georgetakei

Member
May 8, 2017
183
119
please tell me what is the password from the computer
P.S.
thanks to the developer that the "give up" button does not work. Nice joke
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edit: @
dalzomo

Thanks tor the the news post, and the positive intent. I meant no disrespect to anyone. You're good people too ^^.
 
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witch_doctor

Newbie
Apr 29, 2018
37
101
Does anybody think it's strange that the girls with the status of "girlfriends" (no family) get mad at you for being with other girls, yet if you fool around with them at the office they encourage it? Or am I missing something for them to be chill about it?
 

str8up

Engaged Member
Jun 4, 2020
3,461
1,606
Does anybody think it's strange that the girls with the status of "girlfriends" (no family) get mad at you for being with other girls, yet if you fool around with them at the office they encourage it? Or am I missing something for them to be chill about it?
i find the same things or else ya have an affair with a married chick and although the married chick is already cheating with you
she too gets mad,etc if you cheat on her
 

SukhiX

Member
Sep 4, 2018
174
157
how do you get the sister and mom to go beyond covering each others bobs during the instagram photoshoot? furthest i can go is them to cover each others boobs and then uncover them. someone mentioned kissing but i don't know how to get that
 

witch_doctor

Newbie
Apr 29, 2018
37
101
hey guys so a while back someone posted somewhere here how to get rid of the recently orgasmed
im going to add everything i got from that post and i hope that someone can figure out where to go to edit the game files now that everything appears to be changed as the file in question doesnt exsist anymore...please help me as its annoying as fuck to get cock blocked from recently orgasmed bullshit
look for a line "$ mc.recently_orgasmed = True" in sex_mechanics.rpy and remove it
mc.recently_orgasmed = False

To have it permanently: look for a line "$ mc.recently_orgasmed = True" in sex_mechanics.rpy and remove it.
Or you can only reduce the cool down.
It's a few lines above: "if mc.recently_orgasmed and mc.arousal >= 10:"
Hope this helps
 

Hjort

Member
Aug 15, 2016
390
1,054
Anyone besides me realize there is a huge plot hole to this game.
You create potions to change the way women think. All your employees are women and none of them have an issue with what you are doing or making?

It seems to me that the company should have more of a front that appears legit. The serums of that nature would be developed in your private lab.

Also selling that drug to other males doesn't seem to be that smart of idea. One of them might choose to use it on someone you know. That creates all sorts of issues.

Also openly selling such a product in real life would result in huge protests out side your company by women mostly women.
Of course that would be a great excuse to create an gaseous form of it and test it.

Also for a so called management game there really isn't that much management. 99% of the time is spent trying to level up women. The grind.

It would be more of a management game if you trained and leveled up the women then brought them into the secret side of the business to help with various aspects of research such as finding plants, spices, herbs and other plant and fungi that had chemicals that can add or enhance various effects of the serums. You could also include bacterial, and viral propagation to synthesize chemicals, or even use them to spread the serum or cause the body to start producing it itself. You could also look at various chemicals that animals produce for increased effects and better delivery methods to for various aspects of the serums.

The you could have the company fund expeditions to retrieve those aspects.
Fund research projects around them.
This would all give you a huge reason to expand the company and make different departments.
You could also choose in what tools and so on were more needed or what research you want to target first.
Rather than it being like the current linear path we currently have.
You could even go so far as what equipment and skills are needed on expeditions. Depending on how well you kit the mission team out it changes the chance of mission success.

Then marketing and getting it past government regulations.
How do you market it without having a bunch of women trying to storm your castle and drive a stake through your heart.
A few examples:
Do you simply try and tell me what it is but hide it from women?
Do you market it as something that will make sex feel better for women?
Do you disguise it as an aphrodisiac for women?
Let the player do research and market testing to determine the most appealing path that would cause the least issues.
Depending on how well the complete it and what effort and so on they put into testing they get certain ones to choose from.
They may find it doesn't work to well and want to do a new market analysis.
Funny that you mention this now. Vren made the following post just a couple of days ago:

