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Caption: 'Oh, there's someone else here?'
Progress
As promised, I've been working on animations the whole week. I had one animation for the main event that I was not looking forward to doing, so I decided to do that one first.
The reason it was a bit annoying is that I'm doing something that's not meant to be done in Daz, so I had to use an external script to do it. That also meant the viewport had to be visible at all times, prohibiting me from using the pc while it was rendering.
But I also got the dedicated render rig up and running and it is performing very well. It's about 20% slower than my main rig, but it also runs at about 15C lower temperatures. Meaning, I'm comfortable running it 24/7 for animations.
Since then, both computers have been rendering steadily, and that annoying scene is done. Looking at the folders, I can see I've rendered more than 4,000 frames of animation this week, bringing the total to 1,582 story renders and 23,124 animated frames.
Next week
All of next week I'll be working on scripting and getting music, so if the render queue finishes I'll still keep working on getting music. We're getting closer to the release, and this is something I really have to focus on in addition to other development areas, even if it means the computers are running idle and it turns into a delay.
The main problem with the music is that I always wanted a singer-songwriter type of music for LoF. Getting music for an adult game is hard enough as it is, and when the artists sing about family values, God, and loved ones, it doesn't make it any easier.
So what exactly is left to do?
- two very small prologue scenes to chapter 8
- filling up with new music
- writing 60% of the scripting
- rendering 60% of the main event
- rendering 100% of the scene that ends the main event
- rendering 100% of the character ending-scenes
It seems like a lot, but we're definitely in the endgame. Hopefully, I'll be able to push decent progress in the areas that are not connected to actual rendering this week.
Enjoy the weekend, and stay safe.
// Drifty