4.60 star(s) 56 Votes

Robilargreen

New Member
Aug 25, 2020
13
1
in the 4.2 play thru she did not lose rating at all, using the beta mod. Now that the main is out Should I replace and then start over..
 

seth23

Member
Aug 12, 2020
136
149
Is it normal that, when downloading the "Original game" from the first page of this threat, I get that very old and cluttered UI instead of the new one?
 

ttipsigam

Member
Jan 23, 2018
176
269
Heya,

Experiencing the same thing here with some npc's, figured it's some of the clothing preferences that have too much impact.

Also had the problem of an employee hating the weekend AND mondays so every monday her happiness was at around 50 - 60 wich usually triggered the 'I want a raise' talk every week.
Maybe limit the amount of negative opinions on days to 1 or something.

Nah I'd go all in; I've worked with some people that seem to hate every day of the week
 
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eldoen

Member
Jun 30, 2021
460
283
changes in sluttiness in 43 and 44. bugfix has actually put in stop gaps to make it less painful than vanilla code. been as low as -1000 during early testing. Guess I better phrase this, I was exaggerating on the -1000, it was in the 3 digits, before I cheat coded it. been a lot of games since then. While Mod npc's seem to be set up to trigger it more readily I have seen it happen to randomly generated npc's in a vanilla game during test before it was pulled into bugfix and the mod directories.

and has been discussed several times in the past on here. Initially the drop was to stop at -30 then -10 I think the last I saw was to not drop below 0,

Since it is in the game loop it is somethat that is calculated during the daily cycle,
 
Last edited:

Robilargreen

New Member
Aug 25, 2020
13
1
Just to make sure I am clear It is yellow heart rating not red heart rating that is changing on the hair dresser Ophelia
 

eldoen

Member
Jun 30, 2021
460
283
Just to make sure I am clear It is yellow heart rating not red heart rating that is changing on the hair dresser Ophelia
The main sluttiness rating is the Yellow heart yes. it is the one reflected in the status screen for the person. the red is some serum effects, alcohol, perhaps trance, haven't fully determined, but typically only used to check for threshold checks, and and as far as I understand Vren's notes, not used to convert to sluttiness any longer.

Even the mod nora serum that perm converted temp sluttiness to core sluttiness just adds to sluttiness now as there is no longer a concept of core or temp sluttiness.
 

Robilargreen

New Member
Aug 25, 2020
13
1
Yeah I was understanding as yellow is core.. but modded is zeroing out the core yellow rating back to zero on NPCs Ophelia and Erica. So I am wondering if you are required to do the quest lines to maintain the rate or if it is a bug or coding that is resetting progress with the said NPCs
 

Foobert

Member
Oct 16, 2017
175
93
For the folks using Android and JoiPlay, how do you get past the initial stats screen? I go to give my character a name, but the on-screen keyboard won't go away when I'm done, and also hides the "continue" button.

Is there a way to dismiss the keyboard? Or are you folks all playing on tablets? :)
 

eldoen

Member
Jun 30, 2021
460
283
Yeah I was understanding as yellow is core.. but modded is zeroing out the core yellow rating back to zero on NPCs Ophelia and Erica. So I am wondering if you are required to do the quest lines to maintain the rate or if it is a bug or coding that is resetting progress with the said NPCs
recommend unlearning the concept of core sluttiness, it doesn't exist in the game any longer, neither does temporary sluttiness, at least in the concepts of the game before .43, while the hearts were reused, they aren't fully the equivalent,

You may be dealing with Ophelia in this situation, in the 50 + games I have played Ophelia hasn't had the issue, Have ran into it on Steph, mom, lily, gabby, Rebecca, erica, alex, Emily, and the 100+ since 44.0, I will admit that mod NPC's are more prone to setup for it.

I didn't play enough of 43 to get a feel for it.
 

Greymantle

Member
Jan 11, 2018
135
128
I've just downloaded and begin to try 44.1.1 and I don't know if it's a bug or a new feature I'm unaware of, but I noticed Mom & Sarah losing obedience at a -1/day rate whatever their current obedience is... Does anyone have the same problem ?
 

Robilargreen

New Member
Aug 25, 2020
13
1
recommend unlearning the concept of core sluttiness, it doesn't exist in the game any longer, neither does temporary sluttiness, at least in the concepts of the game before .43, while the hearts were reused, they aren't fully the equivalent,

You may be dealing with Ophelia in this situation, in the 50 + games I have played Ophelia hasn't had the issue, Have ran into it on Steph, mom, lily, gabby, Rebecca, erica, alex, Emily, and the 100+ since 44.0, I will admit that mod NPC's are more prone to setup for it.

I didn't play enough of 43 to get a feel for it.
Core is written even in the notes when you read the internal FAQ uner corrupting people... ""each girl has a CORE Sluttiness value. this is the level of sluttiness they think is appropriate....."

