- Nov 2, 2019
- 10
- 5
YES! Thank you, now I can adjust how often a new opinion is fired, but that fixed it for me! <3i think you actually want:
opinion_to_change = renpy.random.choice(bimbo_opinions)
YES! Thank you, now I can adjust how often a new opinion is fired, but that fixed it for me! <3i think you actually want:
opinion_to_change = renpy.random.choice(bimbo_opinions)
Something you can add is editing the chance for the social media apps like instapic in the personality types. On each personlity type there is a line that saysHeres a collection of info/console commands gleaned from trial and error + other users here etc (i take no credit):
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As I understand, Vren mainly implements the mechanics right now, only a little bit of events and almost no story up to now. Maybe that changes later.I played the game a few years ago when Lab Rats 1 was completed and wanted to give this another try.
I like it. Although I have to say that I am not sure what to make of it. The beginning is quite hard until you can produce a serum that actually makes enough money to support 5 employees. Once you reached that point, money is no longer a problem. What is a problem is the hiring process. It is just save scumming, cause you don't want to waste time and money on some 45 year old candidates with bad stats.
There is no quest log, you barely know what you can do or what you have been missing. Interactions between the characters are almost non-existing. Smalltalk > 2xLunch > cinema > Ka-ching. Next one please. Getting the sister over that 30 love stat mark is a bit of a hurdle, but other than that, most of the interactions are very similar. Also why are these women getting a boyfried, marrying them and split up all the time? Like the main character cares.
So, is there an actual story, am I missing something? I noticed that the last update added new serums and stuff, but other than that, I am not sure what to make of the game.
Btw can I employ the family at some point? I know Alexia turns up, but what about the rest?
I played the game a few years ago when Lab Rats 1 was completed and wanted to give this another try.
I like it. Although I have to say that I am not sure what to make of it. The beginning is quite hard until you can produce a serum that actually makes enough money to support 5 employees. Once you reached that point, money is no longer a problem. What is a problem is the hiring process. It is just save scumming, cause you don't want to waste time and money on some 45 year old candidates with bad stats.
There is no quest log, you barely know what you can do or what you have been missing. Interactions between the characters are almost non-existing. Smalltalk > 2xLunch > cinema > Ka-ching. Next one please. Getting the sister over that 30 love stat mark is a bit of a hurdle, but other than that, most of the interactions are very similar. Also why are these women getting a boyfried, marrying them and split up all the time? Like the main character cares.
So, is there an actual story, am I missing something? I noticed that the last update added new serums and stuff, but other than that, I am not sure what to make of the game.
Btw can I employ the family at some point? I know Alexia turns up, but what about the rest?
This, and don't be too proud to wander downtown looking for lost wallets ^_^
Primitive Serum Production + Basic Medical Application = Basic Medical Moneymaker
Research required: 100. Production cost: 40. Expected Profit: 136.
That gives incomes until it can be upgraded with whatever which rises that Expected Profit.
I always return those. But I stopped doing that long ago anyways. Found it too rediculous meeting a whore who is not slutty enough to fuck you. Did he change that meanwhile?This, and don't be too proud to wander downtown looking for lost wallets ^_^
I looked into the mod and find it too far away from the original game. All that one needs is a starter set: pre-defined first five employees (incl. Steph) who would not quit after the first week and who have decent stats, plus a guaranteed side-effect-free first serum design would do the trick.Try the mod, as it does assist with making the game easier in many ways. It also adds several unique characters with their own storylines and some have unique game play mechanics. Such as one in which as you unlock specific business policies you can do a basic custom search for an employee, no more save scumming.
Although, the beginning is always difficult. Even with cheating stats and clarity I'v found myself bankrupt a few times.
I mean don't return the wallet and keep the $200. Helps get through the first week or so if you do that a few times, though I never have trouble with my routine anywayI always return those. But I stopped doing that long ago anyways. Found it too rediculous meeting a whore who is not slutty enough to fuck you. Did he change that meanwhile?
I do it almost the same, except that I hire all five girls at once (with skills suitable one for R&D (Steph of course), and one for each other deparment). But I firstly assign *all* to R&D until the first serum design is finished, then I assign *all* for one turn only to Supply, then I leave two at Supply and assign three to Production for one turn until the first serum is produced, then I assign one girl to each department where she belongs.I mean don't return the wallet and keep the $200. Helps get through the first week or so if you do that a few times, though I never have trouble with my routine anyway
My routine: Make the aforementioned no-frills basic meds serum for initial production. It practically never rolls with a side-effect but just roll-back, qsave and qload if it does until it doesn't. Hire 2 supply and 2 production employees. Try to get over 30 productivity in their job, but high 20s is fine too. I live dangerously and pay the $500 for the first serum production boost business policy but that's just me. Sell serums yourself and keep efficiency high <- this is the major downfall of most newbies. They don't manage the business every day and so efficiency tanks
Next I save money until I have enough to buy the first uniform policy and male model whatsit policy for the sales boost. I don't think you actually need anyone in marketing - just have a uniform assigned but don't quote me on that. Then I work my way up the uniform policies and serum production policies, hiring 1 more supply and production along the way until Alexia is available, which is when I hire her and a few new researchers, supply, or production - whichever I feel I need most
No idea. I never bother with prostitutes when I've got Steph at workI do it almost the same, except that I hire all five girls at once (with skills suitable one for R&D (Steph of course), and one for each other deparment). But I firstly assign *all* to R&D until the first serum design is finished, then I assign *all* for one turn only to Supply, then I leave two at Supply and assign three to Production for one turn until the first serum is produced, then I assign one girl to each department where she belongs.
Income should not be an issue after that and it takes only three days for your business to become efficient. MC does not need to do anything himself except helping here and there and keeping the girls happy.
What I wanted to know with my question about the whores not being slutty is exactly this: If I wander the streets and meet a whore, can I fuck her already or do I need to smalltalk her into loving me so that I can date her and finally start corrupting her? That's plainly ridiculous and the reason I do not wander the streets any more.
Of you dont have one in HR you will have to organize the business manually every other turn yourself. And I thought one girl in Marketing is needed in oder to sell your serum...?No idea. I never bother with prostitutes when I've got Steph at work
You really don't need anyone in sales or hr for the first few weeks but if that's working for you then right on. I only hire two a day because I want a full day's work out of them but I might try hiring faster once to see how that goes. Thanks
Yeah you do or do it yourself till your other old friend turns up in mod, but do not need to do that when stock is still low first few days, might as well let her produce.Of you dont have one in HR you will have to organize the business manually every other turn yourself. And I thought one girl in Marketing is needed in oder to sell your serum...?
Unless you're unlocking the discipline policies early you shouldn't need to organize business more than once a day (I do it in the early morning slot) until you break 7 employees. Letting it drop down to 90 or 80% isn't bad. It's when players let it get under 70 (50 appears to be the minimum btw) that they start seeing real problems. And yeah like DA22 said, I sell the serums myself when enough are built up so I'm not wasting my turn. But again, if it's working for you don't worry about it unless you're obsessed with efficiency like I am lol. There's something to be said for never being under pressure to do those things yourselfOf you dont have one in HR you will have to organize the business manually every other turn yourself. And I thought one girl in Marketing is needed in oder to sell your serum...?