- Jul 6, 2018
- 578
- 499
^^^^^^THIS^^^^^^^As a giant fan of LR1, and following this project since launch, I 100% agree with you.
I'm crossing my fingers that at some point, Vren becomes happy with the underlying system of the game. Because really, he's just been learning code management and game dev skills for the past few years. I'm a professional programmer and I've watched him make all the common mistakes, but then grow from them. And yeah, the actual game "engine" is in a way better place now than it was.
However, there's a trap any developer can run into. The idea of making the "perfect" project. I think Vren's trying to make his perfect smut game, capable of procedurally generating tons of scenarios or variety. Or at least, he was. But there's such a thing as good enough.
All the systems he has in place are functional. They work, more or less. How many more features is he planning to add? I don't know. But since he started LR2, I've just been waiting and waiting for him to pronounce his current system as "good enough" and start in on the content. The real content. I'm talking about 1000's of words and scenes, prewritten characters and scenarios. That's what LR1 was all about and it was a 10/10 mind control corrupting experience.
LR2 right now is an empty vessel. An impressive empty vessel, to be sure, and we keep seeing more and more additions to it, so that's cool. But it won't start being anything but a glorified (if hot) tech demo until Vren starts producing the actual content to fill it. Like give me a fully functional Gabrielle arc. Bitchy goth cousin getting tamed, that's something I can get behind.
Anyway, I think he'd be well served by taking a step back and setting some actual concrete goals. "By next year I want to have X, Y, and Z complete." It's just a lot of freeform development, which yeah, can lead nice places, but if you want me to actually follow your work, you've got to get more going on.
Thankfully, the last few months have seen a marked jump in how much the features he's adding actually impact gameplay. Maybe this marks the point where we start transitioning from pointless things like different fonts for different characters to actual scenarios and story arcs.
I like this game, it has so much potential to become the best game on this site but the dev seems so focused on perfecting the fundamentals that its killing the excitement for the game like I check back every few months to play cuz I know that overall gameplay is going to be pretty consistent with the same material just different mechanics. Im hoping the dev will finally focus on expanding stories and actually gameplay soon (and...gasp maybe even add more animations) like I get it, mechanics will make or break a game but you lose peoples interest in the game if that is all you focus on and there is nothing new and exciting to draw your audience in. This is one of the few games that actual has my particular fetish in it. Not many games have Hucow content that is well done and the cherry on top fetish that is Body Expansion/transformation. My only thing is I would like to see more BDSM content with outfits and animations (cough petplay cough), but beggars cant be choosers. Like i said this game could reach greatness of epic proportions if the dev could spend a little less time on mechanics and a little more time of content/storylines