4.60 star(s) 56 Votes

Miðgarðsormr

Engaged Member
Oct 1, 2017
2,472
6,085
mc.business.funds = x is the console command for money, also if you press "x" to bring up the cheatmenu and select your company name in the middle left selection box you can edit funds from there as well
Thank you very much. Didn't knew the mod came with a cheat menu as well but it is really easy to edit stuff with it.

Great mod as well. Should be in the main game from the start :)
 

MaxTheDark

Member
Apr 11, 2021
349
354
There's something I'd like to ask, is there much practical difference between 40 and 41? I've gotten pretty far in 40, and if 41 feels different or more robust I might take a look, but if it's mostly 'behind the scene' optimization, then I think I will wait for the meaning of life, universe and everything.
 

a1fox3

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Aug 8, 2017
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There's something I'd like to ask, is there much practical difference between 40 and 41? I've gotten pretty far in 40, and if 41 feels different or more robust I might take a look, but if it's mostly 'behind the scene' optimization, then I think I will wait for the meaning of life, universe and everything.
If you have not seen the change log you may want to go look: https://f95zone.to/threads/lab-rats-2-v0-41-2-vren.7260/
 

a1fox3

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There's something I'd like to ask, is there much practical difference between 40 and 41? I've gotten pretty far in 40, and if 41 feels different or more robust I might take a look, but if it's mostly 'behind the scene' optimization, then I think I will wait for the meaning of life, universe and everything.
I don't want to speak for the guy but since this is the mod thread he's probably talking about mod content... and I kinda wonder the same thing. Is there any substantial increase in mod content coming in the next version?
All I can say is go click on the change log and read up on all the changes they are making.
And go on there discord site and ask there, they are more active on discord than here.
 

MaxTheDark

Member
Apr 11, 2021
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All I can say is go click on the change log and read up on all the changes they are making.
And go on there discord site and ask there, they are more active on discord than here.
Well the point is, I've read the changelog and it's barely telling me anything. So Im reading:
- Updated Ren'py version from 7.3.5 to 7.4.5
- Removed previous shader code.
- Updated draw/animation code to use native Ren'py shaders. Performance greatly improved.
- Reimplemented old shaders as native Ren'py shader fragments.
And thinking to myself 'What the hell do they MEAN by that? How does that change the gameplay?'
But honestly I'm not entirely sure what type of answer do I even expect, considering it's a sandbox game, everyone plays it differently anyway... Essentially what Im asking is, is there anything game-changing like the clarity mechanic added earlier on?
 

Ennoch

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Oct 10, 2017
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And thinking to myself 'What the hell do they MEAN by that? How does that change the gameplay?'
From the modded game perspective, the update doesn't ad much if at all really, except for one major thing. All those technical stuff? Performance improved? That means that model animations are back. It no longer causes issues, the engine now up for it.

The guys already removed the animation prevention code :)

I haven't touched the 0.41 version yet, waiting for a master release instead of the constantly changing beta. Currently, according to the commits, only a few small things are added content-wise. A new serum, tweaks here and there, a small event finished, but nothing robust i'd say.
 

a1fox3

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Well the point is, I've read the changelog and it's barely telling me anything. So Im reading:
- Updated Ren'py version from 7.3.5 to 7.4.5
- Removed previous shader code.
- Updated draw/animation code to use native Ren'py shaders. Performance greatly improved.
- Reimplemented old shaders as native Ren'py shader fragments.
And thinking to myself 'What the hell do they MEAN by that? How does that change the gameplay?'
But honestly I'm not entirely sure what type of answer do I even expect, considering it's a sandbox game, everyone plays it differently anyway... Essentially what Im asking is, is there anything game-changing like the clarity mechanic added earlier on?
This is the mod page not the main game page.
I thought you was asking about the mod.
Go read the mod change log not the main game change log.

The mod adds more content every update unlike the main game.
 

MaxTheDark

Member
Apr 11, 2021
349
354
From the modded game perspective, the update doesn't ad much if at all really, except for one major thing. All those technical stuff? Performance improved? That means that model animations are back. It no longer causes issues, the engine now up for it.

The guys already removed the animation prevention code :)

I haven't touched the 0.41 version yet, waiting for a master release instead of the constantly changing beta. Currently, according to the commits, only a few small things are added content-wise. A new serum, tweaks here and there, a small event finished, but nothing robust i'd say.
Thank you, that's pretty much what I wanted to know.

This is the mod page not the main game page.
I thought you was asking about the mod.
Go read the mod change log not the main game change log.

The mod adds more content every update unlike the main game.
I was asking about both. I stopped playing the vanilla entirely once I discovered the mod. Problem is, the mod changelog is downright incoherent to me. I'm sorry if I caused any trouble, I'm autistic and suffering from several other issues, reading with understanding is a skill I had to abandon. :(
 
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vitamin433

Active Member
May 11, 2018
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BETA BUG REPORT
Using beta patch + mod from friday (25.06.2021)

The bug:
If we use " [ " and " ] " in new serum name, than that will cauze game errors on serum-list and when we try to research this new serum design.
Example:
new serum "gol[DOS]"
Opening now serum list...
You don't have permission to view the spoiler content. Log in or register now.
 
Oct 3, 2017
32
15
41.2 is the downloaded version but v.40.1.3 is the breakfix - I thought I saw that others had gotten the previous modfix to work with 41.2

I put the lr2 mod folder in the game folder and replaced the content of the game folder with the unofficial patch - is there a 41 verson of the patch that I'm missing?
 

a1fox3

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41.2 is the downloaded version but v.40.1.3 is the breakfix - I thought I saw that others had gotten the previous modfix to work with 41.2

I put the lr2 mod folder in the game folder and replaced the content of the game folder with the unofficial patch - is there a 41 verson of the patch that I'm missing?
You must use the beta version under the spoiler and not the one for v.40.1.3. for v.41.2
 

Ranker

Member
Jul 20, 2017
152
80
Another idea, i know other males don't show up other than in text. But, maybe you could add a room at the strip club for whoring. Where you hire them as prostitutes.
Or you could do a escort service out of the cafe. Completely turning those women as cum dumpsters addicts. Where they drug their male clients thus having them go back to their loved ones completely corrupting a whole family unit. Where the clients come back for more being addicts selling their wives or daughters as whores.
I know, a bit dark.... but kinky.
 

Xathras

Member
Feb 3, 2020
131
126
Question about the Breeding Fetish for Erica. I searched the thread and found that you need to use a "tier 4" serum (the +70%) as one of the variables to trigger it. After looking through the mod notes I also noticed a "20% fertility" variable, but Erica's fertility is always in the negative unless you use the serums, especially the one that gives +70%. Does this mean it's currently impossible to trigger or is it just a matter of waiting for the right time of the month when her fertility is peak? (It gets down to about -30% at some point.)

(Also, with the various fetishes triggering, I wonder if there's a possible "Death by Snu Snu" hazard for the MC since he's going to get drained if he triggers enough of them in enough women.) :eek:
 

Elpescador

Member
Jul 11, 2017
381
469
How to trigger exhibitionism fetish? triggering breeding was easy, just use high powered serum... but i took the same serum that triggered breeding on everyone, switched the nano and exhibition isn't happening. Will sex in public help?
 
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4.60 star(s) 56 Votes