- Jun 5, 2021
- 3
- 0
Absolutely Absolutely Simple Instructions DOWNLOAD THE WALKTHROUGH AND EVERY PLACE IT TELLS YOU TO PLAY AS DOM AND GET MOST POINTS YOU WILL GET THAT K9 YOU LONG FOR! BEWARE!!! LATER IN GAME COMES CHOICES NOT TO PICK TO EARN K POINTS I BELIEVE! IT CLEASRLY SAYS IN WT AND YOU DON'T WANT TO GET THESE POINTS AT ALL USE THE W/T THAT'S HOW WE ALL DID IT! THAT IS SIMPLE AS IT GETS!Can anyone give me simple instructions to K9? I just keep ending up at K5
If you follow the walkthrough (seperate one for last update) then it's really not difficult...like...seriously. Or use Sancho Mod.Can anyone give me simple instructions to K9? I just keep ending up at K5
Ending at K5 sounds like you don't know your character cannot be opposed to Olivia if you want the highest rankings.Can anyone give me simple instructions to K9? I just keep ending up at K5
Simple enough instructions, be mean to zack to get to k6 pick dom answers, agree with olivia on everything ( make sure they're both aligned the same way) Pay attention to your answers when doing executive things so you serve the gambit correctlyCan anyone give me simple instructions to K9? I just keep ending up at K5
You forgot to mention Veronica, with whom Kane (dom) can have a full-blown romance. And the romantic scene between them is hardly the most beautiful in the game.Well, you can play decent. But you'll only be able to change the setting if you're a dom.
The romance is... kinda there given the circumstances of this setting? I suggest you go for Junko (and therefore Domenique) if you want the most romantic content.
Out of reactions so thanks Dover.Corporate Development Memo (11/12/2023)
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Hi everyone!
Another update this week! First of all, I got a decent amount of messages regarding the haircut question, so let me clarify what I meant. I was simply going to consider one overall haircut per path (dom/sub) and using that as a default "Kane" character model later. Why it has to be this simple is because if not, I would have to account for numerous "hairs" in the story for a lot of extra work without a great narrative purpose. So any change would have to be a set haircut for all dom and/or all sub paths, and not tweaks within those paths which would get too complicated.
I already have one complicated thing coming up in that I am likely on the sub path to try and figure out a "tongue" alteration flag. I am so worried about this one and originally wanted to completely alter how the tongue looks, but now I am wondering if it's better to use a similar tongue but just make it much longer for the narrative to avoid tons of switching, etc.
Any ideas on this anyone?
However, why I considered the hair idea is because of say this example: Let's say dom Kane undergoes some kind of procedure and training, it might slightly tweak how his body looks (e.g. I slightly tweak his shoulders/chest) and/or hair slightly for dom/secret sub Kane. It would have a story purpose, but not necessarily a major one so yeah, it might not be something I do...but wanted to throw out what I meant.
I am now at 1,856 renders and I am getting closer to 2,000 renders. When I hit this milestone, I am likely going to playtest everything at that point over 2-3 days and make detailed notes of where I need to tweak things. I would say the dom path is essentially content complete (95% done depending on edits, music, tweaks) and the sub path is definitely over 50% now and basically I anticipate most of the rest of the renders to be on this side.
Our office is going to take some time off in December because we are going to ramp up in January for this huge contract (it is bigger in scope than almost the entire year of prior work/revenue) and we have to hire temporary staff just for this project along with working with originally three and now six other companies. It will also require me to travel out of the country next year, but this will not really impact the game I don't think because I actually tend to work better while traveling, especially writing!
It's quite likely the entire month of December will be remote work with occasional office visits just to make sure things are running ok...so this will generally be good for the game because I definitely will work faster. I have some family visiting for the holidays, but its much easier to handle this versus traveling out.
For those people that celebrate any holidays this month, please have a safe and happy time!
I am getting closer to finishing this release, but I am reluctant to say much about timelines until I get the chance to really test everything I have in the game right now. (It's harder for me to test quickly because of how saves transfer from 7 to 8, so I have to lay this out in a very organized way and multiple saves, etc.)
Talk soon everyone, and thank you so much!
