No, I meant Kiku and those other catgirls that hang out with all the "baddies". They look really similar.In your catgirl example that's Rumi's whole family.
No, my point was that getting into bad encounters shouldnt necessarily mean death or inescapable entrapment. Parasitic entities in real life tend to adapt to their hosts so that they dont kill them off as that destroys their own food source. I'd assume all those magical monsters that prey on passing sapients would also adapt to be non-lethal and not permanently incapacitating, as being too lethal would either invoke harsh response from sapients or cut into the population of those sapients or whatnot. To take harpy as an example - why would she bother keeping her captured mate in the nest entire time? That requires constant upkeep. Better just rape them for a few days then let them go after ensuring pregnancy, that way a harpy would be able to have multiple pregnant mates at any point of time instead of just one without spending any effort into feeding them. Similarly, paying an eggnancy toll to pass some area guarded by spiders would be a better deal for spiders than capturing a few clueless passersby and eventually nearby settlement coming to burn their whole forest down.Now to the bad endings: The game focuses on the story. MC ending in a trap with no escape well... means a bad end. She can't continue her Keeper job if she's heavily pregnant all the time/a slave/cum addicted and so on. And a monster eggpregnating the MC... I'm pretty sure you notice it if your belly is suddenly swollen and heavy... and if she somehow doesn't... her friends would notice. just saying. That's over the top unrealistic.
As for the story... well I wanted to write a lot but I doubt you'd like my complaints so I'll just say that I tried, but couldnt get invested.