4.10 star(s) 186 Votes

umby

Active Member
May 27, 2017
676
1,216
umby Your prophecy of an dec 20 release date, becomes real day after day.
it is almost a mathematical certainty. You don't need to be an analyst, I know several other developers who release very little content but respecting the limit of one month or two at most. Forgive the strong frankness but I see a developer like stoper much more suited to comics than to maneuver renpy
 
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cold_arctus

Devoted Member
Sep 25, 2018
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slightchance

Active Member
Mar 25, 2018
860
1,707
Also, do you have a solution how devs could increase the speed for rendering an animation? Maybe you know a more efficient way/tool or can improve DAZ studio's code yourself?? :unsure:
It is immeasurably fast when you reduce the numbers of animations to zero because I've got zero interest in them. More often than not they don't even loop which gives you one weird tracking shot and other weird & awkward movements. If you can't rotoscope an animation fluidly in a reasonable time frame don't even start.
 

mma456

Member
Dec 2, 2018
331
1,291
It is immeasurably fast when you reduce the numbers of animations to zero because I've got zero interest in them. More often than not they don't even loop which gives you one weird tracking shot and other weird & awkward movements. If you can't rotoscope an animation fluidly in a reasonable time frame don't even start.
I will have to agree with this, the animations do not interest me either mainly because i dont really feel they are consequential enough and im not just saying about this game but most where the animation just doesnt feel like it adds anything aside from increasing developing times and when you compare it to anything made by the porn creators who use blender it feels more lackluster. It's like people give more importance to a game which has animations than more content and then complain when deadlines keep on increasing cause of them.
 
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cold_arctus

Devoted Member
Sep 25, 2018
8,945
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It is immeasurably fast when you reduce the numbers of animations to zero because I've got zero interest in them. More often than not they don't even loop which gives you one weird tracking shot and other weird & awkward movements. If you can't rotoscope an animation fluidly in a reasonable time frame don't even start.
To be honest, I'm not a fan of animations either. If I could choose I would prefer images over animations, because rendering images for an animation (frame by frame) is a waste of time in my opinion.
 

umby

Active Member
May 27, 2017
676
1,216
To be honest, I'm not a fan of animations either. If I could choose I would prefer images over animations, because rendering images for an animation (frame by frame) is a waste of time in my opinion.
animations are definitely a nice addition, however it is useless to make fun of us so if you want to make the animations in the game you need to get help from at least one other developer, otherwise the release times are always destined to be those of stoper unfortunately.
 
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Creeping Death

dies in loneliness
Donor
Jan 28, 2018
2,307
15,477
To be honest, I'm not a fan of animations either. If I could choose I would prefer images over animations, because rendering images for an animation (frame by frame) is a waste of time in my opinion.
I concur. If I could choose between animations or more images for the update I would choose the images. Especially when the text to an image is well written, it is much more arousing (at least for me -> dirty talk and so on).
 

cold_arctus

Devoted Member
Sep 25, 2018
8,945
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Well with updates being as small as these ones i'd rather have more images in each update
There are pros and cons.
Pros: for an animation you have to make minor changes in an existent scene/setting (adjusting the hand etc.).

Cons: render time and easy to mess up.

On the other hand setting up a complete new scene with lights, props and posing the characters take a lot of time, and not to forget the scene needs to be rendered and postworked as well. So, all in all there isn't a good balance between animations and more images, if we look at the workload for both.
 

mma456

Member
Dec 2, 2018
331
1,291
There are pros and cons.
Pros: for an animation you have to make minor changes in an existent scene/setting (adjusting the hand etc.).

Cons: render time and easy to mess up.

On the other hand setting up a complete new scene with lights, props and posing the characters take a lot of time, and not to forget the scene needs to be rendered and postworked as well. So, all in all there isn't a good balance between animations and more images, if we look at the workload for both.
Imo animations waste more time with very unsatisfying outcome than just setting up more images, considering how many individual images animations contain it requires more time to render them, suppose one image takes 2-3 hrs to render and if an animation has 20 images then it already means ur pc is gonna be rendering for 40-60 hrs while you can't do anything else on it. So an animation with similar images with minor adjustments compared to normal images with differing scenarios is a big waste of time.
 
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pmano

Newbie
May 10, 2020
54
95
I would give this time delay thing a break! I am pretty sure everybody out here is gonna play the game within minutes of the next release lol....I am sure the developer realizes the hassle and issue this delay is creating and will take steps to cut down on it because eventually everyone is working for money no matter what your motivations are! :p
 

TeamEquipe

Member
Mar 3, 2020
356
1,105
I guess I'm a bit naive about this but I recently deleted the game as I'd added a mod that I didn't like. When I downloaded the game again all my old saves were still there. (I had hoped that they would be gone so I could start again).
Is this because my IP address is recognised from downlaoding before?
 

boriello

New Member
Nov 14, 2019
13
59
Smooth animation is required to make a game feel more realistic. I cannot get excited in non-animation games. For example, Treasure of Nadia and some games increase the level of excitement thanks to animation. If the developer is wasting time on this, I wouldn't complain about it. Of course, these are my thoughts. I respect everyone's taste and opinion.
 
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madbloke

Member
May 4, 2017
361
462
I guess I'm a bit naive about this but I recently deleted the game as I'd added a mod that I didn't like. When I downloaded the game again all my old saves were still there. (I had hoped that they would be gone so I could start again).
Is this because my IP address is recognised from downlaoding before?
They are saved here; C:\Users\username\AppData\Roaming\RenPy\Hardews-1515778577
 

cold_arctus

Devoted Member
Sep 25, 2018
8,945
10,823
I guess I'm a bit naive about this but I recently deleted the game as I'd added a mod that I didn't like. When I downloaded the game again all my old saves were still there. (I had hoped that they would be gone so I could start again).
Is this because my IP address is recognised from downlaoding before?
Lol no! Your saves are stored in your user's hidden AppData/RenPy folder.
 
4.10 star(s) 186 Votes