Also even in the coding core sluttiness is used
tooltip "When a girl is brought to 100% arousal she will start to climax. Climaxing will instantly turn temporary sluttiness into core sluttiness, as well as make the girl happy. The more aroused you make a girl the more sex positions she is willing to consider."
tooltip "When a girl is brought to 100% arousal she will start to climax. Climaxing will make the girl happy. The more aroused you make a girl the more sex positions she is willing to consider."

def ashley_mandatory_ask_about_porn_requirement():
if day > ashley_get_porn_convo_day() and ashley_get_concert_date_stage() >= 2:
if time_of_day > 1:
if ashley.core_sluttiness >= 20:
if ashley.sluttiness >= 20:
return True
return False

example to show temp as well
the_person "Ahhh, that was nice. Good to know my sister isn't getting ALL your attention!"
$ the_person.reset_all_jealousy()
$ the_person.change_love(3)
$ the_person.change_slut_temp(3)
$ the_person.change_slut(1)
else:
the_person "Wow, really? You can't give me the same treatment that [stephanie.name] gave you? She got you all worn out?"



So the concept is there. My question and concern is why is the Core sluttiness dropping from 20(yellow) to zero. so you spend 300 energy to bring a girl from zero to 20 with the flirt interaction to a day or 2 later that 20 is now zero.. seems like a bug or a coding line issue.

But change the name to Base Slut if you do not like the word core.. Base Sluttiness now displayed as gold hearts (same icons as core sluttiness previously)
 
Last edited:

Robilargreen

New Member
Aug 25, 2020
13
1
I've just downloaded and begin to try 44.1.1 and I don't know if it's a bug or a new feature I'm unaware of, but I noticed Mom & Sarah losing obedience at a -1/day rate whatever their current obedience is... Does anyone have the same problem ?
happiness and obedience I have noticed can be lowered when you do things they do not like with others or if it is in their dislike hate category. for example mom hates flirt but you flirt with her. she gains some love and slut but loses happiness. same goes for clothing and there might be a jealousy thing as well. obedience can change from let them do things instead of you telling them as well to a point i have found also
 

eldoen

Member
Jun 30, 2021
460
283
Vren didn't update the faq when he made the changes to the new sultaness system.
don't think mod team will resolve that issue.

Core is written even in the notes when you read the internal FAQ uner corrupting people... ""each girl has a CORE Sluttiness value. this is the level of sluttiness they think is appropriate....."

Also even in the coding core sluttiness is used
tooltip "When a girl is brought to 100% arousal she will start to climax. Climaxing will instantly turn temporary sluttiness into core sluttiness, as well as make the girl happy. The more aroused you make a girl the more sex positions she is willing to consider."
tooltip "When a girl is brought to 100% arousal she will start to climax. Climaxing will make the girl happy. The more aroused you make a girl the more sex positions she is willing to consider."

def ashley_mandatory_ask_about_porn_requirement():
if day > ashley_get_porn_convo_day() and ashley_get_concert_date_stage() >= 2:
if time_of_day > 1:
if ashley.core_sluttiness >= 20:
if ashley.sluttiness >= 20:
return True
return False

example to show temp as well
the_person "Ahhh, that was nice. Good to know my sister isn't getting ALL your attention!"
$ the_person.reset_all_jealousy()
$ the_person.change_love(3)
$ the_person.change_slut_temp(3)
$ the_person.change_slut(1)
else:
the_person "Wow, really? You can't give me the same treatment that [stephanie.name] gave you? She got you all worn out?"



So the concept is there. My question and concern is why is the Core sluttiness dropping from 20(yellow) to zero. so you spend 300 energy to bring a girl from zero to 20 with the flirt interaction to a day or 2 later that 20 is now zero.. seems like a bug or a coding line issue.

But change the name to Base Slut if you do not like the word core.. Base Sluttiness now displayed as gold hearts (same icons as core sluttiness previously)
def ashley_mandatory_ask_about_porn_requirement():
if day > ashley_get_porn_convo_day() and ashley_get_concert_date_stage() >= 2:
if time_of_day > 1:
if ashley.core_sluttiness >= 20:
if ashley.sluttiness >= 20:
return True
return False
is from an older version of mod all references to core_sluttiness should be removed.

code from current version of mod
def ashley_mandatory_ask_about_porn_requirement():
if day > ashley_get_porn_convo_day() and ashley_get_concert_date_stage() >= 2:
if time_of_day > 1:
if ashley.sluttiness >= 20 and ashley.love >= 40 and stephanie.love >= 60:
return True
return False

so if you are seeing core_sluttiness referenced, need to verify correct application of mod file
if that is correct, then it is a bug.

slut and sluttiness are two different game concepts.

