RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
924
2,441
A fun concept (but I already liked Lab Rats 1), and I really like the idea of a business simulation game put into the Lab Rats world. Obviously it is still in early development, but it is certainly a game I'll keep an eye on for updates.

Right now, the game feels slightly less 'grindy' than Lab Rats 1 did, (I think because there are so many different tasks to be done, and because you can hire staff to grind those tasks for you) but somehow also a little less rewarding.

Perhaps that's in part because there's nothing yet for the character to do with any personal money - after all the only option right now is to transfer money between the business and the player, and if the business is earning enough to actually give the character money, then there's really no point taking any out just to have the option to put it back in. The player can't get a nicer home, or a fancy car, or buy any personal level-ups of any kind (at least so far).

The ability to get more sex scenes isn't very rewarding either when the graphics for them are so extremely basic and utterly without any animation. It's simply a lone female in one of a selection of poses, and while you can change her outfit or strip her, there's no customisation element beyond that and researching a serum to grow or shrink her boobs. Since it is more important to have the workers have useful stats, that means you often end up hiring the less attractive girls and all you can do about it is give the ugly dog bigger or smaller boobs.

Hopefully, as the development progresses, there will be options to do what so many of the big companies do these days and hire in specialists to give staff benefits. So the company could hire a personal fitness trainer and have a gym so you could encourage staff (or just a department) to have a chosen body-shape through that combination of availability (and policy) of staff workouts with just a bit of subconscious conditioning. A hairstylist could visit once a week, and the player could 'encourage' certain girls to go for a particular new style if their obedience was high enough, etc. A company canteen and chef could do something similar to the fitness trainer. A company masseuse might be able to increase happiness (and possibly arousal and slutiness) to some minor degree.

Otherwise, the game urgently needs some method for changing the stats of the staff in job related skills and personal characteristics, so that you could potentially hire whatever staff you found more attractive and eventually make them good at a particular job too.

So, the TL/DR version is that the game has promise, but still needs a lot of work to fulfil it's potential.
 
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II)

New Member
Aug 18, 2018
4
12
Code:
Still have error
------
File "game/script.rpy", line 1488, in set_uniform
self.planned_uniform = uniform.get_copy()
AttributeError: 'NoneType' object has no attribute 'get_copy'
------
I have Uniform Policies enabled + corresponding outfit set.
How to fix it?
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
924
2,441
Still have error
------
File "game/script.rpy", line 1488, in set_uniform
self.planned_uniform = uniform.get_copy()
AttributeError: 'NoneType' object has no attribute 'get_copy'
------
I have Uniform Policies enabled + corresponding outfit set.

How to fix it?
To be frank, the game is still, (in the developer's own words), so early in development that bugs and big gaps in both content and mechanics are the first thing you are warned about when starting a game. Every single file is still full of commented dev notes in the code of things he wants to change, to add, etc.

If you are familiar enough with scripting that it's no problem to edit a few things quickly, knowing all those changes absolutely will be undone with each and every new version, then go ahead. But if you need help to make those changes then it may be best to simply wait for them to be fixed properly.

Having looked at that block of code recently I seem to recall that's a block of code where it is selecting what outfit a character should wear depending on what is in their wardrobe, what uniform policies are in place, and most importantly, whether their sluttiness and obedience are high enough to make them wear it. I'm not getting the same error, so it's pretty safe to say that what's causing it is a bug relating to choices you've made in the uniform options. Therefore the quickest fix without tinkering with code the dev is almost certain to update again from his version, several times, is to simply check you aren't setting uniforms that aren't impossible for your lowest sluttiness and obedience staff to wear.

(My own choices have been to offer a range of uniform options for the staff, where at least one option is okay for even low sluttiness staff to wear (overwear set of dress shirt and belted skirt with basic heels, and an underwear set of thin panties and bra, allows staff to have a complete outfit possible from those with a sluttiness rating of 5 to start with). I can then remove the least slutty variant of underwear to no panties once I've researched sluttier recruiting pool, so that when I hire someone new and uncorrupted, they'll still have something to wear within their tolerance, but also still be wearing clothes that allow instant access to pussies for seduction.
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
924
2,441
guys please how do I make serums? this game is not doing my bid
First you need to research the effects, done in the R&D lab. Once you have at least one effect formula, you can design a serum that uses it, again done in the R&D lab. Once you've created the design, you need to research it again (representing testing it and refining it), still done in the R&D lab. When that research is finished, it's a finalised serum recipe that you can produce in the Production division.
 

