- Jun 16, 2017
- 294
- 589
Right, but the tricky part is creating assets that grow/shrink with the characters themselves. Honey select has this built in. You change the character, it adjusts the clothing. But unless you are building this game as an extension off honey select (which honestly would be freaking awesome), the individual pieces would still need to be rendered individually.if you look at it closely, LR2 uses a kissakea style system of modular character building. i dont know about the animations, but theyre a memory hole anyway and people are advised to turn them off.
basicaly what it does is displaying everything like a lasagna, layer by layer on top of each other. at least thats what it is, else thats going to be a lot of different permutations that are in those folders. anyway, if im right it should be easy to replace the modules.
I gather from posts on patreon that he uses a script to render out the assets when new physical attributes/clothing items/poses are created. I don't think such a script could very easily be set up to pull and render those pieces from honey select automatically for all your planned combinations. I don't know how many pieces the individual assets add up to, but there are 3 body sizes, 10 or more breast sizes, and at least 50 pieces of clothing. Even if you are grabbing everything individually and not rendering every combination you still need 30 versions of each piece of clothing for each pose... for just one pose that's manually rendering and grabbing 1750 images for the assets. Multiply that by say 7 poses (there may be more in the game), and you're over 10,000. That's just the clothes, not the bodies or their attributes like hair and eyes and such.
The layered approach is also why the models have their issues... clipping with clothing, seams on body parts, etc... That's part of why the honey select models look so good... they aren't built out of pieces but are rendered from a proprietary whole system which is pretty much 100% the focus of the software. Cause lets face it, honey select looks great, but you can tell that all the effort was put into the character creator and poser... the gameplay is nonexistent.
You can bet Vren knows that the models for this game don't look as nice as they did for LR1. He chose them for their flexibility and their applicability to his plan for this game. He wasn't trying to make a sexier game... he was just trying to make it more of a game than a VN.