RandomServant77
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- Jun 13, 2017
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IT IS TIME TO JOIN TOGETHER AND LAUGHtheir side game just released
How many "recycled assets" to "speed up production"?
How short the "strong indipendent woman" to "dumb bimbo bitch" pipeline?
IT IS TIME TO JOIN TOGETHER AND LAUGHtheir side game just released
On the patreon post, that is visible before paywall:IT IS TIME TO JOIN TOGETHER AND LAUGH
How many "recycled assets" to "speed up production"?
How short the "strong indipendent woman" to "dumb bimbo bitch" pipeline?
Probably best to wait and see if it gets regular updates or is also abandoned before even consideringHow does this work? Will the new game need a new thread or will it get linked here since it also wears the KoD brand?
7 minutesHow short the "strong indipendent woman" to "dumb bimbo bitch" pipeline?
rather that than 5+ years of incremental updates to find any character development.7 minutes
https://f95zone.to/threads/rise-of-the-white-flower-v0-12-7-necrobunnystudios.48770/guys? i know that this question is off topic but i am going to ask it here since this game is dead anyways
i am looking for similar game but i don't remember the name, all i remember that there was a scene with some rich asshole with female mc, it was taking place in a borthel and mc was wearing amulet that could change her appeareance to whatever the customer wanted. The rich dude wanted the mc change to "herself" quite funny scene to be honest
anyone? i think the main girl was blonde and the game was about some debt repayment?
also is there a special way or thread to ask such questions ? i don't really want to make a new thread each time i forget a game name
I'm completely unaware of which are Sierra game names, anyone can tell me?Comparing it to Sierra's output (she released multiple successful games and got to the endphase of her major project)
If you want every single game (including I believe SFW) itch.io page:I'm completely unaware of which are Sierra game names, anyone can tell me?
thank you!If you want every single game (including I believe SFW) itch.io page:
You must be registered to see the links
There's also:
https://f95zone.to/threads/once-ever-after-v1-0-sierra-lee.76402/page-3
https://f95zone.to/threads/desecration-of-wings-final-sierra-lee.10441/page-3
https://f95zone.to/threads/the-last-sovereign-v0-80-6-sierra-lee.616/br-reviews/page-2
I don't doubt Nomo caused issues, if it caused friction with the writer before (allegedly) and was quite argumentative (according to a f95 user whose name I forgot, sorry), but yeah, I can't say I buy that it's Nomo's entire hustle—since again, why would you set it up so the artist has the final say, yet you can still run Hreinn GamesJust in case someone still cares:
"Hey everyone - the 0.1 patch for our Amelia project is now publicly available for free.
download links here >
PC VERSION: Mega
MAC VERSION: Mega
check full post for more info >You must be registered to see the links
POST MORTEM:
hey everyone, Monsinne here, since this last release is such a big shift for the team (new artist, new ‘effective’ team lead, new project), I thought it might be interesting to do a short post-mortem of it for anyone who’s interested in that. I don’t see doing this as a consistent thing unless there happens to be a really big demand for it. More that I just wanted to let everyone know how the change in all those aspects has played out. I’ve never really done this before so I guess it’ll just be me saying a bunch for stuff loosely in the right order, here goes:
So obviously we had some issues with the previous team, Nomo basically now being unavailable. I won’t go further into that. When it became clear that that’s what was happening, I started looking for another potential artist, and I messaged Joy about it. I had some loose ideas of several different things Nds and I could do, some were my own ideas, but the consensus seemed that most people would be most interested in a KoD side thing - that worked fine, I had ideas, the characters are fun, and we have some assets for it already.
Then when it became clear that, yep, we needed a new artist 100%, I basically messaged Joy that very day and asked if he was still keen, he said yep, and then we started this project the next day, with only a very few loose ideas.
Some stuff went right, some stuff went wrong, let’s talk about it:
What went wrong?
A few things - mostly logistical and mostly my fault. Nomo had always been the effective ‘lead’ on the team. He was the one that was deciding most of the plots, quests, characters, art/scene composition, etc, all that stuff. Now it’s basically me as the effective ‘lead’.
Planning earlier would have been nice. Or maybe we could have taken a 2-3 week period of dedicated planning. We didn’t start this until it became 100% clear this was the way forward. So we only had a really loose plan, and mostly in my head. Having a general idea of the actual quest/characters/relevant locations we wanted to include before starting would have been a little better. We had to iterate on a few ideas and bits and pieces because of that, instead of it going a bit smoother.
