RPGM Abandoned League of Corruption [v0.3.0b] [Yeehaw Games]

5.00 star(s) 2 Votes

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
847
1,035
Finishing with LoC's first zones - will be included in 0.2.5 version.

 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
847
1,035


Hello, guys! League of Corruption version 0.2.5 is ready and up for downloads. You can get it .

So, let’s see what’s new and start with the usual numbers:

9 scenes with 59 drawn images, 1 scene is animated -> 11 scenes with 61 drawn images, 3 scenes are animated.

18.1k words -> 23.8k words without counting PoV variations. Alright, now I have a little novel.

21 custom soundtracks -> 23 custom soundtracks

18 quests -> 22 quest lines

3+ hours for full clear -> 4+ hours for full clear. 0.2.5’s part may feel shorter due to variable solutions to the main quest line.

Features

Parallax mapping update

I reworked a pretty decent amount of starting maps into truly great zones for exploration and adventure – check them out in the game. Yes, I wanted to get rid of the default RPG Maker’s trees. They are awful ><

The exact maps are: starting forest, rock cave on your way to the castle, ruin’s outskirts where you meet Ashe for the first time, castle’s courtyard both in the ruined and the renewed versions, Townsville’s main area, Townsville’s port area.

My plan for upgrading the zones are progressing pretty good and should be done in the period I set earlier: March – April 2018.

Animation changes

There two new animated scenes: one for Ashe and another one for Nidalee. Both of them have 3 separate animations compared to the first animated Nidalee’s scene – just like I wanted to start the new type of scenes. I’ll think about adding another cycle for it to bring it up to the new standard but we’ll see in the upcoming February -> March development plans.

LoC got a new option – caching for animated scenes. It allows the game to have three seconds before playing the scene. This allows most hardware to cache all the graphics and execute the scene without text stutter at a cost of waiting. Caching is advised but not mandatory and completely up to the player. You can still choose to play all the scenes without this feature. Players can change this setting from the initial configuration prompt at the start of the game, your room in the castle and on the castle’s second floor – right in the album. This option defaults to off.

The stop frame for synching different animations is also gone my logic rework for animated scenes. Now you don’t have to wait for proper animation part to start playing after the previous one is done. This change affects both cached and non-cached versions of scenes.

Difficulty system

Another new feature is an option to choose your difficulty setting. This affects all battles with normal, event or boss enemies. Plus, more complex puzzles like the musical tubes have less interactive elements, which make them easier to beat. Difficulty feature doesn’t change any rewards. This option can be changed during the initial configuration prompt at the start of the game and inside your room in the castle. The default setting is normal.

You may have noticed the low difficulty grow during the last and current LoC’s update. I didn’t want to force unwilling players to try the game on a level, which was too hard for them. That’s why all the combat encounters of 0.2.0 and 0.2.5 were pretty easy. They will stay the same for easy difficulty but I will bring the fight back for challenge-hungry players with the updated normal setting in 0.3.0. More on this during the upcoming developer’s plans.

Perks and passive bonuses from your followers

Version 0.2.5 gives players an opportunity to get two new followers for their castle. Aside from scene potential, they bring passive bonuses for your party after completing certain stages of their quest lines. Remember that your actions matter and some of them will be mutually exclusive.

This system will get a lot of upgrades and will affect all applicable characters, even the standalone pack which patrons will choose if LoC will be successful. By applicable characters, I mean the stats of said characters. For example, Nidalee doesn’t have mana so gaining MP perk will not affect her in any way.

Balance changes

Reworked buff/debuff system for player’s party. Now such effects are much more powerful and handy in battle. This change will be tweaked during the upcoming difficulty scaling.

Crafters in your castle got some extra merchandise to help you and your journey.

Interface changes

Reworked album interface allows players to hit escape and hop up on the upper level of the menu during all choices except the main album menu. Hitting escape there will close the journal.

Cleva upgradz. Now Zogh will give a brief explanation of the upgrade you are going to buy from him and offer a choice to proceed with the upgrade or cancel it.

Fixed quest lines which were too long to fit in the journal’s description tab in some of the orc’s quests.

Bugfixes and other improvements

Improved NPC’s movement range for some zones. No more ducks sailing down the streets of Townsville.

