- Dec 2, 2018
- 331
- 1,291
umby Your prophecy of an dec 20 release date, becomes real day after day.
it is almost a mathematical certainty. You don't need to be an analyst, I know several other developers who release very little content but respecting the limit of one month or two at most. Forgive the strong frankness but I see a developer like stoper much more suited to comics than to maneuver renpyumby Your prophecy of an dec 20 release date, becomes real day after day.
Apparently you missed the last dev-blog post (see: https://f95zone.to/threads/jessica-oneils-hard-news-v0-35-stoperart.15081/post-4683116)."I have to make 3 more animations, and quite a few more individual images. "
let me guess, see you in 2021. happy new year
It is immeasurably fast when you reduce the numbers of animations to zero because I've got zero interest in them. More often than not they don't even loop which gives you one weird tracking shot and other weird & awkward movements. If you can't rotoscope an animation fluidly in a reasonable time frame don't even start.Also, do you have a solution how devs could increase the speed for rendering an animation? Maybe you know a more efficient way/tool or can improve DAZ studio's code yourself??![]()
I will have to agree with this, the animations do not interest me either mainly because i dont really feel they are consequential enough and im not just saying about this game but most where the animation just doesnt feel like it adds anything aside from increasing developing times and when you compare it to anything made by the porn creators who use blender it feels more lackluster. It's like people give more importance to a game which has animations than more content and then complain when deadlines keep on increasing cause of them.It is immeasurably fast when you reduce the numbers of animations to zero because I've got zero interest in them. More often than not they don't even loop which gives you one weird tracking shot and other weird & awkward movements. If you can't rotoscope an animation fluidly in a reasonable time frame don't even start.
To be honest, I'm not a fan of animations either. If I could choose I would prefer images over animations, because rendering images for an animation (frame by frame) is a waste of time in my opinion.It is immeasurably fast when you reduce the numbers of animations to zero because I've got zero interest in them. More often than not they don't even loop which gives you one weird tracking shot and other weird & awkward movements. If you can't rotoscope an animation fluidly in a reasonable time frame don't even start.
animations are definitely a nice addition, however it is useless to make fun of us so if you want to make the animations in the game you need to get help from at least one other developer, otherwise the release times are always destined to be those of stoper unfortunately.To be honest, I'm not a fan of animations either. If I could choose I would prefer images over animations, because rendering images for an animation (frame by frame) is a waste of time in my opinion.
I concur. If I could choose between animations or more images for the update I would choose the images. Especially when the text to an image is well written, it is much more arousing (at least for me -> dirty talk and so on).To be honest, I'm not a fan of animations either. If I could choose I would prefer images over animations, because rendering images for an animation (frame by frame) is a waste of time in my opinion.
Well you can add dialogues over a looping animations too. We do it in Timestamps and many other games do the same.Especially when the text to an image is well written, it is much more arousing (at least for me -> dirty talk and so on).
Well with updates being as small as these ones i'd rather have more images in each updateWell you can add dialogues over a looping animations too. We do it in Timestamps and many other games do the same.
Yeah, but the animations don't add something on top for me. That's what I meant, image, text, I do not need moreWell you can add dialogues over a looping animations too. We do it in Timestamps and many other games do the same.
There are pros and cons.Well with updates being as small as these ones i'd rather have more images in each update
Imo animations waste more time with very unsatisfying outcome than just setting up more images, considering how many individual images animations contain it requires more time to render them, suppose one image takes 2-3 hrs to render and if an animation has 20 images then it already means ur pc is gonna be rendering for 40-60 hrs while you can't do anything else on it. So an animation with similar images with minor adjustments compared to normal images with differing scenarios is a big waste of time.There are pros and cons.
Pros: for an animation you have to make minor changes in an existent scene/setting (adjusting the hand etc.).
Cons: render time and easy to mess up.
On the other hand setting up a complete new scene with lights, props and posing the characters take a lot of time, and not to forget the scene needs to be rendered and postworked as well. So, all in all there isn't a good balance between animations and more images, if we look at the workload for both.
They are saved here; C:\Users\username\AppData\Roaming\RenPy\Hardews-1515778577I guess I'm a bit naive about this but I recently deleted the game as I'd added a mod that I didn't like. When I downloaded the game again all my old saves were still there. (I had hoped that they would be gone so I could start again).
Is this because my IP address is recognised from downlaoding before?
Lol no! Your saves are stored in your user's hidden AppData/RenPy folder.I guess I'm a bit naive about this but I recently deleted the game as I'd added a mod that I didn't like. When I downloaded the game again all my old saves were still there. (I had hoped that they would be gone so I could start again).
Is this because my IP address is recognised from downlaoding before?