Aiight, fine ... one more update ... let my curiosity get the best of me (as much as checking this out is pretty much a waste of time
) ...
Seems like I actually hit the nail on the head when I speculated on the issue (from what I can tell from the crash info) -->
It's gotta be messed up scripts/plugins or something if it's to kill the engine so thoroughly.
Probably too much copy/pasting shit off the interwebs that was never s'posed to be mixed together. Perhaps causing a race condition of some sort or memory access violation causing the whole process to just crash outright w/o even showing an error.
So it looks like the engine is C++ and the exception code here literally seems to be the one for an access violation.
I kind of doubt the JPN version could have ever been THIS bad really, but anyway.
Whether it's Gyu or Kagura, it's obvious this game ain't technically sound.
An access violation like this ain't related to how much RAM you got, but rather how it's accessed. C++ is a language that exists pretty close to the machine after all and allows you to do a whole lot of stuff 'manually'. Of course it also means you HAVE TO do a whole lot of stuff manually.
As opposed to C# (e.g. Unity), which exists in a realm farther away from the OS, where the framework offers more tools and features. Where you don't actually have to manually do memory management, pointers & all that tech mumbo jumbo nobody here really cares about I guess.
No doubt RPGM should handle most of that stuff 'for you', hiding the complexities (no, RPGM DEV doesn't need to be a C++ DEV). But considering it's possible to 'extend' the engine's out of the box features, I'm sure that means you can break sh*t as well.
Anyway ... I fear this game is a lost cause. I pity those who actually paid cold hard cash for this.