- Jul 10, 2018
- 924
- 2,441
A fun concept (but I already liked Lab Rats 1), and I really like the idea of a business simulation game put into the Lab Rats world. Obviously it is still in early development, but it is certainly a game I'll keep an eye on for updates.
Right now, the game feels slightly less 'grindy' than Lab Rats 1 did, (I think because there are so many different tasks to be done, and because you can hire staff to grind those tasks for you) but somehow also a little less rewarding.
Perhaps that's in part because there's nothing yet for the character to do with any personal money - after all the only option right now is to transfer money between the business and the player, and if the business is earning enough to actually give the character money, then there's really no point taking any out just to have the option to put it back in. The player can't get a nicer home, or a fancy car, or buy any personal level-ups of any kind (at least so far).
The ability to get more sex scenes isn't very rewarding either when the graphics for them are so extremely basic and utterly without any animation. It's simply a lone female in one of a selection of poses, and while you can change her outfit or strip her, there's no customisation element beyond that and researching a serum to grow or shrink her boobs. Since it is more important to have the workers have useful stats, that means you often end up hiring the less attractive girls and all you can do about it is give the ugly dog bigger or smaller boobs.
Hopefully, as the development progresses, there will be options to do what so many of the big companies do these days and hire in specialists to give staff benefits. So the company could hire a personal fitness trainer and have a gym so you could encourage staff (or just a department) to have a chosen body-shape through that combination of availability (and policy) of staff workouts with just a bit of subconscious conditioning. A hairstylist could visit once a week, and the player could 'encourage' certain girls to go for a particular new style if their obedience was high enough, etc. A company canteen and chef could do something similar to the fitness trainer. A company masseuse might be able to increase happiness (and possibly arousal and slutiness) to some minor degree.
Otherwise, the game urgently needs some method for changing the stats of the staff in job related skills and personal characteristics, so that you could potentially hire whatever staff you found more attractive and eventually make them good at a particular job too.
So, the TL/DR version is that the game has promise, but still needs a lot of work to fulfil it's potential.
Right now, the game feels slightly less 'grindy' than Lab Rats 1 did, (I think because there are so many different tasks to be done, and because you can hire staff to grind those tasks for you) but somehow also a little less rewarding.
Perhaps that's in part because there's nothing yet for the character to do with any personal money - after all the only option right now is to transfer money between the business and the player, and if the business is earning enough to actually give the character money, then there's really no point taking any out just to have the option to put it back in. The player can't get a nicer home, or a fancy car, or buy any personal level-ups of any kind (at least so far).
The ability to get more sex scenes isn't very rewarding either when the graphics for them are so extremely basic and utterly without any animation. It's simply a lone female in one of a selection of poses, and while you can change her outfit or strip her, there's no customisation element beyond that and researching a serum to grow or shrink her boobs. Since it is more important to have the workers have useful stats, that means you often end up hiring the less attractive girls and all you can do about it is give the ugly dog bigger or smaller boobs.
Hopefully, as the development progresses, there will be options to do what so many of the big companies do these days and hire in specialists to give staff benefits. So the company could hire a personal fitness trainer and have a gym so you could encourage staff (or just a department) to have a chosen body-shape through that combination of availability (and policy) of staff workouts with just a bit of subconscious conditioning. A hairstylist could visit once a week, and the player could 'encourage' certain girls to go for a particular new style if their obedience was high enough, etc. A company canteen and chef could do something similar to the fitness trainer. A company masseuse might be able to increase happiness (and possibly arousal and slutiness) to some minor degree.
Otherwise, the game urgently needs some method for changing the stats of the staff in job related skills and personal characteristics, so that you could potentially hire whatever staff you found more attractive and eventually make them good at a particular job too.
So, the TL/DR version is that the game has promise, but still needs a lot of work to fulfil it's potential.