As I get v0.46 tidied up for it's public release in a couple of days I've been thinking about what part of development to focus on in v0.47. Character renders are still high on my to-do list, but I think they're going to wait for another month or two before I dive in and rework the entire system (I'm hoping for bolt of inspiration on how to implement everything cleanly, we'll see if it arrives in time). Instead, I think it's time the business side of Lab Rats 2 got some love and attention.
The game loop for selling serum has been nearly unchanged since the earliest days of LR2: design serum, produce serum, sell serum. The problem is that once you've made one profitable design there's little reason to ever design or produce something else. In fact, once you have a profitable serum you could simply pass time and produce an infinite amount of cash. In other words the game itself rewards tedious gameplay.
So I want to change that, and I've got a few different plans for doing so. First, I want to reward players for producing the types of serums that they would also find fun. That means all of the mind altering, stat altering, corrupting, ect. serum traits will add more value than more palatable traits (the inverse is currently true). In exchange, these serums will have some level of Sketchiness (Notoriety? Legality? Not 100% sure what to name it). The higher the Sketchiness of a serum design the more Heat (again, not sure of the name) your company will build up. If Heat gets too high you'll have men in suits knocking on your door to confiscate your research, your product, and slap you with a fine while they're at it.
Second, I want to change the way serum designs are valued in the first place. Instead of each trait providing a flat amount of dollar value they will each provide a certain number of Aspect points related to that trait. I'm currently planning on four aspects: Mental, Physical, Sexual, and Medical (Medical being the catch-all category for any trait effect that doesn't fit neatly into one of the other three). Each aspect will have a "market value" which can fluctuate, and the value of the serum is the sum of the value of all of it's aspects added together. Side effects will add "side effect" Aspect points (which have a negative market value), and may also directly lower related Aspects.
Third, I am going to make use of the new Aspect Points to implement a "contracts" business system. Contracts will be offered to your company asking for you to produce a serum that meets or exceeds a certain level of Aspect Points. As an example, you might need to provide 50 doses of 3 Mental, 2 Physical, 2 Sexual, 0 Medical serums, and they are willing to tolerate no more than 1 side effect point. These contracts will offer a significantly better price (per Aspect point) than the open market, but they are all or nothing. Additionally, they pay a flat amount per dose, so using a single overkill design for every contract will result in you earning less.
Finally, I need to solve the problem of playing Capitalism Simulator until you have enough money to do all the fun sexy stuff in the game. The solution to this comes in two bits. First, in addition to reaching a new research tier there will now also be a business policy for each tier. This business policy will be required to produce any serum that uses a trait of that tier. This trait will also have an ongoing flat maintenance cost. Second, employees will generate extra Heat if your company is dealing in serum they find too Sketchy. Corrupting an employee by raising their Obedience (keep them in line), Sluttiness (they don't see a problem with it), or Love (they're happy to do whatever you want) will stop them from generating this Heat.
Putting all of those systems should make the business aspect of the game more entertaining as well as tie it into the corruption system more directly. This is all still in the design phase, so expect details to change and give me some feedback on it!
 

DA22

Devoted Member
Jan 10, 2018
8,073
16,654
Funny that you mention this now. Vren made the following post just a couple of days ago:
Personally I would finally like some real story and moving forward with Mom, Sis and all the other girls by now, instead of just more business mechanisms. Especially since it is such low hanging fruit and way easier to implement relative quickly as game overhauling mechanisms and all they break. :)

There is not really anything to reach for as goals at the moment beyond those mechanisms. Nobody or nothing to really care anything about, good, bad or even real hate or love or really want to use those serums on beyond the same generic sex scene and let us be honest in the end those mechanisms are there so you can get with the girls, but nothing really happens with them in game.

Same with the new taboo mechanism ,it just makes it take even longer and harder to get them there, but nothing gets forwarded with them when have them there or things change while you get them there. The mechanisms should be based on and underpinning those kind of goals in game and be shaped by them, not the other way as happens now. Just my opinion though and dev can do with it as he wishes.
 
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Hjort

Member
Aug 15, 2016
390
1,054
Personally I would finally like some real story and moving forward with Mom, Sis and all the other girls by now, instead of just more business mechanisms. Especially since it is such low hanging fruit and way easier to implement relative quickly as game overhauling mechanisms and all they break. :)

There is not really anything to reach for as goals at the moment beyond those mechanisms. Nobody to really care anything about, good, bad or even real hate or love or really want to use those serums on beyond the same generic sex scene and let us be honest in the end those mechanisms are there so you can get with the girls, but nothing really happens with them in game.

Same with the new taboo mechanism ,it just makes it take even longer and harder to get them there, but nothing gets forwarded with them when have them there. The mechanisms should be based on and underpinning those kind of goals in game and be shaped by them, not the other way as happens now. Just my opinion though and dev can do with it as he wishes.
While I really like the base game, I fully agree. At this stage I'd really wish he made some real quest lines as well as work on unique models for at least the family members.
 

eike2000

Member
May 9, 2017
151
79
- Please add more clothes in game, dress, skirt, shirts. short, bra and panties. something sexy, reveal and seduction.
- Someone send me some ... maybe mod to change girl height, thin, hair, skin and ... i mean all mod personal like as mod and bugfix, cause it was stopped at MOD Version: 0.44.1.4 for Game Version: 0.44.1, and when I put it in Game Version: 0.46.0 it crash
- How could take mom, sis, aunt and step-sis work at company I tried many ways but
 

