Possible, may want to wait until the issues been resolved before getting the Android edition.Will there be a version for Android?
They are useful, since you want to hit quickly 32 Charm for Flaunt and each Acc. increases Charm by 1. This let's you Equip 3 Items. Also specific Items are very useful for Slut Builds. END +15 for Example. Also there are a lot of Passives that give you Charm + Flaunt Skill related Passives increases your Charm growth. Equping different Acc. that are not of the same group also inceases Charm growth.Accessories are useless for slut builds because of how low the charm is right?
If you are new to the game, just play it and you will start picking up few things here and there. That what I have done when I started this game. I am not sure if I started in version 0.2 or 0.3.Can you tell me how to make a slut build? Im new to this game![]()
Thanks for answer! But my eng is not that good so i just wanna know what skills i should focus(mind or dexterity for example).If you are new to the game, just play it and you will start picking up few things here and there. That what I have done when I started this game. I am not sure if I started in version 0.2 or 0.3.
Was intriged so i searched for this game,unfortunately she is a young girl wich is the opposite as karryn who is a mature woman,sad..You should try kunoichi botan. It was recently translated by kagura games. It's one of my favorites.
Try CalirossWas intriged so i searched for this game,unfortunately she is a young girl wich is the opposite as karryn who is a mature woman,sad..
I'm looking for a good game to play while waiting for oneone next game and karryn's prison new patchs,but it's hard to find interesting ones.
3072AD, Third Crisis, Claire Quest, Crisis Point Extintion, Void Bound, Eclipse Work Ariadnealready done^^
Same thoughts hereIt's things like this that bother me the most about this game: unlockables punishing the player instead of rewarding them.
Ight Imma Head OutThis was just dropped in Discord:
"Control starts decreasing when the prison is in Anarchy for too long on Level 1 and 2"
Say goodbye to turtling people, because it's out.
Though I have no idea how long is too long.
Punish vs reward in this game is subjective. Karryn is supposed to fall into depravity. Effects becoming easier/stronger the more they are done is part of that.It's things like this that bother me the most about this game: unlockables punishing the player instead of rewarding them.
One would think that Karryn would get resistance to staggers after being staggered a lot - nope, staggers are even more annoying and unfun stunlocks after you "win" the related title.
I get that it's supposed to be some kind of "difficulty progression" but the enemy scaling already does that well enough. At the very least the negative effect titles should also be counterbalanced by some positive effect as well - even stupidly simple ones, like +1 Charm.
I'm not bitching about the game being "too hard" - I asked for it by selecting the hardest difficulty - I just want to feel progressively stronger instead of progressively weaker.
It's things like this that bother me the most about this game: unlockables punishing the player instead of rewarding them.
One would think that Karryn would get resistance to staggers after being staggered a lot - nope, staggers are even more annoying and unfun stunlocks after you "win" the related title.
I get that it's supposed to be some kind of "difficulty progression" but the enemy scaling already does that well enough. At the very least the negative effect titles should also be counterbalanced by some positive effect as well - even stupidly simple ones, like +1 Charm.
I'm not bitching about the game being "too hard" - I asked for it by selecting the hardest difficulty - I just want to feel progressively stronger instead of progressively weaker.
That's because you guys are kind of missing the point here...Same thoughts here
I have no problem grinding if it is day based, it's still immersive. The more time passes the more enemies getting stronger due to level scaling anyways.Hell, with every version that comes out, Prisoner mode becomes harder, and closer to the nigh-impossible experience Rem warned about in their descriptions. By the end version, odds are that success with anything other than super slut will be impossible in Prisoner mode without a lot of title grinding before hand to boost Karryn's starting stats, skills, income, lower expenses etc.
Well, I didn't know where I needed to start when I first this game. I just happen to just play it as I go and once I find something that I needed to do, I would start over and do it differently. I notice some players play it over and over to make different choices and options. There is no easy route which is better. If there is a better route, it may not be your prefer route. Some players prefer walk through instruction. I am not sure that will help in this game. However, some walk through gives you hints how to do certain thing. I haven't played 0.6... yet I am debating to try it or wait for 0.7. It has nothing to do with minor bug fixes. I wanted to wait until Rem developer(s) release their goal plan, which they had to split it between 0.6 and 0.7 (future). They had to do what may be best for their team and the consumers.Thanks for answer! But my eng is not that good so i just wanna know what skills i should focus(mind or dexterity for example).
That is precisely what I am doing my dude and the game punishes you for that.Punish vs reward in this game is subjective. Karryn is supposed to fall into depravity.
Yeah, except a pure playthrough is MUCH easier at this point because you don't need to level Charm, you avoid getting all the detrimental titles.Basically, if your goal is a Fighter Karryn, you need to keep her as pure as possible, and with as little Corruption as possible.
Well I can say so far, you can beat the first 3 Levels on the hardest Difficulty in 30 - 40 Days. So I don't see the issues a lot of people are having.I have no problem grinding if it is day based, it's still immersive. The more time passes the more enemies getting stronger due to level scaling anyways.
But meta-mode on aka getting bad end to grind for stat allocation and titles is... euh, meta and unimmersive ? (i fail to find the right word here).
I hate to admit it, but with the change to control based on days passed when anarchy, this game now truly becomes time-based/time management.
Denying player the chance to complete the game on hardest mode without relying on newgame + is bs. Planning ahead ? no, we don't do that here, lose, restart a few time to get stuffs done is the right way to play.
I'll wait and see how this turn out, if a game force me to rely on losing to win, i'm gonna nigerundayo real fast outta here.