Hermenegild

Member
Sep 18, 2017
453
242
First you need to research the effects, done in the R&D lab. Once you have at least one effect formula, you can design a serum that uses it, again done in the R&D lab. Once you've created the design, you need to research it again (representing testing it and refining it), still done in the R&D lab. When that research is finished, it's a finalised serum recipe that you can produce in the Production division.
@mskills If you did everything mentioned above and still don't get any serums produced, check if you have enough supply in the reserve and there's actually someone working in the production department. Someone in the supply department is needed if you don't want the production to stop quickly.
Also, check the autosell thresholds in the production settings. If they're set to 0 (and you actually have someone in the marketing department), the serums will be sold immediately after they're produced, so you'll never see them (just your money pile growing).
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
924
2,441
Obedience is easy to raise - Just design a serum that raises obedience and give her however many doses it takes to get her obedience to 130+, then to make that obedience real and lasting, criticise her work in the talk options. If she has obedience of docile or better, that criticism both raises her obedience by quite a chunk, she also gets the happiness hit as a plus instead of a minus. A few days of that and you can raise obedience very significantly.

Sluttiness always seems a little trickier to raise on a permanent basis, but only in the fact it takes a lot longer. If you haven't the patience for it, you can always cheat.
 
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SkyBlu

Newbie
Jan 20, 2018
32
4
Obedience is easy to raise - Just design a serum that raises obedience and give her however many doses it takes to get her obedience to 130+, then to make that obedience real and lasting, criticise her work in the talk options. If she has obedience of docile or better, that criticism both raises her obedience by quite a chunk, she also gets the happiness hit as a plus instead of a minus. A few days of that and you can raise obedience very significantly.

Sluttiness always seems a little trickier to raise on a permanent basis, but only in the fact it takes a lot longer. If you haven't the patience for it, you can always cheat.

Add the attached file to your 'game' folder and it will add a very cheaty new seduction choice to use a super-vibrator on her (even if you haven't got her clothes off her).
thx
 

Blackader

Member
Jun 5, 2017
152
137
Spend time producing serum in lab is Grayed out no matter what i do. I have supply, hired even lab worker, and still nothing. Ofc i researched 4 different serums too, but still grey...
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
924
2,441
Spend time producing serum in lab is Grayed out no matter what i do. I have supply, hired even lab worker, and still nothing. Ofc i researched 4 different serums too, but still grey...
With something like that, where you don't have a specific error message, you really need to include a save file or something for anyone to have a chance at working out what might be wrong.
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
924
2,441
OK..Totally forgot about that..one save file coming up :)
Okay, so the only serum you've fully researched so far in that save is the one you named "Medical", but when I load the save it's all fine.

Go somewhere else > Production > Do something > Review production settings > Production Line 1 Currently Producing: > [Click on 'Nothing', and select 'Medical' to change it]

Make sure you've set Production Weight to 100%, and that Auto-sell Threshold is 'none'

Return (from that menu back out to Production main screen).

Do something > Spend time producing serum in the lab.

Since your production skills right now are really, really bad, you'll only make 1 or 2 units of serum per time-block you spend on producing serum, so do it until Night when you can't do anymore. Also, the day's production doesn't appear in the stock until the end of the day (Night) so you wouldn't see results until at least then.

Do something > Access the serum production stockpile

The business will have 5 units of serum now.

<added>That's all to say that I loaded your save and it all worked. If you aren't able to go to the Production area and set the serum up for production following these steps, then the problem isn't in the save, nor in the downloadable version of the game itself. I'd suggest in this case simply reinstalling the game into the same place and choosing to overwrite the existing files, in case one of them somehow got accidentally corrupted.</added>
 
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Abacus

New Member
Apr 4, 2017
3
2
I can appreciate the complexity required to introduce a complex system of production, research, multiple formulae, choosing how many to sell, what to sell, etc, but it feels a bit clunky.

While lab rats 1 felt like an adult game with a bit of time and resource management involved to make it interesting, LR2 feels like an inventory and resource management game with an adult theme, especially in the beginning with a learning curve that doesn't provide very much introduction as to how everything works.

The artwork has also changed significantly in style and aesthetic. Personally I prefer LR1's appearnce, but I can see how the new style may appeal more to a western audience.

All in all, VREN has always been a work horse and I support the work, but it's harder for me to get into this one than LR1
 
3.40 star(s) 127 Votes