- Aug 16, 2019
- 74
- 90
Meme is from here in case anyone asks:Hello people !
It's time for another progress report. A lot of tings have been accomplished since my last post.
1) Character sprites are now all finished for the V0.1 . One more thing done !
Oshitari Azumi Mandatory white suit character.
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2) I reworked my gallery system in order to display every CGs and not only the sexy ones.
3) I switched a lot of old sound effects that were not the best choices. I'm still unsure about sex-related sound effects. I don't know if I should try to commission a VA for that.
4) Music production is going smooth. Meisla produced a combat theme for me. you can check it on her soundcloud :You must be registered to see the links
I still have a big concern about themes used during sex scenes. I think it will be done last, as it's not really easy to think about something that could contribute to the atmosphere of the scene without being too intrusive or without falling into a cliché.
5) Art production is going well.
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See you next time !
I'd tell you not to overthink the audio details for now (you can change that later in Ren'py, just use a placeholder music) but I'm biased as I'm deaf. Still, that should work fine as long as you keep track of it in your workflow.progress report
I don't think the game will ever be voiced. By VA, I mean one that could make SFX during some specifying scenes like moanings during sex scenes or reacting to getting hit during fight scenes.I'd tell you not to overthink the audio details for now (you can change that later in Ren'py, just use a placeholder music) but I'm biased as I'm deaf. Still, that should work fine as long as you keep track of it in your workflow.
Excellent job with 1) and 2). Watch out for 3) as usual, you'll want to keep the VA decision for last unless you absolutely want your game to be voiced.
Also, that sketch is awesome. Can't wait to see it finished.
Yeah, It didn't need much time to implement it. Here is how it looks like. Need to remove the placeholder picture with the real one when they're done.About the story tree, that sounds like a good idea that's not too code-intensive. I'd be for it, a lot of VNs are missing this nifty feature. And as you said, it doesn't spoil anything so it's perfect for completionists or just players who want to check their progress that way.
Still need to polish it a bit. I'm not satisfied with the background image and I think that buttons are too close to the icons Legend.Looking good, nice job! Thanks for the scene thumbs as a bonus
This thread is starting to gather quite a lot of people here.I discovered your game yesterday, in the Lesbian protagonist games thread.
The only thing I know about Kill la Kill is the main character and her sister, and basically thanks to hentai art xD, but reading what you've been explaining and seeing the art, the game seems very interesting to me ^^
I hope that you can make the game you want to make, I will definitely play it xD.
Just looking at the prologue flowchart gave me a rough idea of how much time I'd spend playtesting so if you're worried about a lack of content or replayability, don't worry about it. Only nukige maniacs will attempt to breeze through your game by hitting skip and saving at every crossroads to unlock all scenes (this isn't your target audience - those people are here for the porn and give zero fucks about the dialogue heh). People who do care about the dialogue will be spending a lot of time on each scene carefully reading what was said again and again (and then replay the game to experience it differently).At the end, I'm basically going for a "Daily college life" set-up, except that since it's KLK, the characters main concern is not "finding which college party should go next week" but more "trying to avoid jetting beaten by half the school while trying to save my friend, her family and the world."
I'm pretty optimistic about KLK fans not being an annoyance. I think the overview will be enough to make them understand what's the point of this game. The one I posted on this dev thread looks clear enough to me.Be careful with fans. Make sure you add a disclaimer so people don't start to go "this isn't KLK at all" or you don't start getting flak from the OTP/girlshipper crazies. Unless you want to be 100% faithful to the series of course, that's all up to you. I find it better to add the classic "everyone is 18/21 or older, derivative work, meant for fun, includes KLK elements but wouldn't happen in the series" and use it as a background indeed to be best for a long-term project.
As you said, since it's meant to be an original story, it's your usual derivative rule: the girls didn't and wouldn't do that in the series but there will probably be references to it for the fans as a bonus (things like a quiz, maybe). Neither myself or Mistress Elizabeth know much about KLK as we said lol, and you also said (I think?) you wanted your audience to be able to experience the game even without much KLK lore besides the stuff we all come across randomly.
You're pretty active and giving "progress" reports quite often (a big plus as a dev; it doesn't have to do "new stuff", literally just what you've been tinkering with, fixing and even snapshots of the Ren'py workflow can be interesting to fellow aspiring devs) but make sure you don't cater to everyone's whims. Keeping the game the way you originally wanted it to be while adding ideas you find interesting and consistent with the roadmap from your audience's output when you have time or hit a creative wall means it'll be better, smoother and faster to build (and then polish as necessary - you're already doing this).Just looking at the prologue flowchart gave me a rough idea of how much time I'd spend playtesting so if you're worried about a lack of content or replayability, don't worry about it. Only nukige maniacs will attempt to breeze through your game by hitting skip and saving at every crossroads to unlock all scenes (this isn't your target audience - those people are here for the porn and give zero fucks about the dialogue heh). People who do care about the dialogue will be spending a lot of time on each scene carefully reading what was said again and again (and then replay the game to experience it differently).
Besides, most people playing RPG Maker and Ren'py games aren't even aware if all they want are pics, they literally only have to use Petsch's toolkit or Sam's UnRen (uses CensoredUsername's unrpyc+Shizmob's rpatool), drag the project folder or package files and that's it. Most projects don't even bother with RGSS or Ren'py obfuscation either since developers know no matter how hard Degica or PyTom try to obfuscate or even encrypt it'll still be instantly reversed.
But I digress. Trying to keep it short but failing as usual. Just make sure you're having fun while developing it. Keep it up!
Wait, that implies no Ryuko x Satsuki scenes. Like, at all? Not gonna lie, I WOULD find that disappointing.- The lack of incest in a series which has two sisters as main characters.
I'm not ruling it out of course, but my scenario set that it can't happen before the end of the game.Wait, that implies no Ryuko x Satsuki scenes. Like, at all? Not gonna lie, I WOULD find that disappointing.
Yeah, but I don't think it will become really problematic to start with an average Ryûko, especially sinceglad i found this. cant wait for more klk yuri! though wasnt ryuko ridiculously op by the end of the series even without senketsu?