eldoen

Member
Jun 30, 2021
460
283
would like to thank the person for introducing sausage making 101 to the group, it has been entirely enjoyable. after work 30 plus years in customer service.
 

shooter682

Member
Feb 28, 2019
114
83
I agree with what vicaddict said, the game is pretty much a bunch of mechanics without a narrative to guide the gameplay.

When I played it I was caught off guard by the difficulty in avoiding bankruptcy at the beginning, but it didn't take long to find the strategy of slowly progressing the tech tree with a minimum staff to get a profitable product out the door.
However, once you could afford new hires the game just devolved into hiring more people to increase profit. I was surprised when I realized that I had reached the end of the tech trees and hadn't had to resort to using any serums on my staff.

The game never gives you a real reason to get into the more unethical stuff. Based on the first game I had hoped the use of serums would be the key to expand your business, like dosing officials (to cut through the red tape), inspectors (to ignore the ethics of your business) and rival companies (to seize hostilities or even merging the companies).

Instead the game comes off as a corporate sim with some porn tagged on.
I agree with you on your assemen
I agree with what vicaddict said, the game is pretty much a bunch of mechanics without a narrative to guide the gameplay.

When I played it I was caught off guard by the difficulty in avoiding bankruptcy at the beginning, but it didn't take long to find the strategy of slowly progressing the tech tree with a minimum staff to get a profitable product out the door.
However, once you could afford new hires the game just devolved into hiring more people to increase profit. I was surprised when I realized that I had reached the end of the tech trees and hadn't had to resort to using any serums on my staff.

The game never gives you a real reason to get into the more unethical stuff. Based on the first game I had hoped the use of serums would be the key to expand your business, like dosing officials (to cut through the red tape), inspectors (to ignore the ethics of your business) and rival companies (to seize hostilities or even merging the companies).

Instead the game comes off as a corporate sim with some porn tagged on.
I agree with both of you have you played it with the MODS it adds more context to the mall and some uses for the serums such as revenge and solving a failed serum production. I usually play with the mods except for the week or two until the mod version is out.
 

vicaddict

Member
Sep 29, 2019
194
391
I agree with both of you have you played it with the MODS it adds more context to the mall and some uses for the serums such as revenge and solving a failed serum production. I usually play with the mods except for the week or two until the mod version is out.
I am gonna use the mod for the first time once it gets updated.
 
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vanhelz

New Member
May 3, 2017
3
4
I'll say it again. The best way to improve the game to a whole new level instead of these micro changes is to add real world consequences to the game. You're selling a lot of these serums? To whom? Wouldn't the game be a lot more amazing, if you see random women on the street having suggestibility coz they took the serum? Or their body changes, or sluttiness increases? Having suspicion levels so you have to start off small then as people acclimate going to next tier.
 

Inkheepurr

Member
Apr 27, 2019
227
775
I get wanting to improve the systems, but getting bogged down doing nothing but tweaking them is a bad idea, at least make sure there's a few new bits of actual content each update.
 

dragonflame

Well-Known Member
Mar 9, 2020
1,469
669
so how to stop them restore their taboo. the problem is that mc don't have lot of energy my is 140 because i got to get them naked or at least panties.
 

Diconica

Well-Known Member
Apr 25, 2020
1,100
1,150
Anyone besides me realize there is a huge plot hole to this game.
You create potions to change the way women think. All your employees are women and none of them have an issue with what you are doing or making?

It seems to me that the company should have more of a front that appears legit. The serums of that nature would be developed in your private lab.

Also selling that drug to other males doesn't seem to be that smart of idea. One of them might choose to use it on someone you know. That creates all sorts of issues.

Also openly selling such a product in real life would result in huge protests out side your company by women mostly women.
Of course that would be a great excuse to create an gaseous form of it and test it.

Also for a so called management game there really isn't that much management. 99% of the time is spent trying to level up women. The grind.

It would be more of a management game if you trained and leveled up the women then brought them into the secret side of the business to help with various aspects of research such as finding plants, spices, herbs and other plant and fungi that had chemicals that can add or enhance various effects of the serums. You could also include bacterial, and viral propagation to synthesize chemicals, or even use them to spread the serum or cause the body to start producing it itself. You could also look at various chemicals that animals produce for increased effects and better delivery methods to for various aspects of the serums.

The you could have the company fund expeditions to retrieve those aspects.
Fund research projects around them.
This would all give you a huge reason to expand the company and make different departments.
You could also choose in what tools and so on were more needed or what research you want to target first.
Rather than it being like the current linear path we currently have.
You could even go so far as what equipment and skills are needed on expeditions. Depending on how well you kit the mission team out it changes the chance of mission success.

