- Oct 11, 2018
- 9
- 25
Do you mean the initial aunt & cousin visit? Because it runs fine on my end. Any additional context?Game crashes when aunt visits.Is there a fix?
Do you mean the initial aunt & cousin visit? Because it runs fine on my end. Any additional context?Game crashes when aunt visits.Is there a fix?
can you send the error log and traceback log might give us a little bit more info on whats causing the crashGame crashes when aunt visits.Is there a fix?
There's literally a link to the modded version in the OP.are there any mods for this game? Some extra body types will make the game a tiny bit more interesting in my opinion
The fix is posted upthread a few pages ago
Found a solution to this myself, not sure if it's the best one, but it seems to work at least.After my employees get pregnant and stay home for a while I get a phone call from them when they say that they'll be back "today" but even a week later they're still not back.
Based on Stephanie and & Alixia, the only two I actually have the home-location of, they seem to just be sitting around at home. By visiting them I can re-assign them but that only works for the ones I've visited before they went home to deliver their babies and even in that case, since both Stephanie & Alexia have unique roles (head researcher & model) that'll be lost if I reassign them it's not a very appealing option even for those two.
Is this a well know bug with a (hopefully easy) fix, or is it a sign that it's time for me to move on to the next game? Since most of my employees are in various stages of pregnancy, it's only a matter of time before my office ends up empty
I don't know about fixing it but I believe I found a way to prevent the problem in the first place.Found a solution to this myself, not sure if it's the best one, but it seems to work at least.
A previous post mentioned using the_person.set_work to fix it, the problem is the employees that you never visited and thus don't have the home-location of. You can't find and target them, making (as far as I can tell) the_person unusable for those employees.
If you open the console you can find your different team-lists under:
mc.business.research_team
mc.business.market_team
mc.business.supply_team
mc.business.production_team
mc.business.hr_team
to check the name of an individual team member you'll check it as an index list, as an example, the name of the third member of the production team would be found with
mc.business.production_team[2].name
(since the first member is number 0 )
The list seems to be ordered in the same was the staff-list but it's always good to check to be safe. Once you've located the person you want to recover, you can restore their work-schedule by calling set_work on that member with it's own work property. That is, if for example mc.business.production_team[2] is missing, you can get that person back by using:
mc.business.production_team[2].set_work(mc.business.production_team[2].work)
This at least brings the missing person back to work, but I have no idea if it causes other issues. Also not sure what happens if you bring someone back before they've actually delivered their baby
Never had that problem. Question- did you set daily serum doses for each departments and did you tell your team to put aside enough serum to cover all you employees?so, am I the only one whose employees arent taking their daily serum doses? because it looks like thats a bug. I set them to do it daily, but they never take the doses
Unfortunately the last part didn't seem to work, I checked the content of the_person.event_triggers_dict.get("preg_old_schedule") and as far as I can tell it only contains the home-location of the person so even though I can't remember them giving me multiple messages about staying at home, I can only guess that somehow the line that creates that entry has been called at least twice to overwrite the original schedule with the "stuck at home" schedule.Edit: After posting this and thinking for a few minutes I'm now wondering if changing the third line to
the_person.set_schedule(the_person.event_triggers_dict.get("preg_old_schedule"))
would make it work properly. I'm not in a position to try it so if someone else wants to do it and report back feel free
yes to all 3Never had that problem. Question- did you set daily serum doses for each departments and did you tell your team to put aside enough serum to cover all you employees?
And do you have daily serum policy active?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 332, in <module>
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 187, in advance_time_run_turn
File "game/script.rpy", line 2528, in run_turn
File "game/script.rpy", line 1586, in run_on_turn
File "game/script.rpy", line 1735, in run_on_turn
File "game/Mods/Fetish/Fetish_Serums.rpy", line 109, in fetish_anal_function_on_turn
File "game/Mods/Core/Hints/game_hints.rpy", line 74, in exists_in_morning_crisis_list
File "game/Mods/Core/Mechanics/Helper_Functions/list_functions.rpy", line 24, in find_in_list
File "game/Mods/Core/Hints/game_hints.rpy", line 74, in <lambda>
AttributeError: 'RevertableList' object has no attribute 'effect'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 11340, in script call
File "script.rpyc", line 11363, in script call
File "Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpyc", line 248, in script call
File "Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpyc", line 330, in script
File "C:\Users\franc\Desktop\Lab_Rats_2_Mod-v0.35.1-market\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\franc\Desktop\Lab_Rats_2_Mod-v0.35.1-market\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 332, in <module>
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 187, in advance_time_run_turn
File "game/script.rpy", line 2528, in run_turn
File "game/script.rpy", line 1586, in run_on_turn
File "game/script.rpy", line 1735, in run_on_turn
File "game/Mods/Fetish/Fetish_Serums.rpy", line 109, in fetish_anal_function_on_turn
File "game/Mods/Core/Hints/game_hints.rpy", line 74, in exists_in_morning_crisis_list
File "game/Mods/Core/Mechanics/Helper_Functions/list_functions.rpy", line 24, in find_in_list
File "game/Mods/Core/Hints/game_hints.rpy", line 74, in <lambda>
AttributeError: 'RevertableList' object has no attribute 'effect'
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.35.1
Mon Dec 28 17:11:36 2020
Since you appear to be using the mod, and this error log appears to involve a mod file, I recommend asking all your questions in the mod thread.and this keeps coming up every time something happpensCode:I'm sorry, but an uncaught exception occurred. While running game code: File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 332, in <module> File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 187, in advance_time_run_turn File "game/script.rpy", line 2528, in run_turn File "game/script.rpy", line 1586, in run_on_turn File "game/script.rpy", line 1735, in run_on_turn File "game/Mods/Fetish/Fetish_Serums.rpy", line 109, in fetish_anal_function_on_turn File "game/Mods/Core/Hints/game_hints.rpy", line 74, in exists_in_morning_crisis_list File "game/Mods/Core/Mechanics/Helper_Functions/list_functions.rpy", line 24, in find_in_list File "game/Mods/Core/Hints/game_hints.rpy", line 74, in <lambda> AttributeError: 'RevertableList' object has no attribute 'effect' -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 11340, in script call File "script.rpyc", line 11363, in script call File "Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpyc", line 248, in script call File "Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpyc", line 330, in script File "C:\Users\franc\Desktop\Lab_Rats_2_Mod-v0.35.1-market\renpy\ast.py", line 914, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\franc\Desktop\Lab_Rats_2_Mod-v0.35.1-market\renpy\python.py", line 2028, in py_exec_bytecode exec bytecode in globals, locals File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 332, in <module> File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 187, in advance_time_run_turn File "game/script.rpy", line 2528, in run_turn File "game/script.rpy", line 1586, in run_on_turn File "game/script.rpy", line 1735, in run_on_turn File "game/Mods/Fetish/Fetish_Serums.rpy", line 109, in fetish_anal_function_on_turn File "game/Mods/Core/Hints/game_hints.rpy", line 74, in exists_in_morning_crisis_list File "game/Mods/Core/Mechanics/Helper_Functions/list_functions.rpy", line 24, in find_in_list File "game/Mods/Core/Hints/game_hints.rpy", line 74, in <lambda> AttributeError: 'RevertableList' object has no attribute 'effect' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.35.1 Mon Dec 28 17:11:36 2020
ahhh damn, didnt realize this was the official thread LMAO, my bad.Since you appear to be using the mod, and this error log appears to involve a mod file, I recommend asking all your questions in the mod thread.