I guess :D
Game Developer
Jul 28, 2018
566
500
While thinking about the color scheme overhaul, I got the idea of making it easy "accessible" it for the players:
Player x don't like the new color and is a nostalgic, Player y don't like the colors cause he modded the UI, Player z is color blind and don't distinguish the colors.... everyone of them can now just edit a json file and change the schemes.

Now I literally have no idea if this thing might be useful or just a waste of time, but I wanted to make a try coding it just for fun.
Fun... Because I have ZERO knowledge about python or the architecture of the game, so I thought it might be an experiment.

Warning: the quality of the code is very rough and I have no idea if it might break the game and it might be implemented in many better ways (which I have no idea of)
You don't have permission to view the spoiler content. Log in or register now.
The "f.readline()" in the middle is supposed to "waste" a reading (if that's a thing) as the json file might very roughly look like this
You don't have permission to view the spoiler content. Log in or register now.
I did it at the best of my current conditions xD If you want to show me the correct way of doing it, feel free to rewrite it. Also... Do you think that adding this feature is worth the effort?

You don't have permission to view the spoiler content. Log in or register now.
The game has nothing to do with python. It has it's own language. And it can't read external files, other then json files. The syntax of python might be slightly similar but the rest is very different. check out wiki.qsp.su for a documentation if you want.
I think your idea is doable but it's a bit more harder then you might think. And also, idk how much the average user is going use it. It would have to be programed in such a way where the people could just type "red" or "blue" or "magenta" or whatever. And that's a pain to do.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
While thinking about the color scheme overhaul, I got the idea of making it easy "accessible" it for the players:
Player x don't like the new color and is a nostalgic, Player y don't like the colors cause he modded the UI, Player z is color blind and don't distinguish the colors.... everyone of them can now just edit a json file and change the schemes.

Now I literally have no idea if this thing might be useful or just a waste of time, but I wanted to make a try coding it just for fun.
Fun... Because I have ZERO knowledge about python or the architecture of the game, so I thought it might be an experiment.

Warning: the quality of the code is very rough and I have no idea if it might break the game and it might be implemented in many better ways (which I have no idea of)
You don't have permission to view the spoiler content. Log in or register now.
The "f.readline()" in the middle is supposed to "waste" a reading (if that's a thing) as the json file might very roughly look like this
You don't have permission to view the spoiler content. Log in or register now.
I did it at the best of my current conditions xD If you want to show me the correct way of doing it, feel free to rewrite it. Also... Do you think that adding this feature is worth the effort?

You don't have permission to view the spoiler content. Log in or register now.
Bro :LOL: I totally see where you're coming from, and I appreciate your thoughtfulness, but anybody that won't like the new colors can tweak the .qsp file or get bent.

We were having the same debate for pianocat's design vs mine. And there's either the possibility of letting the design choice for the player or deliberating until we choose one.

With Lokplart, we agreed on:
"we have to keep working like a real dev team as much as we can.
Adding options to switch from each developer's perspective on a feature is not something that we should advocate. We all need to come to an agreement so that a feature is one feature, not 10."

And I think we can use that logic for the color proposition. We can't just assume that someone is going to be nostalgic and develop everything so anybody can play future versions with the possibility let available to easily negate all our design decisions.
 

Riujin

Member
Jul 29, 2018
363
259
The game has nothing to do with python. It has it's own language. And it can't read external files, other then json files. The syntax of python might be slightly similar but the rest is very different. check out wiki.qsp.su for a documentation if you want.
I think your idea is doable but it's a bit more harder then you might think. And also, idk how much the average user is going use it. It would have to be programed in such a way where the people could just type "red" or "blue" or "magenta" or whatever. And that's a pain to do.
Russian >.< And why will it be a pain? Not contesting, just curios... I mean.. Can't the game read a number? Like #cd0000 or even without the #? That's how they are coded in the original code afteral...