Satalin

Newbie
Jul 24, 2017
32
19
- Please add more clothes in game, dress, skirt, shirts. short, bra and panties. something sexy, reveal and seduction.
- Someone send me some ... maybe mod to change girl height, thin, hair, skin and ... i mean all mod personal like as mod and bugfix, cause it was stopped at MOD Version: 0.44.1.4 for Game Version: 0.44.1, and when I put it in Game Version: 0.46.0 it crash
- How could take mom, sis, aunt and step-sis work at company I tried many ways but
please read the post for this mod you NEED game version 0.44.1 to use it and every two month it gets a update so you have to wait until it gets too 0.46.x.

and until now you can`t get your family working in your company and i don`t know if is planed
 
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shooter682

Member
Feb 28, 2019
114
89
- Please add more clothes in game, dress, skirt, shirts. short, bra and panties. something sexy, reveal and seduction.
- Someone send me some ... maybe mod to change girl height, thin, hair, skin and ... i mean all mod personal like as mod and bugfix, cause it was stopped at MOD Version: 0.44.1.4 for Game Version: 0.44.1, and when I put it in Game Version: 0.46.0 it crash
- How could take mom, sis, aunt and step-sis work at company I tried many ways but
Using the console commands you can adjust height and weight the same way except weight is in kg so if you type 43 it will be around 90 lbs. and most everything can be changed with console commands
 

kevinscottmiller

Well-Known Member
Jul 25, 2019
1,061
560
can some one please post an example of how to use these one for using the sister lily and one for using the mc using a name
 

smkey21

Active Member
Nov 15, 2017
542
416
for 0.47 Vren decided that the business loop of the game was too tedious. His response is to force extra micro-management into it? o_O

"I want the fun serum traits to be more valuable, but also give you a game over if you aren't careful when you sell them" is certainly a design decision. I can't say I am that big a fan of this plan. It is a drain for research and clarity, and adding more micro-management. I don't see how it will actually make the experience more enjoyable than the current iteration. Oh well...
 

vicaddict

Member
Sep 29, 2019
197
404
for 0.47 Vren decided that the business loop of the game was too tedious. His response is to force extra micro-management into it? o_O

"I want the fun serum traits to be more valuable, but also give you a game over if you aren't careful when you sell them" is certainly a design decision. I can't say I am that big a fan of this plan. It is a drain for research and clarity, and adding more micro-management. I don't see how it will actually make the experience more enjoyable than the current iteration. Oh well...
Indeed. Why would anyone bother with these contracts for certain serums, when you can sell them on the open market? Create one serum without any heat and produce it in a loop. Like a pure medical serum, weight gain/loss or hair colour changing serum. I appreciate that he agrees that the business side is tedious, but his approach is rather counter productive. I mean, there is a reason why people beeline towards a highly profitable serum and can't be arsed to do anything else with it. Because players don't like the tediousness. Adding heat from the government or making the girls object? Fine. By all means that makes sense, but making the actual process more convoluted is just weird. Give me a reason to do any of this, other than creating cash. Cash that I can't spend on anything. Like I mentioned earlier, I don't even see the point in inceasing the amount of staff you can hire. What for? You are perfectly profitable with ~10 people. Probably even less, if you don't mind research taking longer.
 

Diconica

Well-Known Member
Apr 25, 2020
1,134
1,181
Diconica's good people, george, he's just overthinking a porn game a little. We've all done it

Dicon, have you seen the latest news post? Looks like Vren has plans re: the business. I'm looking forward to the absolute chaos of a .0 version of that one ^_^

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Just got a chance to read that. Thanks for pointing it out.
Hmmm.
Not sure I like the way it all sounds.
Looks like you will have a higher probability of business failure and may never get to see the girls.
With my idea there is no need to delay anything you simply end up with more stuff you can do and more ways to build stuff and it changes the types of side effects and so on. But also side effects aren't necessarily a bad thing.
In real life often we discover secondary uses of a serum because of side effects.

I was thinking something similar to the skyrims potion method but with some changes.
The potion is made using components as I mentioned. There are different ranked components.
Each component has several traits. Traits determine what the serum alters how much effective it is how long it lasts and addiction and so on. Traits also have different ranks.

The majority of work in building mine would be building the tables of different components to choose from. You could start by using a list of flowers, plants, fungi, animals, and insects and so on. Then make up a list of properties and assign them, then you could make a story how each of those traits are found. Honestly, I would use a script to generate even those.
You can even borrow some from real life such as googling list of plants from medicinal properties.

venoms

animals


Those are just a few examples.

My business idea was more on the line of giving you more to do no really slowing you down or delaying or causing failure.
 
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