Denis25

Member
Dec 4, 2017
293
198
where can i meet nora?
I have played 220+days in version of 0.19.1
When you ask Stephanie to do research upgrade for 2nd time. She offers either pay some amount or visit Nora

After that she is available + You can visit her lab at the University location
 

Wolvenwood

Newbie
May 20, 2018
91
99
i can't get the console to open every time i try, it only works sometimes, is this common or am i just stupid?
 

Naturalrice

Newbie
May 27, 2017
49
42
I've played this game multiple times now (Mostly due to saves not transferring between versions) and it is very grindy, especially for a porn game.

The models are just straight up bad, there's no two ways about it, I've played games here that weren't earning half as much on Patreon yet had much much better models, there's really no excuse.

Try reading this thread again without being biased, there are dozens of critiques about this game, there are even some on his Patreon.

There's also multiple people directly telling him that the character models are terrible and need reworking on his Patreon page, and even though they're kind of harsh, feedback is still feedback.

Read through the reviews of this game here on F95, there are lots of people saying the exact same things I am, grindy/ugly models. Originality is only good when it actually works, and it fails miserably here.
Realistically, this game isn't a 10/10. It's honestly probably more like a 4/10, maybe a 6/10 considering it's still a WIP. However, all the points you've made are more or less moot. Patreon isn't dependent on quality especially considering I'm sure you yourself can name half a dozen of shite with reused models and half-baked stories that are never going to be completed getting more money than it's worth.

There is no feedback in what you've written. There are definitely feedbacks and critique in places such as this forum and the patreon page considering that obviously the models "need work", but to say it's just "bad" cant' even be called a criticism. It's barely even an insult. It's literally just saying nothing other than "I don't like it.

-The clothes don't fit well.
-Minor details on how to dress up the dolls are poor.
-The sex animations are boring / needs actual animations
- etc

These are actual criticisms lmao.

"Originality is only good when it actually works" is also a laughable statement. The game clearly needs polish and requires more minor gameplay loops to fill out the grind to keep the game engaging, but clearly the overall idea is engaging enough that people are seeing through this project. Why not just play the 0.1 beta "Guy lives with Mom and Sis, but watch out for the NTR" that pops out every week or so then. Clearly that brand of originality is your jam.

Personally, I don't really get why people fawn over the same preset models with swapped clothes and call that quality over this guy trying to do something actually original with a randomizer lmao.
 

Naturalrice

Newbie
May 27, 2017
49
42
90/10 is just lame

6 supply/6 production & Alexia on sales (with occasional help from MC) provides (and supports) easy 50/50 production.

It's not the grind that is killing me - it the progressive slowness of the game.
I don't disagree. Most people are looking for a plot-driven experience and he's trying to provide some, and it's making the overall game feel much slower trying to reach the check marks. It's kind of teasing both sides of the aisle of VN and sandbox, and it feels more frustrating than I'd like to admit.

I honestly find myself swamped with too much serum to play around with seriously with more than 90 cash / 10 serum. I just grow big as fast as possible so I can fully explore whatever content the patch brings. Not really a repeatable game at this point anyways, imo.
 

Mario4don

Your Mother's Lover
Donor
Dec 16, 2018
5,457
6,351
I don't understand why this game has tags that aren't in it (such as anal sex, vaginal sex) since there are no sex scenes in this game, there is just plain nudity and nothing else, so the tags given are simply misleading. Great pity, because if the game had normal sex scenes would have been much more interesting, and without them I got bored very quickly, because why grind for hours to see at most only naked girls and nothing else, not to mention the totally senseless and useless in this case in sex skills MC that are in the game.
 

erikkustrife

Newbie
Nov 20, 2017
21
12
I don't understand why this game has tags that aren't in it (such as anal sex, vaginal sex) since there are no sex scenes in this game, there is just plain nudity and nothing else, so the tags given are simply misleading. Great pity, because if the game had normal sex scenes would have been much more interesting, and without them I got bored very quickly, because why grind for hours to see at most only naked girls and nothing else, not to mention the totally senseless and useless in this case in sex skills MC that are in the game.
The game has sex scenes in it. Just because their text based and not shown doesn't mean their not in it. Does that make entirely text based games like coc, and Era games children's games because they dont actually show any of the scenes?
 

Mario4don

Your Mother's Lover
Donor
Dec 16, 2018
5,457
6,351
The game has sex scenes in it. Just because their text based and not shown doesn't mean their not in it. Does that make entirely text based games like coc, and Era games children's games because they dont actually show any of the scenes?
If someone likes this kind of games it is their business, I prefer sex scenes in the form of pictures and even better if there are animations.
Of course for me the content and story in the game are also important, but normal sex scenes in the form of animations or pictures are also needed here in order to make the game enjoyable, because if I was interested only in the content, I would rather read erotic stories than play this type of game.
 

HathgarNiche

Active Member
Jul 14, 2017
622
314
does anyone know the console command for changing breast size? the one listed doesnt work, cause using letters (the cup sizes) causes undefined errors.
 

srksrk 68

Forum Fanatic
Modder
Sep 17, 2018
4,438
5,661
Save files growing larger again (currently at 6MB with a company size just at 10), rollback slow as hell, save and load as well. Also the bug with Nora's second trait not researchable (which is not that big a deal). At least no crashes yet, they started last version with save file sizes about 14MB, which I got with a company size about 30.

Are there any solutions? I like the game and was a patron before. I thought about donating again, but I will not if this version is just as bugged as the last one. Especially disappointing since Vren stated to have solved the save file size, rollback and performance issues.
 

