Okay, got to the point of swordplay with Uncle and got the end of content message.
Overall, I like the idea of your game.
It is a similar to a project of mine that includes more gameplay loops to a porn game, not just the default VN dialogue skipping/making choices.
Some thoughts:
-As already mentioned, some way to change from mouse to keyboard would be good. Specially depending on the way you intend to implement combat in this game. Keyboard could help with hit detection if you're not going for something like tab targeting.
-Overall UI and save system in this build was good. Feels like a solid base. Though, while not a problem, the quest frame also appears in the loading screen. I believe it not to be intended. I think it would be best to disable it in loading screen.
-The option to change the name would be appreciated. It is also cool that you think about the possibility of swapping the MC model. I'd suggest to not invest too much time in this feature right now, as it is a time-consuming, or rather devouring one. Just something I wish someone would have told me when I tried it the first time
- When you enable interaction that depends on items, I would suggest adding another event that tells the player it didn't equip the item. It is a minor thing, yes, but it is a bit confusing to hover and see the interaction, just to click and nothing to happen. You have some options: 1) When the player hovers (tree, fence, etc) but does not have the item equipped, show the same icon you do now, but with a red X or something. 2) no longer require equipping the item. Having it in the inventory would suffice. 3 ) providing some other form of feedback when the player hover and clicks. I usually use some debug text log or some floating pop up that spawns and gets destroyed a few milliseconds later.
-Some problems:
-As in a previous post, the first time we're sent to Claire's house to ask her to teach Faith, the door was not interactable. Only pushing Claire to the door opened it, happily avoiding a gamebreaking bug.
-In the dialogue with the 'kinda nord' lady, the one from the lake with... Edlyn I guess? When you go to her house to ask about the vial, all name tags are yours (when she speaks the tag it still the MC, not her name).
As I said before, I liked the concept of your game. Of course there is not much yet, but I believe you may be heading in a good direction. Also, ofc, as soon as it starts to have some sort of action for the MC the better, even if in small doses.
I hope we stay out of the loser MC stereotype - but then this is just my wishful thinking. That would ruin it for me, but, well, to each their own.
Good luck ahead, cya.