Don't quote me on this but I believe slut is the set of hearts that appear during the sex sequence.
More involved with
 
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dalzomo

Active Member
Aug 7, 2016
885
716
Core is written even in the notes when you read the internal FAQ uner corrupting people... ""each girl has a CORE Sluttiness value. this is the level of sluttiness they think is appropriate....."

Also even in the coding core sluttiness is used
tooltip "When a girl is brought to 100% arousal she will start to climax. Climaxing will instantly turn temporary sluttiness into core sluttiness, as well as make the girl happy. The more aroused you make a girl the more sex positions she is willing to consider."
tooltip "When a girl is brought to 100% arousal she will start to climax. Climaxing will make the girl happy. The more aroused you make a girl the more sex positions she is willing to consider."

def ashley_mandatory_ask_about_porn_requirement():
if day > ashley_get_porn_convo_day() and ashley_get_concert_date_stage() >= 2:
if time_of_day > 1:
if ashley.core_sluttiness >= 20:
if ashley.sluttiness >= 20:
return True
return False

example to show temp as well
the_person "Ahhh, that was nice. Good to know my sister isn't getting ALL your attention!"
$ the_person.reset_all_jealousy()
$ the_person.change_love(3)
$ the_person.change_slut_temp(3)
$ the_person.change_slut(1)
else:
the_person "Wow, really? You can't give me the same treatment that [stephanie.name] gave you? She got you all worn out?"



So the concept is there. My question and concern is why is the Core sluttiness dropping from 20(yellow) to zero. so you spend 300 energy to bring a girl from zero to 20 with the flirt interaction to a day or 2 later that 20 is now zero.. seems like a bug or a coding line issue.

But change the name to Base Slut if you do not like the word core.. Base Sluttiness now displayed as gold hearts (same icons as core sluttiness previously)
Just FYI Vren rarely goes through and updates the FAQ, comments, and tooltips when they change the mechanics. That tooltip about temp converting to core hasn't been accurate in so long I don't even remember what version it changed. And Vren left legacy code in when he changed sluttiness this time so as not to screw mod authors, so that's why there're still references to temp and core in the mod
 

Robilargreen

New Member
Aug 25, 2020
13
1
So then the question is still upon earning yellow gold hearts on a npc which we will call base now. You can lose those base hearts after spending the time and energy to raise them?
 

Warcry25

Newbie
Feb 11, 2018
57
13
is there any solution if the mod game version save doesnt work on the updated mod game?

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'auto_onlyfans_account_requirement'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4110, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1297, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 770, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'auto_onlyfans_account_requirement'
 

0800vids

Newbie
Apr 22, 2018
55
60
is there any solution if the mod game version save doesnt work on the updated mod game?

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'auto_onlyfans_account_requirement'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4110, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1297, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 770, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'auto_onlyfans_account_requirement'
page 1, developers note:

"Since the base game changes a lot every release, save games are not compatible between releases (even between downloads of the beta, compatibility might break), this might change in the future, but for now you must start a new game if you change your game to a new release."

You should start a new game or keep playing with the version you started that save with.
 
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dalzomo

Active Member
Aug 7, 2016
885
716
So then the question is still upon earning yellow gold hearts on a npc which we will call base now. You can lose those base hearts after spending the time and energy to raise them?
You can lose sluttiness now. It's just "sluttiness" now. How much and how fast it's dropping may be an unforeseen consequence of certain combinations of conditions, or just a bug, so it may change. If you're using the mod you should be able to see all of a girl's opinions in the cheats. Ones like dislikes/hates skimpy clothes, showing parts, not wearing stuff, etc. are the most likely suspects for the between turn losses. Being forceful if she dislikes/hates being submissive or cumming where she dislikes/hates it will show immediate results
 
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Robilargreen

New Member
Aug 25, 2020
13
1
You can lose sluttiness now. It's just "sluttiness" now. How much and how fast it's dropping may be an unforeseen consequence of certain combinations of conditions, or just a bug, so it may change. If you're using the mod you should be able to see all of a girl's opinions in the cheats. Ones like dislikes/hates skimpy clothes, showing parts, not wearing stuff, etc. are the most likely suspects for the between turn losses. Being forceful if she dislikes/hates being submissive or cumming where she dislikes/hates it will show immediate results
Thanks for the reply. As I have only really noticed the massive loss on the modded npcs added to the game without much interaction from my player.I go flirt raise stat for a few days then leave them to focus on serum research and such come back a few days later all stat increased reset back to zero from 20
 
Last edited:
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eldoen

Member
Jun 30, 2021
460
283
Thanks for the reply. As I have only really noticed the massive loss on the modded npcs added to the game without much interaction from my player.I go flirt raise stat for a few days then leave them to focus on serum research and such come back a few days later all stat increased reset back to zero from 20
Sorry couldn't explain it better. That there is only one sluttiness stat and no buffer as there was previously
 
4.60 star(s) 56 Votes