Deleted member 237822

Well-Known Member
Oct 8, 2017
1,177
1,545
I may be misunderstanding your question, i mean if you master it down to 0% chance thats 0% chance of having a side effect in the final serum design?

You could, if you worry about the side effects, set their effects to 0 in \side_effects_traits.rpy im guessing.

Or maybe go into \serum_traits.rpy and edit base_side_effect_chance = 15 to 0.

Not sure how to do it ingame with console though...
I know it shouldn't have any effects when it is researched down to 0% but I am still getting side effects.
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
924
2,441
I know it shouldn't have any effects when it is researched down to 0% but I am still getting side effects.
The side effects *in* a serum are generated at the time you research that serum. If you researched a serum that had side-effects, that recipe, in terms of the ingredients used, the quantities, the methods of production, etc. is flawed. You didn't know enough about it at the time to create an unflawed recipe. But if you keep using that flawed recipe, it will keep producing flawed batches, obviously.

I mean, it is plain, real-world logic we are talking about. If you didn't know how to hard-boil an egg, and you programmed machines to follow a recipe that, in the end, only made a runny egg, then despite the fact you now know better, so long as you follow the same process it will continue to produce the same level of runny egg.

Re-research the serum recipe to create a recipe that has no side effect. At 0 percent chance of side effect that is guaranteed. But 9 times out of ten you could have created a serum recipe with no side effects when you had a 10% chance of a side effect too.

You always want to be balancing out your investment compared to the rewards you expect. It sometimes makes a lot more sense to simply spend multiple time-periods on re-rolling a serum to get a side-effect free version, than to spend twice as many time periods researching a lower chance of side effect per roll.
 
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Deleted member 237822

Well-Known Member
Oct 8, 2017
1,177
1,545
The side effects *in* a serum are generated at the time you research that serum. If you researched a serum that had side-effects, that recipe, in terms of the ingredients used, the quantities, the methods of production, etc. is flawed. You didn't know enough about it at the time to create an unflawed recipe. But if you keep using that flawed recipe, it will keep producing flawed batches, obviously.

I mean, it is plain, real-world logic we are talking about. If you didn't know how to hard-boil an egg, and you programmed machines to follow a recipe that, in the end, only made a runny egg, then despite the fact you now know better, so long as you follow the same process it will continue to produce the same level of runny egg.

Re-research the serum recipe to create a recipe that has no side effect. At 0 percent chance of side effect that is guaranteed. But 9 times out of ten you could have created a serum recipe with no side effects when you had a 10% chance of a side effect too.

You always want to be balancing out your investment compared to the rewards you expect. It sometimes makes a lot more sense to simply spend multiple time-periods on re-rolling a serum to get a side-effect free version, than to spend twice as many time periods researching a lower chance of side effect per roll.
With the exception of medicinal traits I always research them down to 0% before making them into a serum
 

boblicticious

Member
Jun 16, 2017
294
589
With the exception of medicinal traits I always research them down to 0% before making them into a serum
When you refer to side-effects... you are talking about random side effects yes?

The 'research to reduce side-effect chance' feature doesn't get rid of stated negative aspects on some of the traits... it only gets rid of the chance of a random side effect.
 

srksrk 68

Forum Fanatic
Modder
Sep 17, 2018
4,438
5,661
With the exception of medicinal traits I always research them down to 0% before making them into a serum
You can do much better if you create a possibly flawed serum with side effects, and use that version on test persons. Interact with them while they are under the influence still (flirt, small talk etc.) and each of the ingredients will get 0.2 mastery points with that interaction alone. Can be much quicker especially with expensive (wrt/ points needed to increase mastery) traits, and with multiple traits in one serum.

Example: create one flawed serum with five trait slots, each trait having 600 or more research points per 0.5 mastery level. You can research yourself to death if you want to get 0.5 points each for the 7 traits needed, or you can just give the serum to one person and talk to her three times to get 0.6 points for each of the seven traits.

And now imagine that you could also give three different serums at once to your test person. You can master all the traits at once, with a single interaction.

Do your math.
 

AxelMasters

Member
Jul 27, 2017
266
133
With the exception of medicinal traits I always research them down to 0% before making them into a serum
Doesn't that take forever when it has a large side effect chance like the one with 200% side effect chance?
I just edit the serum_traits.rpy file and search for all the base_side_effect_chance values and change them to 0, I've yet to run into a problem with this method.
 

gregers

Forum Fanatic
Dec 9, 2018
4,751
6,071
I mistakenly unlocked the next tier of research by paying the $2000 rather than having Stephanie introduce me to Nora. Does this mean I'm locked out of Nora for this playthrough or is there some other way to meet her?
 
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Deleted member 237822

Well-Known Member
Oct 8, 2017
1,177
1,545
Doesn't that take forever when it has a large side effect chance like the one with 200% side effect chance?
I just edit the serum_traits.rpy file and search for all the base_side_effect_chance values and change them to 0, I've yet to run into a problem with this method.
At first it does but once I get my production profitable I just load up on researchers and can knock most down to 0% in a week or two.
 

Deleted member 237822

Well-Known Member
Oct 8, 2017
1,177
1,545
When you refer to side-effects... you are talking about random side effects yes?

The 'research to reduce side-effect chance' feature doesn't get rid of stated negative aspects on some of the traits... it only gets rid of the chance of a random side effect.
I'm talking about the side effects stated in the trait, like -5 to happiness/turn and such.whats the difference between stated effects and random? Does it explain that in the games in-game faq?
 
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