I wonder how this game will turn out.
Started off strong as the collaboration between Sierra Lee and Nomo continued into this game as well. However, due to circumstances, Sierra has dropped away from the project and Nomo picked up Ndsferrari and Monsinne to help with development. Ever since the project feels different from the earlier versions. Not necessarily bad; just a different flavor, but (imho) the game definitely took a hit quality-wise. (And not just in the latest releases.)
Also, whereas before the game was progressing steadily with news and information to go along with the updates; nowadays, the development team is mostly radio-silent with barely a post per month with long delays between updates. In the first half of the game, there's a complicated array of consequential choices and actions to explore, and the latter half feels more like, well, nukiage.
It's
still a game I want to see succeed, and I continue to hope that it expands and improves upon its storylines, worldbuilding and lore, and filled with interesting events and art.
It's a worthwhile game to spend time on (because it is quite fun and much of the story and art is titillating); however, as for me I only revisit the game every few updates (which means about a year or so between runs) just to see more content in one go and not be as disappointed between long waits for little-content added updates.
Unfortunately, the dev team has suffered some tradegies (with, most recently, Nomo losing one of his parents to cancer in April) on top of the current pandemic and an apparent team-cohesion issues that they've been going through for something like year now. They seem to be plagued by problems or at least have this
miasma about them that they can't seem to shake, and the lack of good communication with their patrons and other fans doesn't help none. We're praying and hoping the team a change in fortune for the better.