I think the idea of Kane having a different appearance for dom/sub routes is a fantastic idea! I don't know if you were at all serious about physique differences as well but it would definitely enhance the effect if you could do it. Manlier man Kane for the dom path vs. couch potatoe buzz cut sub path...Corporate Development Memo (11/12/2023)
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Hi everyone!
Another update this week! First of all, I got a decent amount of messages regarding the haircut question, so let me clarify what I meant. I was simply going to consider one overall haircut per path (dom/sub) and using that as a default "Kane" character model later. Why it has to be this simple is because if not, I would have to account for numerous "hairs" in the story for a lot of extra work without a great narrative purpose. So any change would have to be a set haircut for all dom and/or all sub paths, and not tweaks within those paths which would get too complicated.
I already have one complicated thing coming up in that I am likely on the sub path to try and figure out a "tongue" alteration flag. I am so worried about this one and originally wanted to completely alter how the tongue looks, but now I am wondering if it's better to use a similar tongue but just make it much longer for the narrative to avoid tons of switching, etc.
Any ideas on this anyone?
However, why I considered the hair idea is because of say this example: Let's say dom Kane undergoes some kind of procedure and training, it might slightly tweak how his body looks (e.g. I slightly tweak his shoulders/chest) and/or hair slightly for dom/secret sub Kane. It would have a story purpose, but not necessarily a major one so yeah, it might not be something I do...but wanted to throw out what I meant.
I am now at 1,856 renders and I am getting closer to 2,000 renders. When I hit this milestone, I am likely going to playtest everything at that point over 2-3 days and make detailed notes of where I need to tweak things. I would say the dom path is essentially content complete (95% done depending on edits, music, tweaks) and the sub path is definitely over 50% now and basically I anticipate most of the rest of the renders to be on this side.
Our office is going to take some time off in December because we are going to ramp up in January for this huge contract (it is bigger in scope than almost the entire year of prior work/revenue) and we have to hire temporary staff just for this project along with working with originally three and now six other companies. It will also require me to travel out of the country next year, but this will not really impact the game I don't think because I actually tend to work better while traveling, especially writing!
It's quite likely the entire month of December will be remote work with occasional office visits just to make sure things are running ok...so this will generally be good for the game because I definitely will work faster. I have some family visiting for the holidays, but its much easier to handle this versus traveling out.
For those people that celebrate any holidays this month, please have a safe and happy time!
I am getting closer to finishing this release, but I am reluctant to say much about timelines until I get the chance to really test everything I have in the game right now. (It's harder for me to test quickly because of how saves transfer from 7 to 8, so I have to lay this out in a very organized way and multiple saves, etc.)
Talk soon everyone, and thank you so much!
Yeah, that's a great idea. And in addition to the hairstyle, you can adjust the face a little bit. Make Kane great again!I think the idea of Kane having a different appearance for dom/sub routes is a fantastic idea! I don't know if you were at all serious about physique differences as well but it would definitely enhance the effect if you could do it. Manlier man Kane for the dom path vs. couch potatoe buzz cut sub path...
Wow! In this pic MC is such a Stan... hehe... I crack me up...Yeah, that's a great idea. And in addition to the hairstyle, you can adjust the face a little bit. Make Kane great again!You don't have permission to view the spoiler content. Log in or register now.
Nice to see things continue going on, and i´m excited about the renders, Tess said she was going to do 1.700 renders as much, now we have 2.000, nice. The more renders more time to wait, but more content tooI am now at 1,856 renders and I am getting closer to 2,000 renders.
There's one thing I don't quite understand. Does what Tess announced apply to both parts of ep8? I.e. all this total amount of written dialog and renders/animations will be conditionally divided into 2 equal parts, which will be released, say, 2-3 months apart, while Tess is working on ep9? Or are we only talking about the current volume of Ep8 part1, and Tess hasn't started on the second part of ep8 yet? What are your thoughts on this?Corporate Development Memo (11/12/2023)
You must be registered to see the links
Hi everyone!
Another update this week! First of all, I got a decent amount of messages regarding the haircut question, so let me clarify what I meant. I was simply going to consider one overall haircut per path (dom/sub) and using that as a default "Kane" character model later. Why it has to be this simple is because if not, I would have to account for numerous "hairs" in the story for a lot of extra work without a great narrative purpose. So any change would have to be a set haircut for all dom and/or all sub paths, and not tweaks within those paths which would get too complicated.
