Unity Completed KoboldKare [2024-03-26] [Naelstrof]

3.50 star(s) 19 Votes

cooperdk

Engaged Member
Jul 23, 2017
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The workshop depends on moders. As for the beta I'd say when it's stable. This game is supported on 3 platfroms, so that might be a reason.
I've been eyeing the github, and would like to try and do so workshop things. This game being open source makes it easy to poke around, so modes should not take long, for them to start to pile up.
I am working a bit on character mod tests. Follow the guide and you will get far (some things are still missing):

Your mod will only work in your build of the game.

After first pull, the game will take about 45 minutes on my rig (i7-13700K, working on a NVMe drive, 32GB ram, GF RTX3060 OC) to build shaders etc. After that, it builds in anything from 8 to 15 seconds on my (fast) PC.
 
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yilkin

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Feb 23, 2023
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KoboldKare-2023.03.28Patch
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Nightblaze

Newbie
May 7, 2021
37
12
how do i do the tummy time quest?
i believe you need to take a kobold with a full energy bar, and then continue feeding them after and as they digest they'll grow fatter, though keep in mind they won't digest some potions beyond a certain max per generation*. (the mix for increasing metabolism, which increases the max amount of potion effects they can have per generation, for example is limited to 20 units per generation) *meaning that kobold in particular, but it'll pass Some of it's digested potion effects down to it's offspring as base stats.
 
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cooperdk

Engaged Member
Jul 23, 2017
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Kobold Kare (test build 09-Apr-23)

Changes since 28-Mar-23:
UI fixes and cleanup, saving/loading issue, Photon corrections, joystick controls, modding support improvements,
inflation checks, clipping plane brought closer

685 MB - Windows only



 

Nosirrom

New Member
Aug 12, 2021
6
3
Cheat Engine table for the 9-APR-2023 version in the first post.



Not exactly guaranteed to work because code is generated locally, there's a lot of boilerplate code causing false positives in the signature searches, etc.

1 - Fire up CE, attach to KoboldKare, open the table, all that jazz.
2 - In CE, check "Find Kobold Stats" and give it a few seconds to scan/patch.
3 - In-game, use Z/X to change your Kobold's arousal, this will load the values.
4 - In CE double-click a stat's value, edit it, hit enter, give it a sec for the game to update.

If you want to change another Kobold, use the game's /swap command to take control and hit Z/X again.
 
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Blinkraven

Newbie
Oct 11, 2018
36
11
I would like to know too, I own a original copy on steam but I would like to share some mods to some friends
Go to \Steam\steamapps\workshop\content and search for id number ''1102930'', that's a id for game in steam, and mods that you subscribed must be in here. not 100% sure, but most likely it's here or in Appdata in steam folder
 

iDarknessKun

Newbie
Jan 18, 2019
47
17
Go to \Steam\steamapps\workshop\content and search for id number ''1102930'', that's a id for game in steam, and mods that you subscribed must be in here. not 100% sure, but most likely it's here or in Appdata in steam folder
Right....but what about someone that don't have the game on steam? like someone that's downloaded from this website and wants to use a mod for example
 

yilkin

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Feb 23, 2023
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KoboldKare-2023.04.09
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3.50 star(s) 19 Votes