Trollden

Member
Aug 8, 2017
253
326
how do i activate the shift+O?
If you aren't using any modifed .rpy files that enables it for you, you have to go into LabRats2's folder then /renpy/common/ and open up 00console.rpy and edit console = False to say console = True
 

Balloo

New Member
May 20, 2018
8
33
Lab Rats 1 was a great game that i thoroughly enjoyed. Lab Rats 2...is a hot flaming pile of s**t
 

J_M

Member
Oct 8, 2017
132
161
A question to those that actually play the game, please: Did any of you manage to increase the Stephanie's slutiness over 31? I cannot and it may be a bug or it's just me being simpleton...
 

nim

Member
May 6, 2017
218
183
A question to those that actually play the game, please: Did any of you manage to increase the Stephanie's slutiness over 31? I cannot and it may be a bug or it's just me being simpleton...
With the love addition and the removal of the final tier of serums, it is very slow to increase any girl's sluttiness.

As for the changes in 14.0, the game went from being enjoyable to being a half finished mess.
 

Trollden

Member
Aug 8, 2017
253
326
A question to those that actually play the game, please: Did any of you manage to increase the Stephanie's slutiness over 31? I cannot and it may be a bug or it's just me being simpleton...
Yes, it is supposed to be possible so you have probably run into a bug of sorts.

Note that there are three different types of "sluttiness".
1) Temp Sluttiness ( Bonus to sluttiness in situations, decays over time )
2) Sluttiness ( Total amount decays and turns into core sluttiness over time )
3) Core Sluttiness ( Sluttiness that does not decrease, noted by yellow hearts)
 

J_M

Member
Oct 8, 2017
132
161
Thank you guys, I was talking about the Core Sluttiness - of course - in this version this specific parameter is really messed up, shoots to the roof during intercourse but drops at the end of as the Temp Sluttiness would normally do...
On top of this I think there might be another bug related to uniforms; possible a mistype or something:
 

J_M

Member
Oct 8, 2017
132
161
The outfits cannot be brought - they are available to you for free from the beginning of the game. Click on the "Outfit Manager" button on the top left of your screen.
P.S. Another bug
 
D

Deleted member 1010472

Guest
Guest
I don't know what happend but i canno't produce anything nothing appear in boxes with serum but after day i see that did produce...
 

J_M

Member
Oct 8, 2017
132
161
Each serum require a certain amount of time (actually is production points that is required) to produce a batch of doses. You may not have enough productivity to get the serum in one turn. Keep producing and make sure you have enough raw materials!
 

Trollden

Member
Aug 8, 2017
253
326
Anyone know how to hire your family to work at the lab?
There is no way in the game right now do to that other than through console inputs.

To hire any person you have to talk to them and open the console Shift+O (if you have it enabled) and type the following:

Code:
mc.business.add_employee_research(the_person)
# and
the_person.set_work([1,2,3],mc.business.r_div)

# 1, 2, 3 are the time slots, you could also set them to include 0 and 4 to have Early Morning and Night included
# add_employee_research can be replaced for the name of division you want them to work in e.g add_employee_production
# r_div can be replaced with for example p_div for production
Hope this helps.
Will be including options for this in my cheat mod.
 
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Seewolf

Active Member
Feb 27, 2019
555
1,327
Yeah, all character stats should be raiseable IMO, even the employees. Especially considering the main stats (intelligence, charisma, etc.) are so much more important for the working capabilitys (3x rather than the 2x or 1x of other types of skills) and they cannot be raised in-game right now.

But you can edit the character stats using console commands. First you need to for the game. Then once you loaded a save or started a new game with your character fully created, you can use the console commands on the first page



Where "mc" is the main character object.

You can change your employees' stats too. You need to talk to the employee first, and before ending the conversation, you can enter into the console "person_choice.skill = #" to modify their stats, where "skill" is any of the skills you use for "mc".

Note that while it is possible to change employee salary using console commands, I do not suggest doing so. The employees will leave the company if the pay is too low for their skills. Employee arousal, obedience, happiness, sluttiness and core_sluttiness are also stats you can edit.
The link isn't working unfortunately. How does one enable the console?
-----------------------------------------------------------------------------------------------------------------------------------------------
EDIT: No need to reply, found it out myself. Just edit the 00console .rpy and set console.config to True. Works fine!

But does somebody know the console commands for hair colors in Lab Rats 2?
 

Trollden

Member
Aug 8, 2017
253
326
The link isn't working unfortunately. How does one enable the console?
-----------------------------------------------------------------------------------------------------------------------------------------------
EDIT: No need to reply, found it out myself. Just edit the 00console .rpy and set console.config to True. Works fine!

But does somebody know the console commands for hair colors in Lab Rats 2?
Copy pasting this from my Cheat Mod:
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Interact with a person and write the_person.hair_style.colour = [ RED VALUE, GREEN VALUE, BLUE VALUE, ALPHA VALUE ]
 
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ParadigmShift

Member
Mar 4, 2019
112
145
I really hate to say this, especially since I've been pretty vocal for my support for the game, but... as is v0.13.1... this game is in dire need of some mechanics changes. I legitimately like the game less and less as time goes on. Which sucks because I had high hopes for the game and I still see the potential in it. But seriously, why does the MC bust faster than a virgin at a porn audition? Real question, how many of you fellas have blown a load in your pants after a few minutes of kissing? If you have, what woman caused this and where can I find her? Just asking for research purposes...
i feel the exact same about this
I have to mirror your sentiments. I did however find a way to adjust the amount of arousal the MC gains.

Search the script.rpy for the following line of code:
Code:
 $ mc.change_arousal(the_position.guy_arousal + (the_position.guy_arousal * the_person.sex_skills[the_position.skill_tag] * 0.1)) # The same calculation but for the guy
and edit it to the following
Code:
$ mc.change_arousal((the_position.guy_arousal + (the_position.guy_arousal * the_person.sex_skills[the_position.skill_tag] * 0.1)) * 0.X) # The same calculation but for the guy
Replace the X with whatever value you feel like using. I personally use 0.5. Setting it lower and making the MC cum gets tedious.

This is a simplest global solution.

Ideally Vren would would either :
A) introduce a variable that would increment when the MC cums that would be an inverse coefficient for the calculation (ie. the more times you've cum, the harder it is to cum, with a maximum set).
B) Introduce options would be allowing the MC to use serums on themselves to adjust this variable, as well as perhaps dick size and other stats.
C) Modify "the_position" values to be better balanced (lower how aroused the MC gets when kissing and other softcore actions)
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D) Ideally both A and B

Options C is simple, just altering a few existing values, and allows for more fine tuned customization for each position. Option A would be global for all positions and could be done by anyone really without any major overhauls to the code, just adding a few lines here and there. My simple solution is global and affects all actions. My simple solution (or option C) can be done and doesn't affect existing saves. I don't know how introducing a new variable would affect existing save files.


Sorry for the long post, it ended up being much longer than i originally intended once I started started picking the code apart further and theorizing on solutions. If I feel like it later (and really bored), I might look into implementing option A myself, though that's more effort than I care to put into modding a piece of software in development and constantly changing.
 
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