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Work is progressing on Last Call .4, though my day job has been unusually busy the last two weeks. That's the big news, besides the release of To Be A King .4. I know I keep repeating this, but 900 renders for Last Call is a very large release for us. We are all anxious to get it to you, but with quality and as few initial bugs as possible.
I spent some time this past weekend really working on
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. We've added summaries of the two games, download links (direct for public releases and pointing to our creator platforms for new releases), and a whole lot more. I'm finishing up adding old dev updates to our website blog, as well. Supporter content is still going to be locked to the sites where you can pledge to us, but we plan to make our website more of a repository for public renders and information.
It's our Patreon anniversary on October 11, so that's pretty big. Hard to believe that a year ago we launched the Patreon. Thank you so much to all our early supporters, and to those of you who have discovered our work later. It means the world, and also helps justify our enormous time and monetary investment. In case you didn't know, these games aren't free to produce. Besides our time, there are asset and licensing costs (music mostly). I know there are devs earning a good living from these games, we just aren't there yet. Maybe next year?
Q&A is this next weekend, so mark your calendars! Also, submit your questions.
Thanks again to everyone for their pledges! This is not a cheap hobby, especially when nVidia releases new cards. #RIPRoysWallet Every little bit helps. See you all in two weeks!