Evil Twin Skippy
New Member
- Jan 16, 2019
- 11
- 1
- 38
I think he's hit square into the uncanny valley. The hands, knees, and elbows look photorealistic. The detail is very subtle (except where the skin seems to render as porcelin.) The hair and clothing looks computer rendered (i.e. too much detail). The faces, on the other hand, have enough detail that expressions start to matter. And he doesn't seem to have the expression engine laid in quite yet. And the default expression is a thousand yard stare.These are a couple screenshots from the new version. Vren said its still a work in progress (can't even talk to Stephanie b/c her rendered outfit crashes the game). Personally I'm not a fan but I think the purpose was that this would allow for more diverse characters/clothing. Also the UI runs about 75% worse in this build, granted it is still listed as a "tech demo".
If the game as solely about the graphics, I'd say this is an interesting technology demo. But honestly, the game play is mainly the theater of the imagination painted by the dialogs in the game. The graphics could be emoticons or silhouettes (or the random trippy crap monks would scrawl into the margins of illuminated manuscripts.)
But I do get that Vren is really a graphics guy at heart, and most of his "pay" is the fun in programming. (Speaking as a programmer myself.)