Hello everybody !
Here comes the first big post of the year ! Sorry for the incoming wall of text, but I have a lot of informations to share with you.
1) Progress report.
I spent most of the last days working on Qol features and generally improving scenes that involves only sprites + background instead. I'm still on it.
My goal is to make sprites heavy scenes more dynamics without ending up with an epileptic fest. I'm working on several little things to make it work :
- Adding little visual effects when characters are showing strong emotions.
- Adding a shy gray filter to characters that aren't talking or moving in order to make the other ones stand out more and help the player to know who's leading the action.
- Adding several little moves like shaking, jumping, panicking, all the things that can make the sprites feel more alive without having them sprinting from one side of the screen to another.
A lot of assets are also being worked on :
- Another original music
- Voice acting for sex SFX (the only thing that will be voiced)
- Another background artwork (was supposed to be completed but I felt like something was missing)
- Another unique scene
- The main menu artwork
Will possibly see if the main menu artwork can be animated. It will probably be the only animated picture of my whole game considering how expensive it is. Currently none of the sex scenes are animated but they all involve at least 2 unique CGS (so not counting variants). I'm trying to avoid using only 1 static CG for a whole scene as I'm not a fan of this.
2) Other news
Sadly, I've got a bad news for you : I will probably have to delay the initial release of my game.
It's not that I won't be able to get the first release in time (Mai/June), but it's more that it could become problematic for the first update following the initial release.
I talked with a lot of developers that told me it would be better to have at least 1 or 2 updates fully ready when launching your game so the very first update can go smoothly and avoid any big issue.
That's something I already worked on, but only for the part I can achieve by myself alone : writing and programming.
It's slower to get art completed than to get the writing done, and I'm afraid that launching my game in May / June would mean having possible trouble to deliver the first update quickly enough.
I'll keep you informed.