Enigmanic
Active Member
- Nov 4, 2019
- 608
- 812
Nomo initially claimed it would be easier to make the game in Ren'Py.You'd think Hreinn would know that before diving in. Or did they know but choose to go for it anyway? Who knows.
Nomo initially claimed it would be easier to make the game in Ren'Py.You'd think Hreinn would know that before diving in. Or did they know but choose to go for it anyway? Who knows.
I heard that Ren'Py is pretty difficult to tame the more the game becomes non-linear VN, while on the other end of the spectrum, RPGM, has little-to-no coding basis and you can make your own story with its abundance of pre-made assets and it'll be ready for marketing half-way down the development
For example: S.H.E.L.T.E.R. is made in Ren'Py and the developers already locked out the route right off the bat, the romance or the dom route depending on how you behave on other ladies.
Fallen: Makina and the City of Ruins is made with RPGM. The gameplay is very simple but it made branching choice a little easier to tame because the artist can utilize repeatables with one or two variants of a scene and just rewrite it for the "ending" phase of the game and you could use the pre-made assets to create NPCs, maybe lighten the load on artist's back and also the developers can think about other gameplay aspects while waiting for the artist to finish their work(s)
Correct me if I'm wrong
Yep this is true. Ever VN I have played/ come across that is made in Renpy has it's routes locked because if the routes are not locked it causes errors as mentioned by Trip Friend.Renpy is a piece of shit to code, especially with early branching choices. More choices, more bugs, more time spent wondering what the hell is wrong. There's a reason why vns built in that engine tend to lock their routes fairly early on, I always knew trying to build a rpg in that engine would be a nightmare.
Nice to get multiple inputs from people who seem to know what they're talking about. To me, it just seems like more incompetence regarding the choice of engine, but perhaps they saw flaws in the other engines that hindered their 'vision' for the game. But I don't think there's much vision when it took over five years to get to V0.13.The best engine as far as I know that even I have used somewhat for a game that has multiple choices is RPGVM/ACE etc.
It makes it super easy to branch route but it also has it's downfalls.
I mean, when your artist says that Ren'Py is the easier engine to make a game with branching routes right away without researching more on the engine itself, you know you fucked up big time.To me, it just seems like more incompetence regarding the choice of engine, but perhaps they saw flaws in the other engines that hindered their 'vision' for the game
As if the game in its current state has complex gameplay mechanics? The raiding system got dumped, combat is easily handled by spamming attack or silver slash, and then you have the dialogue choices, there really isn't all that to it in terms of complexity.I mean, when your artist says that Ren'Py is the easier engine to make a game with branching routes right away without researching more on the engine itself, you know you fucked up big time.
But if I were Ndsferarri, I'd demand RPGM any day of the week 'cause it has a lot of assets to use (and even to expand upon), and little-to-no coding is required at the cost of very simplistic gameplay mechanics.
Tell me who these developers are, all of whom I follow are updating minumum for 4 or more months, such asI don't think Ren'Py is the issue here. Wouldn't explain why there's devs that make games on it with 10 times more choices than this game but release an update once a month or two.
Tell me who these developers are, all of whom I follow are updating minumum for 4 or more months, such as
Midnight paradise
Pale carnations
Claire quest
Rise of the white flower
Dilmur well, the Kingdom of deception is here
Check this game out.I haven't seen Ren'Py developers who delivers an "actual" content in 2 months minimum 4-5 max 6 months and it can be more than that depending how many developers work on the project or unexpected delays but sure not because of laziness
I don't think Ren'Py is the issue here. Wouldn't explain why there's devs that make games on it with 10 times more choices than this game but release an update once a month or two.
I suppose I wasn't able to make it clear. Let me be try to clarify things. I believe I said that it was very difficult meaning people can pull it off if they are willing to put time in it and are experienced.Check this game out.
Project Myriam
It has so many choices which shape the character in pretty much any way you want.
There's also this which is more like KoD in terms of it being a sandbox with multiple routes.
Confined with Goddesses
And this one too, and ye it's Skyrim models but we're not talking about the art here.
Tara's Liberation or Alexia's Return
None of these are kinetic novels though.
Ren'Py is one of the issues Ndsferarri has to overcome, since the more complicated KOD becomes, the more time Nds needed to implement it in Ren'Py and Ren'Py is not a suitable engine for a complex VN with overarching branching routes here and there. On top of this, Nds also has to deal with people's suggestions, especially Monsinne (if they had taken the project lead role) who wanted to add new stuff while not knowing how difficult it'd be implementing it on Ren'Py looking how... limiting it can be.I don't think Ren'Py is the issue here. Wouldn't explain why there's devs that make games on it with 10 times more choices than this game but release an update once a month or two.
Where to get these scenes? I have not seen such
These look to be sub sabia scenes near the end of the game with the shop advertisement and the State of The Tents quest, you need a certain sub score to get them.
Hello, listen to such an interesting question, but how can I get the scenes in the Store with how the orcs fuck the sabia. If many scenes are not in the game?These look to be sub sabia scenes near the end of the game with the shop advertisement and the State of The Tents quest, you need a certain sub score to get them.
Does this relate to the error I'm having while previewing the bar scene?View attachment 2340748 View attachment 2340752
The scenes highlighted in Blue are in the game.
The scenes with White X have yet to be put into the game.
I was looking through the gallery and had the same error. Something about hscene being not defined.Does this relate to the error I'm having while previewing the bar scene?