I mean for what weird reason the program should not realize that it's reading a string form a file and then continue the classical operation?
My question is more on a generic purpose than only for this case
Bro :LOL: I totally see where you're coming from, and I appreciate your thoughtfulness, but anybody that won't like the new colors can tweak the .qsp file or get bent.

We were having the same debate for pianocat's design vs mine. And there's either the possibility of letting the design choice for the player or deliberating until we choose one.

With Lokplart, we agreed on:
"we have to keep working like a real dev team as much as we can.
Adding options to switch from each developer's perspective on a feature is not something that we should advocate. We all need to come to an agreement so that a feature is one feature, not 10."

And I think we can use that logic for the color proposition. We can't just assume that someone is going to be nostalgic and develop everything so anybody can play future versions with the possibility let available to easily negate all our design decisions.
Yeah... When you work hard on something it's good to be able to share it to the audience... Maybe even without someone "that" smart to claim "THIS GAME sucks! Filled with bugs and shit! 0/5!" while there is a huge and thick BETA version in front of his eyes. Of course, no references to any kind of comment/review that happened after project 2.0 started...

I'm also a sucker for modular and heavy moddable environments. Jack in more flexible environment would be a dream and the structure of the code was already heavily improved by crushboss, he literally spent his soul into rewriting and translating the code from bone.

Also, flexible and high customizable projects call for more people and community playing/working on the same project. Having 1 large bucked with many different options his cool.. Much better than 2019283127 different versions like:
X Contains catgirls and monstergirls! But don's have brothel managment...
Y Have brothel management... And don't have X features but have some of Z features!
Z have a deep fighting system and....

You got my point
 

Lokplart

- I can code, I guess :D
Game Developer
Jul 28, 2018
566
500
Russian >.< And why will it be a pain? Not contesting, just curios... I mean.. Can't the game read a number? Like #cd0000 or even without the #? That's how they are coded in the original code afteral...

I mean for what weird reason the program should not realize that it's reading a string form a file and then continue the classical operation?
My question is more on a generic purpose than only for this case
You said it's russian Python -> No :LOL:
If you said the site is in russian -> Yes, use google translate, it does the job pretty well

Now, json files don't work like you think. If you ask me, I don't even see the reason why the extension is JSON.
You would need to structure them like this:
JSON:
"varname": value

or

"varname": "string"
Where "varname" is literally the in-code name of the variable you're going to have.
So it's basically just a file full of variable initialization.

You can't just write "#cd0000" because that means nothing. Actually, I think it's gonna make the game crash

What you would need to write is something like:
JSON:
"skill_color[0]": "#cd0000"
...
And then you would replace the coloring in #var_base with the "skill_color" array.

Now, I can see the point of your idea, but I think the most plausible thing we can do is move some of the basic settings like this from #var_base to a special location, that's put on top of all the other files and have players edit that.

But with that said, I do stand by my quote.
It's not something highly visible or the focus of the game, like images or slaves.
And at the end of the day, how conscious are you about the colors and how many people do you expect to customize them?

Maybe a really good thing we can do is add a colorblind mode to the color scheme.

I'm also a sucker for modular and heavy moddable environments. Jack in more flexible environment would be a dream and the structure of the code was already heavily improved by crushboss, he literally spent his soul into rewriting and translating the code from bone.
You literally can't get more moddable then open source... You don't even have to use Qgen if you don't like it.. you can just edit each location file individually and then compile them using MakeQSP.bat.

Having the game moddable is, in my opinion, done better by having an understandable and standardized code in well structured and well commented files.
Spending time to dig out some features and duplicate variables just to put them in someone's face is not something I personally see as a good idea.
I would better like to add directions to the wiki and point out where you can find the color scheme variables in "#var_base".

---------------------

Random question for my own personal interest: Was the whole code in russian originally? If yes, did crushboss translate it?
 
Last edited:
4.00 star(s) 63 Votes