- Oct 18, 2019
- 3,269
- 6,749
Everyone's criteria for a game's success are different. For me, the success of KG is (first of all) a deep and very well-developed plot, in fact, a full-fledged Book that hooks you and doesn't let you forget about it, charismatic characters, each of whom is a separate universe with their own skeletons in the wardrobe, interesting dialogues, often hiding a lot of secrets and meanings, as well as a tangle of unsolved intrigues and mysteries, with Kane at the centre of them. And yes, there's some great stuff in here too, such as domination and other fetishes/kinks."As a dom player", as if playing a game should classify the player on one side or the other. I really don't understand this way of thinking.
I try and play everything in this game because it's fucking great, the amount of roleplaying possibilities is amazing. The success comes from this, not one kink or the other.
As for femdom, as I've written before, it's just not my cup of tea. I don't mind when those kinds of interactions happen with NPС (which is what we see in KG), but not with my MC. So in a way I envy switch players who go through the game for both sides and enjoy it, but I'm not going to step on my own throat just to see all of the game's content. So to each their own.