KingoftheJungle009 No offence but I'm not that far into the newer content you added since the last time I played and already this one jumped out at me.
In one of my playthrough's The MC wakes up next to his little sister and puts on a white hoody to go for a morning run (no Issue sofar) when he reaches a small park square.
He mentions that he is aware that a woman has been watching him all night and is now following him to the park (again no Issue).
I in my game I decided to picked
NO to calling her out.
Which aparently means You still call out but its not to let her know you know she's there and you want to talk.
But just to warn her that you know she's there so she is forced to retreat without you meeting her (no Issue either).
The Issue comes Later my MC go's to meet Angela, Rachel and Mia And he tells Mia "This morning I went for a run, and there was this girl following me". (all good sofar however) "After I confronted her" (Issue is here MC warned her off not the same thing as confronting)"she was all mysterious." (Issue here also How is she all mysterious my MC warned her off they never actually met?.)
Now had I said
YES and my MC had called her out.
My MC would of actually met her and then "After I confronted her she was all mysterious." would of actually made sense.
You need to watch out when giving Branching choices that the later scene totally match's the choice.
Or just don't give the choice to start with.
This is not a complaint just an observation and comletely meant as friendly advice.
You are more than welcome to take it or leave it.
Hope this helps.