I already have one complicated thing coming up in that I am likely on the sub path to try and figure out a "tongue" alteration flag. I am so worried about this one and originally wanted to completely alter how the tongue looks, but now I am wondering if it's better to use a similar tongue but just make it much longer for the narrative to avoid tons of switching, etc.
Any ideas on this anyone?
However, why I considered the hair idea is because of say this example: Let's say dom Kane undergoes some kind of procedure and training, it might slightly tweak how his body looks (e.g. I slightly tweak his shoulders/chest) and/or hair slightly for dom/secret sub Kane. It would have a story purpose, but not necessarily a major one so yeah, it might not be something I do...but wanted to throw out what I meant.
I am now at 1,856 renders and I am getting closer to 2,000 renders. When I hit this milestone, I am likely going to playtest everything at that point over 2-3 days and make detailed notes of where I need to tweak things. I would say the dom path is essentially content complete (95% done depending on edits, music, tweaks) and the sub path is definitely over 50% now and basically I anticipate most of the rest of the renders to be on this side.
Our office is going to take some time off in December because we are going to ramp up in January for this huge contract (it is bigger in scope than almost the entire year of prior work/revenue) and we have to hire temporary staff just for this project along with working with originally three and now six other companies. It will also require me to travel out of the country next year, but this will not really impact the game I don't think because I actually tend to work better while traveling, especially writing!
It's quite likely the entire month of December will be remote work with occasional office visits just to make sure things are running ok...so this will generally be good for the game because I definitely will work faster. I have some family visiting for the holidays, but its much easier to handle this versus traveling out.
For those people that celebrate any holidays this month, please have a safe and happy time!
I am getting closer to finishing this release, but I am reluctant to say much about timelines until I get the chance to really test everything I have in the game right now. (It's harder for me to test quickly because of how saves transfer from 7 to 8, so I have to lay this out in a very organized way and multiple saves, etc.)
Talk soon everyone, and thank you so much!
I think it will be how the devs of Rebirth do their game with each update. Not 100% sure guess we have to wait and find out.There's one thing I don't quite understand. Does what Tess announced apply to both parts of ep8? I.e. all this total amount of written dialog and renders/animations will be conditionally divided into 2 equal parts, which will be released, say, 2-3 months apart, while Tess is working on ep9? Or are we only talking about the current volume of Ep8 part1, and Tess hasn't started on the second part of ep8 yet? What are your thoughts on this?
This is just for part 1, she hasn't started part 2 yet, so it will probably be a little over 2000 renders for just part 1 which will be like a 1000 renders for the sub and dom paths each. I think ep.8 as a whole might be split into 3 parts, cause I think orginally i saw this episode was around 7000 renders, but she could end up doing more renders in the end.There's one thing I don't quite understand. Does what Tess announced apply to both parts of ep8? I.e. all this total amount of written dialog and renders/animations will be conditionally divided into 2 equal parts, which will be released, say, 2-3 months apart, while Tess is working on ep9? Or are we only talking about the current volume of Ep8 part1, and Tess hasn't started on the second part of ep8 yet? What are your thoughts on this?
Well i didn´t remember the ep 8 will be divided in two parts so good questionThere's one thing I don't quite understand. Does what Tess announced apply to both parts of ep8? I.e. all this total amount of written dialog and renders/animations will be conditionally divided into 2 equal parts, which will be released, say, 2-3 months apart, while Tess is working on ep9? Or are we only talking about the current volume of Ep8 part1, and Tess hasn't started on the second part of ep8 yet? What are your thoughts on this?
When you mean each dom and sub path… do you mean like in general or like K1- Juliette, K1 non sponsor, …. Thinking about all these paths and even sponsorships that we haven’t gotten yet are making my head spins haha even Tess told me that Veronica is getting a sub path as well!Well i didn´t remember the ep 8 will be divided in two parts so good question. So this 1.800 renders (2.000 in the end) i suposse will be in common, and as MagicMan753 said ,each path (dom and sub) could have around 1.000 renders.
But if the ep8 is divided in two parts, then i suposse the next actualization will be 0.8.5? And with the part two 0.9?
I don´t know what are my thoughts about have the chapter divided, i usually like one full chapter, but if in the end there are good content i don´t care about technicalities like that.