Then marketing and getting it past government regulations.
How do you market it without having a bunch of women trying to storm your castle and drive a stake through your heart.
A few examples:
Do you simply try and tell me what it is but hide it from women?
Do you market it as something that will make sex feel better for women?
Do you disguise it as an aphrodisiac for women?
Let the player do research and market testing to determine the most appealing path that would cause the least issues.
Depending on how well the complete it and what effort and so on they put into testing they get certain ones to choose from.
They may find it doesn't work to well and want to do a new market analysis.
 

georgetakei

Member
May 8, 2017
173
116
Anyone besides me realize there is a huge plot hole to this game.
You create potions to change the way women think. All your employees are women and none of them have an issue with what you are doing or making?

It seems to me that the company should have more of a front that appears legit. The serums of that nature would be developed in your private lab.

Also selling that drug to other males doesn't seem to be that smart of idea. One of them might choose to use it on someone you know. That creates all sorts of issues.

Also openly selling such a product in real life would result in huge protests out side your company by women mostly women.
Of course that would be a great excuse to create an gaseous form of it and test it.

Also for a so called management game there really isn't that much management. 99% of the time is spent trying to level up women. The grind.

It would be more of a management game if you trained and leveled up the women then brought them into the secret side of the business to help with various aspects of research such as finding plants, spices, herbs and other plant and fungi that had chemicals that can add or enhance various effects of the serums. You could also include bacterial, and viral propagation to synthesize chemicals, or even use them to spread the serum or cause the body to start producing it itself. You could also look at various chemicals that animals produce for increased effects and better delivery methods to for various aspects of the serums.

The you could have the company fund expeditions to retrieve those aspects.
Fund research projects around them.
This would all give you a huge reason to expand the company and make different departments.
You could also choose in what tools and so on were more needed or what research you want to target first.
Rather than it being like the current linear path we currently have.
You could even go so far as what equipment and skills are needed on expeditions. Depending on how well you kit the mission team out it changes the chance of mission success.

Then marketing and getting it past government regulations.
How do you market it without having a bunch of women trying to storm your castle and drive a stake through your heart.
A few examples:
Do you simply try and tell me what it is but hide it from women?
Do you market it as something that will make sex feel better for women?
Do you disguise it as an aphrodisiac for women?
Let the player do research and market testing to determine the most appealing path that would cause the least issues.
Depending on how well the complete it and what effort and so on they put into testing they get certain ones to choose from.
They may find it doesn't work to well and want to do a new market analysis.
Dude, you do realize the game is being developed by a single dude right? It's not a AAA game studio. Those features will take years to develop - the gameplay is kept simplistic for a reason.

I'm not gonna pretend the game doesn't have flaws, but cut the dev some slack. If anything, critisize the intended, but non-functioning features. There's plenty of those to go around.
 

Diconica

Well-Known Member
Apr 25, 2020
1,100
1,150
Dude, you do realize the game is being developed by a single dude right? It's not a AAA game studio. Those features will take years to develop - the gameplay is kept simplistic for a reason.

I'm not gonna pretend the game doesn't have flaws, but cut the dev some slack. If anything, critisize the intended, but non-functioning features. There's plenty of those to go around.
Years you say.
Lets start with one table.
Chemical name you are looking for, name of what has it, article or research paper that makes you aware of it, location, and expedition requirements minimal list, time to complete

Then you need an event system.
That at some random point in games you aware of the article and adds it to a list you can pull up on a computer at work.
That's so you can review what is out there and learn about it.
After that you need an expedition formation page. Were you select your crew and equipment list and funds.
After so many days you get a notice if it was or was not a success.
If its a success it can be added the parts bin for building serums.

As for building serums.
Create a parts class that list the name and type of effects and modifiers for the serum when added to it.
Serum class uses the parts class in an array
On creating a new serum it runs a resolve function which uses the parts list to automatically calculate the effects and duration.

It's a lot easier than trying to create each serum and balance them manually or by hand the way he is doing it.
You are right if I coded the same way he does it would take a lot more time.
However, I'm one of those assholes that would rather let my code do the work for me.

The marking system is a lot more simple than it sounds. It boils down to a result system and an expedition page.
The result system creates events like you have women rioting or you have an increase in sales.
One might cause you to close the business for a few days or move to another location and or change your company name.
Good results include a raise in sales and increase in what you can sell them for.
The second part would be a simple strategy window and a market survey window.
The market survey window you select how much money you want to spend on it and what types of questions you want to ask.
This works similar to the expedition system in it determines a chance of success modifier.
After a few days it tells you what strategy you are going with. You can ignore it and do the survey again.
Or go with it.