I forgot to go over some logistics with Joy. Transitioning to the effective lead meant I needed to keep a lot more housekeeping stuff in mind that I flat out forgot to go over - mostly properly explaining sketch/hi-res reward packs with Joy, some of the other elements like what exactly we needed for sprites, UI elements, and stuff like that. I’d say I covered about 70%ish but there was certainly some stuff I missed, and that’s reflected in this first cycle with no hi-res art and no real sketch pack. I think I’ve gone over pretty much everything now with him though, so going forward this should be good and we’ll re-visit the reward tiers soon.
Missing some if:then stuff. I really dislike when some projects don’t cover various approaches to dialogue - for example, you might have an introduction with Character A, and a quest to talk to Character A. Sometimes, you’ll be able to get the quest dialogue before the introduction, and that reads weird. I forgot to cover this on some stuff (with Claer, the shopkeeper). So last minute, I had to go back and put in some extra stuff to make sure the dialogue flows well if you go talk to her with the food quest before visiting her a second time. Same with Willow. It’s maybe pretty minor, but it’s a pet peeve of mine. This sometimes happens but we usually catch it before release, and if not it’s something I usually fix up by the next patch.
What went right? Also a few things!
Art and sprites! Joy’s really great to work with, he’s fast and does awesome stuff. It’s great having multiple new sprites and backgrounds per cycle. Following that, we’re making a shift back to how earlier KoD scenes had a smaller number of ‘panels’, but this allowed us to have 2 completely different poses/pics in the scene, as well as a significant different in one of the panels in the second part of the scene (post-bang). I think this is a good move, but I’m open to hear what people think.
Teamwork - we worked really together. Joy hopped on and everything went really smooth.
Set-up, foreshadowing and some minor choices: Since we have a much more defined plan with this project (and it planned to be shorter), we already have an idea of where it ends. So we’ve already introduced some foreshadowing for events, characters and things that are going to be major plot points and stuff later in the game - as well as already including some choices that will pay off later.
Pacing, communication: this is a big one for me, I think. I’m REALLY happy with the pacing we had for this. Admittedly we did reuse some assets, but even still we went from vague ideas, no new art, no new sprites, and a new artist, to a finished intro patch with several new sprites, effectively 2 scenes and 2 backgrounds in a little over 2 months. Nds spend the rest of the time coding while I edited/fixed up any issues. Very happy with that. Additionally, I’m happy with the level of communication between us and everyone for this as well, that was a thing that was lacking before, and I want that to be fixed. I’m working on it, and going forward we’ll continue to be very communicative.
Quick run through of timeline>
First few days: brought Joy on, went over stuff, talked about things. Came up with a rough plan, did a couple of small votes on discord and whatnot to have a general quick consensus on a few minor choices (obligatory reminder to hop on our discord if you wanna interact with us more!).
Next few days: fleshed out the details more, made a definitive plan and some characters, spent a night looking through r34 for some refs and pose ideas and all that.
The rest of the time up until about the start of July was us doing the work. Did the sprites, did the background/art, did all the writing - not much to say here, we just did the stuff and the stuff takes some time.
A couple of days into July we sent all the stuff to Nds, he compiled it, and then realizing we had some extra time and Willow was a big screentime char for this, Joy did her sprite as well. Nds compiled it, gave it a few tests, and then sent it to us. We did a quick playthrough, noticed a few things, but nothing major, and everything worked well and that’s when we made the announcement post. We spent that work iterating and editing some of the small stuff, and then we released it for the appropriate tier on the 25th.
Going forward, we’ll only be announcing release dates when the patch is finished to a state of it being playable with no major issues.
All in all, I’m pretty happy with how it went, the end product, and looking forward I’m excited to continue and expand on this start.
Thanks, everyone."
TL;DR:
It was Nomo's fault, we did everything we could, we blame partially our inexperience (after >10 years of game developing lol), but we have something for you guys - you only have to wait for it!!!11!!1!!, give us money and you will get a more boring version of the initial game, lots and lots of glasing and grooming.
And that's why you don't use material with clashing art-styles if not specifically intended for artistic purposes. What's wrong with her face chrissakesthis can literally be used as an example of what degradation is
Yes, Monsinne, there's a big demand for it. We're here to laugh at you. Dance.I thought it might be interesting to do a short post-mortem of it for anyone who’s interested in that. I don’t see doing this as a consistent thing unless there happens to be a really big demand for it.