You better have an energy potion before reading this as it turned out to be a wall of text.
Did he seriously just add more fucking grinding?
Well, the grind is the game, is it not? I don't think we should expect anything other than that at this point. I would even go so far to say that I don't mind grinding in this game and I usually hate grinding.
I have more problems with things that are in the game that will never serve any purpose or aren't even fleshed out. I mean, who cares if a girl likes classical music or hates hiking? Why would I want to know that unless there is a date mechanic that lets me take said girl on a hike or put on some music? And why would I bother taking them on a date, when I want to drug them anyway? Just go to work, have them drink a serum as they're contractually obliged to do so and be done with it. For all I care make the serum yellow, green or pink so it matches the girls favourite colour to get some use out of this personality trait.
Why are there several stores around a general mall, when none of them serve any purpose other than the shopping scene and the new phone purchase? Even for that a general mall would do, so you could use the space for something else. I don't know, like the apartment complex instead of hiding them behind the "visit someone" button maybe? This is a frigging sex game and the sex shop hasn't seen content in how many years of development?
The whole business aspect is just tedious as it has no curve and there is no point to it. First, when you start the game, you have to bee line to certain traits, so you can actually produce and sell a serum for profit. And you better not be hiring girls before that or you might go bankrupt. Once you have researched it, money is no longer a problem. Like it really isn't. There is nothing to spend it on other than business policies and half of them, even the lewd ones, aren't worth it. I never go past 18 employees, because what is the point? Just to add another f*ck doll? The hiring process is a mess and you can't even hire your family at this point. I can only assume that we can do that at some point. Then again, for that you probably want their stats and traits to be hardcoded rather than random.
Going back to the serums: I understand that you want to have a tier system and don't want to give away the best serums right away, then again, some of the higher tier serums are just... pointless? By that time I have corrupted everyone around me anyway, so why would I even bother? Why have different traits that do similar things in the first place? Why not just have like 5 or 6 stats than can be researched and altered and have them applied to the actual serums automatically?
I can only add two traits to a serum? Okay, lets use suggestion and obedience and then autoupgrade it when you improve your mastery levels. At some point I can use three traits? Lets add energy. Whatever.
Maybe use the mastery levels to get rid of side effects or add aditional bonuses rather than having us save scum to not get an effect. Instead I have to scroll through an endless list of traits that has no sorting only to find the bonus I want and add another one, in some cases of the same kind up to a point where I hardly know what traits I have in the first place and what my serums actually do unless I delete the outdated ones. Just let me research trait x and then gradually add a passive percentage to whatever it does.
The game has a lot of potential, but like I said a week ago, I can't really see any difference to what was in the game three years ago or whenever it was released to the public for the first time. I am not saying that the dev doesn't work on it, not at all, but I can't see it. It looks the same, it feels the same and I couldn't tell you a difference, if my life depended on it. Okay, we have animated text now.
You have a rather tough early game, but as soon as you're past that sweet money making spot, there is no endgame. Just a sand box that lets you do certain things, none of them fleshed out.
I like the game. I really do. The grind is somewhat addictive, but at the same time the game is just an empty shell. It is based around the mechanics and they do work very well, even if you can make the case that if you wanted to make such a sex-mechanic than why not go all the way and add more interactions? There are some things that are quite common and are still missing. There are no toys involved, there is no bondage, no fisting, no watersports, no threesome, no having two girls make out or anything of the sort. You don't even need animations for all of it, but if you want to portray a sex system that has depth than give us depth and not just groping>fingering>licking>vagx4>bumming>BJx3.
If you make a game about creating drugs and using them, why can't I go to a random club, drug a girl and have my way with her? I understand, that this is not everyones kink, but if you create a game around drugs and mind alteration than this should be included, don't you think? Otherwise it is just about making a girl fall in love with you faster. It's not like there are girls in the game that won't fall in love with you. That would be a challenge and what the serums are for. At this point they just speed things up that are inevitable and let you enjoy some transformation/corruption to make it even easier in the future.
Again, I like it. But I can't see the longterm vision. Considering this has been in development for a few years now, I highly doubt we'll ever reach the point of a complete game. Not if so much time is spend on mechanics.