Fixed incorrect layering for bags and boxes inside the bandit’s boss room.

Fixed Broken Fang’s name during the combat encounter with him.


Looks like this is all, stay tuned for February -> March developer’s plans.
 

Yume-Noun

Member
Oct 2, 2017
158
72
Welp I like LoL a lot, even more the porn parodies, hope you can keep doing great work man.

Have a few questions, do you have plan on put a new girl any time soon or you're going to keep working in the party relationships?

Do you have plans on making scenes with the girls in some of her skins? not all of them... there is over 9000 skins, but like making votes for their favorite, or in some special dates, Xmas, Halloween...

And now a ask for the game, i'm in the Ahri 'rescue' part, there is a difference beetween let the orb/crystal-thing to give it to that shadow guy instead of using for himself? and if there is some, what lead me to the happy-harem? even if I like the corruption games, I'm more like don't-touch-my-gals guy.

Welp, hoping for some Sona-Xayah-MF action in the future:eek:penedeyewink:
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
847
1,035
Welp I like LoL a lot, even more the porn parodies, hope you can keep doing great work man.

Have a few questions, do you have plan on put a new girl any time soon or you're going to keep working in the party relationships?

Do you have plans on making scenes with the girls in some of her skins? not all of them... there is over 9000 skins, but like making votes for their favorite, or in some special dates, Xmas, Halloween...

And now a ask for the game, i'm in the Ahri 'rescue' part, there is a difference beetween let the orb/crystal-thing to give it to that shadow guy instead of using for himself? and if there is some, what lead me to the happy-harem? even if I like the corruption games, I'm more like don't-touch-my-gals guy.

Welp, hoping for some Sona-Xayah-MF action in the future:eek:penedeyewink:
Happy to see that you liked LoC.

Yes, I'm planning to add 3 new characters which will be picked by patrons through a number of polls. Winners of said polls will be added to the game in a standalone plot branch. Added characters will have their own scenes, combat skills, associated quests, etc. I've planned to start working on this content after reaching the first goal but with current dynamics, I can't say if it will be ever reached.

Yes, skins are already in play for Nidalee and I plan to do something like this for other girls.

The choice you'll make with the crystal will affect which skill you will get for your main character + your domination magic affinity. Both options have unique content and both can reach planned harem ending. Players will have some space to maneuver with their choices during the gameplay - I don't want one "wrong" choice to ruin player's desired ending.
 
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JhomBraun

Newbie
Donor
Jan 19, 2018
55
33
Why I play game . Mission Find the deliver the silver fox to bernardino . I can't find .
Fox is underground in the small cave (looks like a well) with the bandits where you keep getting the warning that you need more equipment or better prepared or something like that.
 

JhomBraun

Newbie
Donor
Jan 19, 2018
55
33
Can someone give me the answer to the musical pipe puzzle. I have no musical hearing and can't get the 2 sides to match each other. :(
I'm tone deaf and had to get that by trial and error but IIRC the far right pipe raise the tone all the way up, the middle one raise by one, and the one closest to the gate raise by 2. That might not be perfect but the far right one is all the way up on tone.
 

linhtom

Newbie
Dec 14, 2017
20
0
Heelp me . Can someone give me the answer to the musical pipe puzzle. I have no musical hearing ? I try but no success .:teary::'(x'D
 

brynhildr

Compulsive Gambler
Jun 2, 2017
6,550
57,472
@Yeehaw Games I apologize for modifying your OP, but I took the liberty of adding the "Musical pipe" solution. Even though part of me doubt that people will see it without asking - because they're too lazy to do so - I hope that someone will see it, refraining himself to ask a stupid question.
 

DGS600

Newbie
Nov 11, 2017
44
30
very good game . but .Is the version last? There are a few tasks that seem to be unresolved.
 

brynhildr

Compulsive Gambler
Jun 2, 2017
6,550
57,472
very good game . but .Is the version last? There are a few tasks that seem to be unresolved.
0.2.5c seem to be the last according to patreon. Don't know if here was shared.. but since in the OP there's 0.2.5b in the "Version" field.. I assume that not, this isn't the last version - or maybe I'm wrong and who modified the OP before me didn't do it correctly. But generally speaking 0.2.5 is the latest as of now.
 
5.00 star(s) 2 Votes