This is more on the level of what I would assign to students as a one week home work project. Hand it out Thursday and expect it back next Thursday. Compared to my 1st c++ instructor it's nothing. Our first homework assignment was write an ATM system. Our second one was create a text editor it had to work with the printer, that was when we were using dos and bios commands. Doing this in python vs C++ should be a bit easier.
 

vicaddict

Member
Sep 29, 2019
194
391
I don't think some of the requested features are outlandish or AAA game material. The dev set the game up to be what it currently is and people are pointing out what could be done to make use of certain things that exist. I mean, some things exist in the game, but serve no purpose. Why? As a placeholder? In that case something might happen sooner or later. But it has to be said that the game has been in development for three, four years or whatever and there are still a lot of holes. I get that he is just one guy and learning to code on the fly and I respect that. However, maybe shift the focus to something the audience wants rather than doing whatever it is that he has been working on for the last year or so?
 

georgetakei

Member
May 8, 2017
173
116
Years you say.
Lets start with one table.
Chemical name you are looking for, name of what has it, article or research paper that makes you aware of it, location, and expedition requirements minimal list, time to complete

Then you need an event system.
That at some random point in games you aware of the article and adds it to a list you can pull up on a computer at work.
That's so you can review what is out there and learn about it.
After that you need an expedition formation page. Were you select your crew and equipment list and funds.
After so many days you get a notice if it was or was not a success.
If its a success it can be added the parts bin for building serums.

As for building serums.
Create a parts class that list the name and type of effects and modifiers for the serum when added to it.
Serum class uses the parts class in an array
On creating a new serum it runs a resolve function which uses the parts list to automatically calculate the effects and duration.

It's a lot easier than trying to create each serum and balance them manually or by hand the way he is doing it.
You are right if I coded the same way he does it would take a lot more time.
However, I'm one of those assholes that would rather let my code do the work for me.

The marking system is a lot more simple than it sounds. It boils down to a result system and an expedition page.
The result system creates events like you have women rioting or you have an increase in sales.
One might cause you to close the business for a few days or move to another location and or change your company name.
Good results include a raise in sales and increase in what you can sell them for.
The second part would be a simple strategy window and a market survey window.
The market survey window you select how much money you want to spend on it and what types of questions you want to ask.
This works similar to the expedition system in it determines a chance of success modifier.
After a few days it tells you what strategy you are going with. You can ignore it and do the survey again.
Or go with it.

This is more on the level of what I would assign to students as a one week home work project. Hand it out Thursday and expect it back next Thursday. Compared to my 1st c++ instructor it's nothing. Our first homework assignment was write an ATM system. Our second one was create a text editor it had to work with the printer, that was when we were using dos and bios commands. Doing this in python vs C++ should be a bit easier.
If you feel so confident about how easy it is - go ahead and do it. On your free time. For free. Or not - start a patreon and try to make a living. Or did you not consider that the dev also has a day job? If you feel like he's not doing good enough of a job, go ahead and make your own game, or join the mod team, or start your own mod.

P.S: I'm really impressed with that first homework assignment you had. You so good.
 

dalzomo

Active Member
Aug 7, 2016
886
716
Diconica's good people, george, he's just overthinking a porn game a little. We've all done it

Dicon, have you seen the latest news post? Looks like Vren has plans re: the business. I'm looking forward to the absolute chaos of a .0 version of that one ^_^

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Inkheepurr

Member
Apr 27, 2019
227
775
Diconica's good people, george, he's just overthinking a porn game a little. We've all done it

Dicon, have you seen the latest news post? Looks like Vren has plans re: the business. I'm looking forward to the absolute chaos of a .0 version of that one ^_^

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So... Slowing things down even more, and making it so that you need to use all your serums on employees so the family stuff takes even longer?
 

luwinkle

Member
Jan 14, 2019
362
335
MFW I don't care about .47 right now and just want .46.1 with all the of the bugs added in by the new shit fixed, lol.
 

He11sound

Newbie
Dec 8, 2017
91
18
please tell me what is the password from the computer
P.S.
thanks to the developer that the "give up" button does not work. Nice joke
 

Diconica

Well-Known Member
Apr 25, 2020
1,100
1,150
If you feel so confident about how easy it is - go ahead and do it. On your free time. For free. Or not - start a patreon and try to make a living. Or did you not consider that the dev also has a day job? If you feel like he's not doing good enough of a job, go ahead and make your own game, or join the mod team, or start your own mod.

P.S: I'm really impressed with that first homework assignment you had. You so good.
I have my own project I'm working on. That said I posted my mini mod not including that some time back and a guide to the game. But this game is what I play to wind down. If he wants my help $$ and I will.
 
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